https://web.archive.org/web/20121107214 ... ne-2468389
The Photex2 rendering engine features the ability to plot true color texture maps to polygons. Although the concept is a fairly simplistic one, other gaming engines don't allow it. Since the scenery is acquired from photographic sources, it will give the user a highly realistic view. TRI says that although the engine was created with simulations in mind, it can be used in other applications as well.
The Terrain5 geometry engine is the fifth generation of TRI's fractal graphic engine and goes one step higher by making scenery photographic by use of true color images. Other features supported include true reflections, animations of textures, and water.
Now that some of our members have access to the source code, was this a "disabled feature" in MTM2? or it is just plain BS? MTM uses 8-bit color in all of its textures, for a 1997 3D game true-color capabilities would be pretty impressive.