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 Post subject: Tracks with good lines
PostPosted: Wed Feb 12, 2003 3:34 am 
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Joined: Mon Mar 13, 2000 2:01 pm
Posts: 360
Can some of you people who know alot about racing lines give examples of tracks with great racing lines? I am looking to make a track with a good line but I am no good at it so was wondering if you could list a few great lines so i can get ideas.

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K-Dawg


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 Post subject:
PostPosted: Wed Feb 12, 2003 7:58 am 
Trackologist
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Joined: Wed Jan 03, 2001 2:01 pm
Posts: 1028
Location: Nebraska
Hey K-Dawg, I think what you're asking for are examples of tracks with good layouts, and man, that encompassas a long list of tracks. It's also subjective in nature because everyone's definition of what constitutes a good track is different.

In general, abrupt changes in momentum are not necessarily desireable. Also, some people (like Phin) firmly believe blind jumps/corners are evil and should be wiped off the face of the earth lol. I'm not one who's big on tracks with tons of air time, but to some that's the coolest. Speed and banked turns are widely accepted characteristics in a track, but at the same time, there are tracks that require more finesse (Rattler/Lakebed Extreme/The Moors by GTX_ValveJob) than speed...and those are good, too!

When it comes right down to it, there are no set requirements on what constitutes a good layout, not in my opinion. Tell ya what tho, if you come up with a beta, drop it off in the beta room. You'll get all kinds of feedback, which will include your layout and whether it works or not, technical problems noted and suggested solutions - all absolutely free of charge from some of the best in the business.

And now here's a list of some of my favorites - some simple and some complex layouts:

Crosswinds, Crosswinds 2, Yazoo Valley Run by Psyco
Shenandoah, Cheyenne Crossing by AXE_Devildog
Bobsled Rally Way by Spider
LOL any track by Malibu350
OGX Maui 2002, ZO_Breaknecks, ZO's Crazzy Rally by OGX World
B-N-X, Preacher's Mines, Midiland, SLO_Pace by SLO_Preacher
Calisto Canyon, Castellar Mtn, Soda 1-4, Egyptian Adven by SLO_ObeOne
SLO Mtns, SLO Motion, SLO Valley, Ostego's run, Fila's Adven by SLO Fila
Trouble 2, Forsaken Lands by SLO_Gutterboy
Oregon Outback, HotShoe's Trail, Crater Lake by SLO_HotShoe
Bolton Hill, Paris to Dakar by SMP Creations


And that's not even close to 1/4 of the list I could come up with of tracks I love. All very different and all very, very good. The absolute best thing I can tell ya is make your track and drop it off in the beta room...and we'll go from there! Image



<font size=1>Edited by SLO_COPE (12-02-2003)</font>


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 Post subject:
PostPosted: Wed Feb 12, 2003 9:00 am 
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Joined: Mon Nov 06, 2000 2:01 pm
Posts: 392
Location: Canada
I guess cope said it all, needless for me to add more tracks ( exemples) to the pack he just mentioned.
team SLO replay page could help you figure how we racer run them curves and how so often deviate from the intended plan by the maker.
( psyched out replay is one good exemple of that.
Dont think that because the track is laid out that we're going to follow it. Sometimes shortcuts are fun and add to a track in other cases it ruin the fun.
Alpine crazy is one of those were in one shot we trigger 2 check points and bypass a very large and fun portion of the track.

Invisible walls are one thing just about everyone hate. If you're to block the path, put something we can see.

------------------
Jumper
Only those who will risk going to far can possibly find out how far one can go.

<font size=1>Edited by SLO_Jumper (12-02-2003)</font>


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