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PostPosted: Sun Aug 10, 2003 8:27 am 
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Location: Bathurst, NSW, Australia
One more quirk I just discovered. When viewing the details of a bin file with a texture animation, C-POD will display each frame of the animation as a distinct texture - even if that texture is already listed (has been reused in the animation).

For example, my Expo truck has a flame animation of 240 frames (yes, that's right), each frame being one of a set of five textures, IGNFLAM0.RAW through IGNFLAM4.RAW... C-POD is giving me a texture list with 235 additional instances of IGNFLAM#.RAW textures...

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 Post subject:
PostPosted: Fri Aug 15, 2003 8:19 pm 
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ok yea that part of the proggy is not perfect

when you double click on the bin in the file list (same as doubleclicking the truck name) it loads the file into some arrays and when cpod finds a block that specifies textures it just tacks them onto the details popup - doesnt store them in an arry as it should. also it doesnt note down where that specific texture was. when you rename a texture it renames it everywhere in the bin. so yea i should really make sure there are no duplicates - but there usually isnt any duplicates - but i didnt think of animated textures. my bad.

the details popup isnt really linked to the main window. i kinda have it show what ever u viewd details of last.

keep on postin.

Right now i am in Salt Lake City Utah. Very nice weather j/k (100's and dry) the new library here is really nice.

i'll try to get on the net at some point again on the trip.

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 Post subject:
PostPosted: Sat Aug 16, 2003 8:47 pm 
Glow Ball
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I ran into a few problems with the latest release. I could not use the texture replacer (I could but no replacing was done) nor could I build a pod from a trk or lst file. It would be nice if somebody else could confirm these points.


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 Post subject:
PostPosted: Tue Aug 19, 2003 5:00 pm 
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thats odd. try reinstalling i guess.

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 Post subject:
PostPosted: Tue Aug 19, 2003 5:44 pm 
Glow Ball
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CH,

The other day I had all sorts of problems with this and a couple other programs. I could find no reason for anything; hard boots didn't help. I worked through most of the problems and I'm just about back to how things should be. I tried making a trk yesterday and it worked in game. I'll work more with it and let you know, good or bad, what, if anything, I come up with.

btw, you have mail.


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 Post subject:
PostPosted: Wed Aug 20, 2003 6:52 am 
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Location: Springwood, NSW, Australia
ch....is there a permanent link to cpod that will never change even after each version change?

this is probably one of the most updated mtm2 utils around..i see no point uploading it if i can direct link to it, if thats ok with you anyway

thanks

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 Post subject:
PostPosted: Sun Aug 24, 2003 5:48 pm 
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Location: surrey, bc, canada
i came across a couple of errors today, when trying to "disable" 2 tracks. funny thing is there both from the same person.


http://www.mwg.mw-gaming.com/Legwon/pics/cpoderror3.jpg


every other track on HD disables w/o a problem.
could this be a fault on behalf of the maker?
or did he add something that cpod doesnt like?

the 2 tracks are :
Rak em up
Twilight decks
both are made by SoulRaiZer

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 Post subject:
PostPosted: Mon Aug 25, 2003 1:53 am 
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that file might be write protected. un protect it and it should work.

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 Post subject:
PostPosted: Thu Sep 04, 2003 8:47 pm 
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Location: surrey, bc, canada
another bug, when i right click and "0pen with" ... gives an error of :
Run-time error '52'
Bad file name or number


nevermind... found the fix... UPdate. :/ [doh]

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 Post subject:
PostPosted: Fri Sep 12, 2003 8:29 pm 
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Ok, i fixed the texture replacing! now it works as it should :) consisted of a total rewrite of that process

also i got rid of the annoying off-by-one error that caused c-pod to always draw a vert at 0,0,0

also i found that when u tried to open a file in the recent list that doesnt exist an off-by-one error cause it to remove the file below the missing file instead of removing the missing file
if that makes sense

i havent had a chance to upload it yet tho cause ftp is down on zrecon.

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 Post subject: PROBLEM!
PostPosted: Mon Sep 15, 2003 6:08 pm 
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I put my track in cpod to make it smaller it worked im mtm2 before i put it in and now it doesn't show up when i pod it up. HELP!


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 Post subject: Problem
PostPosted: Mon Sep 15, 2003 6:10 pm 
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I put new track through cpod to make it smaller and now it won't show up in mtm2. idk what to do. HELP ME!
http://mtm2.com/~tracks/T2003/chandlerfg.zip


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 Post subject:
PostPosted: Mon Sep 15, 2003 6:31 pm 
Glow Ball
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Yea, I just tried it and something's wrong with the pod. Use the TXX file from traxx, and remake the pod. You should be okay then.


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 Post subject:
PostPosted: Tue Sep 16, 2003 1:28 am 
easy company
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>I put new track through cpod to make it smaller and now it won't show up in mtm2...

CH, this is just a shot in the dark but I had a similar problem compiling pods and it turned out to be a case sensitive issue.



[edit] oh and btw that pic was a joke and not really me. :o)


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 Post subject:
PostPosted: Tue Sep 16, 2003 6:17 pm 
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could u get me a copy of the original pod that u podzipped?

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 Post subject:
PostPosted: Fri Sep 26, 2003 8:02 am 
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okeydokey1.0.46 and lower has ben replaced by 1.0.49
now i also has a forum right on my site for discussing it so u dont have to here
heres fine too i guess.

home: http://ch.zrecon.net/
c-pod: http://ch.zrecon.net/c-pod/c-pod.asp
forum: http://ch.zrecon.net/forum.asp

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 Post subject:
PostPosted: Sun Sep 28, 2003 11:58 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 19
Got it. Will check it out soon.


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 Post subject:
PostPosted: Wed Oct 08, 2003 11:16 pm 
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Newest version 1.0.51

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 Post subject:
PostPosted: Sun Oct 12, 2003 1:53 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
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CH has been really hauling it, and the effort shows.

Best version to date 1.0.53

http://ch.zrecon.net/c-pod/c-pod.asp


(wait till he see what I have in store for cpodini, lol)


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 Post subject:
PostPosted: Sun Oct 12, 2003 9:34 am 
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<font size=-5>oh-no</font>

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