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 Post subject: repainting models and retexturing
PostPosted: Fri Dec 09, 2005 5:04 pm 
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well, i have a layout (dirt) and now its about time to put cars and jumps ect..what i want to know is what do i use to repaint models and how do i do it right, and also, what do i use to repaint jumps to fit my textures right....thanks..

after this, im pretty much set, but for now, im not gonna wrry bout making models, that seems kinda hard so ill work my way up to that :)

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 Post subject:
PostPosted: Fri Dec 09, 2005 9:21 pm 
Glow Ball
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What you want to do is called texture replacing. Basically, what that means is that you tell the bin file to use your graphic instead of the one it presently uses. This is exactly the same as repainting a truck, only you don't have to fiddle around with trk files and wheels and such.... so it's a bit easier. C-pod will do everything for you.


Get the bin model you want to use.
Look at it's textures to see how it/they are arranged.
Paint your texture to match.
Save your image as a 256 color bitmap (if you haven't already)
Convert to ACT and RAW files
Rename the bin model so it has a unique name.
Open the bin in ("Send to") cpod
Rename the texture(s) it uses.

Voila. That's all there is to it.

Questions? Just ask.


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 Post subject:
PostPosted: Fri Dec 09, 2005 9:29 pm 
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thank you :)

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 Post subject:
PostPosted: Fri Dec 09, 2005 9:47 pm 
easy company
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Binedit also has the option to replace textures.

Image


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 Post subject:
PostPosted: Fri Dec 09, 2005 9:50 pm 
Glow Ball
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hehe


It has "save as" too.


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 Post subject:
PostPosted: Fri Dec 09, 2005 10:06 pm 
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I use binedit for everything. best tool for mtm2 period.

except i dont understand how to make anything lol

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 Post subject:
PostPosted: Sat Dec 10, 2005 4:25 pm 
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sorry to bug ya bou this again but i need your help again lol...

i did retexture it, but i tryed to rename the bin a different name in c-pod and it wont change the bin, it stays the same. so when i open it in traxx (im using slicks wf6ramp2.bin) my retextured ramp is in that bin not the one i made up. help me lol

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 Post subject:
PostPosted: Sat Dec 10, 2005 5:19 pm 
Glow Ball
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kpayne89 wrote:
sorry to bug ya bou this again but i need your help again lol...

i did retexture it, but i tryed to rename the bin a different name in c-pod and it wont change the bin, it stays the same. so when i open it in traxx (im using slicks wf6ramp2.bin) my retextured ramp is in that bin not the one i made up. help me lol


I'm not sure I'm following you. Do you see slick's textures or your own?

Also, you rename the bin file in windows explorer, not cpod.

You replace the textures in cpod.

If you have no luck, you can always try binedit.


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 Post subject:
PostPosted: Sat Dec 10, 2005 5:31 pm 
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ok, ill try that.

i was tryin to say, i was TRYING to save the new BIN name in c-pod. when i saved it and got all the textures done, i opened traxx to see if worked. the BIN i made up wasnt in the models, so i tryed the BIN i retextured and my repainted ramp was the same BIN. so my BIN was still name (WF6RAMP2.BIN) if that makes more sense.

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