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PostPosted: Fri Apr 02, 2004 7:29 pm 
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Joined: Sat Feb 26, 2000 2:01 pm
Posts: 621
Location: Mississippi , USA
Ok.. new test up... care to gimmie some places to fix textures? I'm sure theres a several... would like to get them before I get too many models..

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 Post subject:
PostPosted: Fri Apr 02, 2004 8:05 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 19
raceway park, right? I'll check it shortly.


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PostPosted: Fri Apr 02, 2004 8:11 pm 
Trackologist
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Joined: Wed Jan 03, 2001 2:01 pm
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Location: Nebraska
I found some extremely minor texture snafus, but man, I'm not even sure they would show up in a pic. The two most glaring alignment flaws in my opinion are here and here - at the beginning of the tunnel and right after you exit. Overall good job on the texture work, however.

I'll run it for shorts later tonight to check the cp placement.

PS - Cp placement works - no shorts, however cp 7, left pole is floating.


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PostPosted: Fri Apr 02, 2004 9:10 pm 
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Joined: Sat Feb 26, 2000 2:01 pm
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Location: Mississippi , USA
ug.. it was floatin erlier... I lowered it sum... gues not enuff...

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PostPosted: Fri Apr 02, 2004 10:08 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 19
Hey, this is much better. Nice update.

  • Between cp5 and the bridge needs work so you don't lose momentum meaninglessly. As it is now it's just bumps that kill your speed.
  • The tunnel
    • has a lot of potential for some wicked down hill high speed...
      • lean into it at the start instead of that jump. That is, anticipate the slope
      • get rid of that hump right in the middle. It's a speed killer.
    • the boxes toward the end are above the ground.
  • The track doesn't need much in the model department... just a bit of eye candy to help on those turns where the road gets blurred into the surrounding hills. There's only a couple spots like that too.


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PostPosted: Fri Apr 02, 2004 10:18 pm 
Trackologist
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Joined: Wed Jan 03, 2001 2:01 pm
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Location: Nebraska
Hmmm...I think the tunnel is fine as is, actually. If you enter it to the far left coming off a very smooth approach to it, you'll hit that downhill part without a bounce, allowning you to get up to 95 mph. At that speed when you hit that jump coming out of the tunnel, you'll actually be going a little too fast, ultimately overshooting the turn a little. LOL you make that sucker any faster and you'll be standing on the brakes. Anyway, that's my opin.


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PostPosted: Fri Apr 02, 2004 10:56 pm 
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Location: Mississippi , USA
That tunnel is the hardest turn that I think I've ever made... its just way off camber and its really really hard to hit it right... The ground boxes are on the list for the next version..

As for going too fast... I've even lowered the jump a bit to get it to where it is now.. LoL

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<p><a href="http://brandonbatson.com"><font color="#000066"><b><font color="#006666">http://brandonbatson.com
</font></b></font></a> </p>


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 Post subject:
PostPosted: Fri Apr 02, 2004 10:57 pm 
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Joined: Sat Feb 26, 2000 2:01 pm
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Location: Mississippi , USA
And something you missed on the cp's cope... I have the first and last ones goofed up.. :)

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</font></b></font></a> </p>


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PostPosted: Sat Apr 03, 2004 12:09 am 
Glow Ball
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Posts: 19
> I have the first and last ones goofed up.. :

Yes, I noticed that but left it out of my notes for some reason, sorry.


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 Post subject:
PostPosted: Mon Apr 05, 2004 12:36 am 
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Joined: Sat Feb 26, 2000 2:01 pm
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Location: Mississippi , USA
The tracks arent updated tonight... but they are at a new URL ...

:)


http://www.brandonbatson.com

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<p><a href="http://brandonbatson.com"><font color="#000066"><b><font color="#006666">http://brandonbatson.com
</font></b></font></a> </p>


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 Post subject:
PostPosted: Mon Apr 05, 2004 1:03 am 
You Gonna Eat That?
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Joined: Tue Mar 27, 2001 2:01 pm
Posts: 923
Location: Nebraska
I love this track so far, I love the layout, low lag, it's fast, it's challenging, I personally wouldn't change a thing, except maybe the textures, might think of some Evo textures, but I actually like it as it is.

Just finish it, with some checkpoints and all, I think it would be a killer track. I like all your tracks, and this one is looking to be very great too. Until you get the checkpoints set it hard for now to see if there is anywhere to cheat, but if placed right, there should be any way of doing it and it'll keep it fair.

Great job so far Psyco, I look forward to the finished product.

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