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PostPosted: Thu Sep 09, 2004 8:52 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 19
<center><img src="http://mtm2.com/~forum/images/n4scharlesbackdrop.jpg" width="500" height="375"></center>

Charles, that is the result of fixing the backdrop. If you look at the stock backdrops, they have no bottom, and consequently tracks with any amount of altitude get a hall of mirrors effect. The fix is simply to line the bottom of the backdrop with a floor. Most people don't worry about the stretched out appearance of the floor because it's infinitely better than the hall of mirrors. Occassionally, somebody will make a new backdrop with a more graphic floor on it. But for the stock drops, it was done this way to conserve texture memory. In your track, I think the problem is minimal. I think you'll get better results yourself if you increase the viewing distance in the game's graphic options. I never had this problem when testing your track. I set viewing distance to 100%.


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PostPosted: Fri Sep 10, 2004 3:55 pm 
The Dog House
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Joined: Sun Apr 04, 2004 10:34 am
Posts: 620
Location: Vatican City
Well thanks much, put the view distance to 100% and sure enough got rid of most of it. I did notice just a tad bit of lag after changing the numbers, nothing that cant be lived with. I'm quessing thats normal.

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PostPosted: Sun Sep 12, 2004 5:14 pm 
The Dog House
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Joined: Sun Apr 04, 2004 10:34 am
Posts: 620
Location: Vatican City
Please remove Beccas Canyon the Sequel Beta3.

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