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 Post subject:
PostPosted: Fri Apr 15, 2005 8:55 pm 
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Joined: Wed Apr 13, 2005 8:26 pm
Posts: 11
Nope still not working :(

The track is done ohhhh the agony and suspense!!

The two errors im getting are for the MTMStand and the SLOBBlrd
Its just giving me errors when I try to write the pod. Says bad textures and kicks it out everytime.


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 Post subject:
PostPosted: Fri Apr 15, 2005 9:30 pm 
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Joined: Wed Apr 13, 2005 8:26 pm
Posts: 11
WHEW!! Got it finally lol.

Okay its posting as I am typing.

Track will be listed under Rockhouse Raceway (Music Addon)

Music track is none other than Stevie Ray Vaughns Voodoo Chile. Anybody that enjoys good tunes will definately like this one.

Texture Palette was completed and all cp errors were corrected. Also worked on terrain and its pretty smooth in those rough areas from before. (After cp1, the climb up the hill, and the jump into the ravine)

Models Added:
NIR BIllboard.
(Was planning on the SLO one as well but got mad when the textures were not working for me and deleted it hehehe)
At least 4 grandstand areas.
Fixed the trees

Now all i can say is enjoy! And hopefully the next one will be a little nicer ;)


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 Post subject:
PostPosted: Fri Apr 15, 2005 10:22 pm 
easy company
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Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2036
Which models gave you problems? If you got the models from my site and there's a problem i'd like to fix it up.

Fine choice for music btw :)


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 Post subject:
PostPosted: Fri Apr 15, 2005 10:39 pm 
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Joined: Wed Apr 13, 2005 8:26 pm
Posts: 11
Was having a prob with the Stevie Ray Billboard, the MTMSTAND and the SLOBB billboard. Yeah i figured a few would appreciate the music :)


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 Post subject:
PostPosted: Fri Apr 15, 2005 10:59 pm 
easy company
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Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2036
Usually Traxx will kick out the bad model or texture error if the act and raw are missing from the traxx/art folder... but i've also been known to goof on my uploads as well, so thanks for the heads up. :)


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 Post subject:
PostPosted: Sat Apr 16, 2005 11:47 am 
The Dog House
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Joined: Sun Apr 04, 2004 10:34 am
Posts: 620
Location: Vatican City
MB thats alot better over all.
I still went to the moon when I tried to get
out of the hole using heli. Did you remember
too Set Courses 1 and 2?

One thing that may help with the error's
is to make New Folders as you go.
Your POD is the key to this.
When I first started making tracks
I had the same problem's with error's.
So, I'd work off the POD's. Ever time I
started working a track I'd replace the
Art & Models Folder's, then View POD File in TRAXX,
then Extract Models & Art with Traxx
As long as you started with a Good Pod
from the start. All Art & Models are saved
in the Pod. And only the one's that are for
that track. As you go, you start learning to keep
different Folders for separate Tracks.
And as Mal said, once in a while when
you download Art's, Model's, Back Drop's etc.
They maybe missing something or got the
wrong file in them. Hey it happens.
So as you download something,
check them as you go. If you put more
than a couple items at a time in the Folders, you want know which
are the problem one's. Check and Save as you go.

_________________
Shoot for the moon.
Even if you miss you will land among the stars....


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 Post subject:
PostPosted: Sat Apr 16, 2005 2:24 pm 
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Joined: Tue Apr 13, 2004 1:55 pm
Posts: 189
i had some trouble getting to CP 2. i noticed in order to make it you must go all the way to the edge of the turn before it, then go as fast as you can. i was barely able to make it be slamming into the edge of the landing and bouncing over. the first time i tried to make it, i fell down. when i called over the rescue copter, it started to take me really fast toward the other side of the level :?: don't know what's up with that, but you may want to look into it.

_________________
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Why am i here?


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 Post subject:
PostPosted: Sat Apr 16, 2005 7:16 pm 
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Joined: Wed Apr 13, 2005 8:26 pm
Posts: 11
Yeah I'll fix that. I set courses all the way up to 4 and still no help :(
Ill try to reset it again but I don't know what is up. Ill try purging the art and model folder and see what happens. But when I started this time it was from scratch :) .

The jump going to checkpoint 2 is a little tough but it is like that by design Tyler ;) . After you run it a few times you will see what you have to do. If you need me to shoot ya a replay I can do that as well.

I might upload a non- music version as well to make it more download friendly.

Thanks for everyones input and I hope you enjoy my track. I had fun designing it :)


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 Post subject:
PostPosted: Sat Apr 16, 2005 7:25 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 19
>>> I set courses all the way up to 4

They are not there now, so perhaps you didn't save.

<center>
Image
</center>


You only need 0,1,2


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 Post subject:
PostPosted: Sat Apr 16, 2005 8:04 pm 
The Dog House
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Joined: Sun Apr 04, 2004 10:34 am
Posts: 620
Location: Vatican City
_MoNkEyBrNz_ wrote:
I might upload a non- music version as well to make it more download friendly.

Please do. I dont ever listen to them away MB. Run Silent Run Fast. lol
Glad you had fun with your first track man.
Take your time with them. The more time on them, the better they look.
Dont do what I did with the first 15 or more tracks that I put out.
I'll let Cope explain that. I Love the way he decribe's it. lol

_________________
Shoot for the moon.
Even if you miss you will land among the stars....


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 Post subject:
PostPosted: Sat Apr 16, 2005 10:13 pm 
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Joined: Wed Apr 13, 2005 8:26 pm
Posts: 11
Okay got it fixed :)

All computer trucks can run this track and finish ;)

Also added a new section for the racers that have trouble getting across the ravine. ( HOLD YOUR APPLAUSE!!) LOL

Also adding a version that is without music and still having the way that it was first finished.

I think that should do it. Now on to the next one. Hopefully It'll have less issues and more custom models and textures. Gotta quit being lazy and download a better psp version. Kinda hard working out of Paint LOL.

MB


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