I'm chiming in a little late, but hey . . . that's what people have come to expect from me lol.
Very nice work, MaX. Overall I love the course you've put together, however, I too agree with Phin and Mal. My opinion varies slightly, however. I think you could do without that double jump gimmick altogether. Oh hey, don't get me wrong; it's cool to nail that sucker, and I have a few times, but considering the layout you've put together (good stuff, too!), you could easily leave it out and still have a great track that's fun and very challenging. Also, relaxing this jump
would help, too.
You're probably thinking, "Geez, those are the coolest parts of the track!!!" lol, well hey, first of all it's your call in the end. All you'll get here are opinions and recommendations for the most part All I know is when I ran this track the first time, I recall thinking "Man, that was great! Fun, good pace, exciting, very challenging, but manageable." With the two jumps you've created you've negated the "manageable" characteristic of your track as far as I can see.
Still, I love it! Here's a suggestion: Make a dupe of what you have, then in one version tame this jump
so it's closer to a no-brainer and take out the other one completely, then release two versions of the track. You could have "NIR_Twister Canyon" & "NIR_Twister Canyon (Death Wish) lol. Hey, it's an option, something to consider. Heck I'd run the Death Wish version with ya any time lol. There have been different versions of tracks released before with one being more difficult than the other, so if you're really partial to those two jumps in your track, think it over.