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 Post subject: Hangs head..
PostPosted: Tue Mar 21, 2006 12:44 pm 
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Location: Mississippi , USA
Ok.. so.. it's not one of the 3 that I have unfinished.. but hey.. it's something.



Quick notes..
*This only has about 10 hours work in it sofar. The surroundings will change a decient bit in the near future.
* It's a little rough. I'm a little rusty and I'm having trouble getting things as smooth as I would like them
*It has NO models which means no checkpoints.
*As most of my tracks are until near the end.. It's unnamed.
*The truck courses were hastily done. They will be revised.

Anyway.. if anyone wants to run it and give some feedback..

Download

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 Post subject:
PostPosted: Tue Mar 21, 2006 3:14 pm 
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Heh, if it's any consolation I have at least triple that number unfinished, some dating back to early '99. Anyway, you clearly know what you're doing! Looking good. There are couple of texture layout errors but I doubt this is the time to bother pointing them out.


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 Post subject:
PostPosted: Tue Mar 21, 2006 6:36 pm 
Glow Ball
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I can't say I'm a fan of the 'grass' texture type, but yep, touch up those few textures, maybe smooth a bump or two, drop in some checkpoints and release this thing. Good work.


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 Post subject:
PostPosted: Wed Mar 22, 2006 2:19 am 
You Gonna Eat That?
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Location: Nebraska
Zip was empty for me...

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 Post subject:
PostPosted: Wed Mar 22, 2006 10:32 pm 
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Wint.. couple hints on the textures couldn't hurt.. Thats one thing that sucks about the stock textures.. they're supposed to line up.. but they don't always.

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 Post subject:
PostPosted: Wed Mar 22, 2006 11:19 pm 
Glow Ball
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There's this kind of stuff

<center><img src="http://mtm2.com/~forum/images/psycoshanger20060322a.jpg" width="550" height="276"></center>

And this kind of stuff

<center><img src="http://mtm2.com/~forum/images/psycoshanger20060322b.jpg" width="422" height="374"></center>


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 Post subject:
PostPosted: Wed Mar 22, 2006 11:23 pm 
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Location: Mississippi , USA
The bottom one will be fixed in a sec.. And I'm slowly working on the top ones.. Thanks :)

quick note.. Those turns came from the txp download page..

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 Post subject:
PostPosted: Wed Mar 22, 2006 11:32 pm 
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Also, (oriented North in traxx) on the 'right' side of your course there is an X shaped crossroads, within a square's distance from that crossroads is a missing road edge, leaving a triangle of grass cutting into the road.


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 Post subject:
PostPosted: Thu Mar 23, 2006 12:32 am 
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Oops.. Will be fixed in the next upload.. for now...
same link.. just unzip over the old one.. Hoping that will fix most of the turns and smooth things out a bit.

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<p><a href="http://brandonbatson.com"><font color="#000066"><b><font color="#006666">http://brandonbatson.com
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 Post subject:
PostPosted: Thu Mar 23, 2006 12:39 am 
Glow Ball
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Did it snow in this track since tuesday?


Still no cps :(


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 Post subject:
PostPosted: Thu Mar 23, 2006 6:22 pm 
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I'm waiting until I get the ground level just perfect before I start on models.. I'd forget to reset them and I'd end up with floating stuff...


Yea.. We had a cold snap here so I said why not...

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 Post subject:
PostPosted: Thu Mar 23, 2006 7:10 pm 
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Quick question.. Will the game automaticly read black as transparent or am I missing a setting?

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 Post subject:
PostPosted: Thu Mar 23, 2006 7:22 pm 
Glow Ball
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> until I get the ground level just perfect

In that case the jump coming out of that 270 degree turn near the beginning is a bit on the high side ;-)


> transparency

Binedit, select faces, groups, set group face type, mtm2 transparency

Image


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 Post subject:
PostPosted: Thu Mar 23, 2006 7:25 pm 
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Location: Mississippi , USA
Cool thanks :)

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<p><a href="http://brandonbatson.com"><font color="#000066"><b><font color="#006666">http://brandonbatson.com
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 Post subject:
PostPosted: Thu Mar 23, 2006 9:42 pm 
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While I'm looking stupid.. I have a confession to make.. in my 9+ years (from mtm1 til now..) I've never made a model... Even a freakin sign with 8 sides is hard right now. LOL.. I've got it mapped out on paper correctly.. but for some reason I keep typing in vertexs wrong. :stupid: [bump]

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<p><a href="http://brandonbatson.com"><font color="#000066"><b><font color="#006666">http://brandonbatson.com
</font></b></font></a> </p>


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 Post subject:
PostPosted: Thu Mar 23, 2006 9:48 pm 
Glow Ball
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wotchaneed?


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 Post subject:
PostPosted: Thu Mar 23, 2006 9:49 pm 
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Location: Mississippi , USA
A brain that can read numbers correctly. Mine likes to forget +'s and -'s.

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<p><font color="#990000">"I regret not what I've done, but what I didn't do."</font></p>
<p><a href="http://brandonbatson.com"><font color="#000066"><b><font color="#006666">http://brandonbatson.com
</font></b></font></a> </p>


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 Post subject:
PostPosted: Thu Mar 23, 2006 10:02 pm 
Glow Ball
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<center><img src="http://216.165.190.200/thumb/brain02.jpg" width="75"></center>


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 Post subject:
PostPosted: Thu Mar 23, 2006 10:16 pm 
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Location: Mississippi , USA
I don't have a vertex # 0 do I? That may be where I'm screwing up?

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<p><font color="#990000">"I regret not what I've done, but what I didn't do."</font></p>
<p><a href="http://brandonbatson.com"><font color="#000066"><b><font color="#006666">http://brandonbatson.com
</font></b></font></a> </p>


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 Post subject:
PostPosted: Thu Mar 23, 2006 10:21 pm 
Glow Ball
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http://cownap.com/~mtmg/binedit/

What are you making ?


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