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 Post subject: Circuit el le Carte 06 (beta/final?)
PostPosted: Mon Nov 06, 2006 6:08 pm 
mtm2 rocks!
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Joined: Mon Nov 28, 2005 11:34 pm
Posts: 589
Location: Abington, Massachusetts
Hi there its me again with another beta release. this track we have here I've been working on since Friday night and all day saturday then all day sunday then some of today and its gone through lots of stages and testing by me. i think its time for the public to see this track and to tell me what they think of it and the usual what can i improve on it what can i change or add or delete etc. try it out and tell me what u think :P also the track selection picture is only a temp one till i can get a better one or can get somebody else to make me a better one. :D

also phin or somebody can u get me some good shots of my track? thank you :)


download the track here: http://mtm2.com/~tracks/dl.cgi?dl=4566


be on the look out for my next track right around the corner [:-)]


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 Post subject:
PostPosted: Mon Nov 06, 2006 10:45 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 8
After a couple laps I gotta say this is much improved over round and round - the model placement especially so. The only thing I want to bring to your attention is the abrupt changes in altitude (that is, where the road climbs or declines on hills). If you haven't seen this page yet, please give it a look to see what I mean.

http://cownap.com/~mtmg/traxx/altitude.html

I hope that helps.


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 Post subject:
PostPosted: Tue Nov 07, 2006 10:38 am 
mtm2 rocks!
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Joined: Mon Nov 28, 2005 11:34 pm
Posts: 589
Location: Abington, Massachusetts
yeah i knew about that but with the jumps i have in there now u can get some good air over the railroad tracks and the 3 ones after the two billboards are fun to go over but i guess i could make those more natural. and the other one i might change but i want to be able to still make the trucks fly over the trains and railroad tracks. :idea:


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 Post subject:
PostPosted: Tue Nov 07, 2006 10:44 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 8
>> the two billboards are fun to go over

Please understand that these are just observations. If the track is the way you want it, as long as you are aware of the various options, then I don't think anybody can complain about anything just so long as the choices you make are conscious decisions and not because of some oversight. In short, if you're happy, we're happy :-)


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 Post subject:
PostPosted: Tue Nov 07, 2006 11:06 am 
Member
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Joined: Sun Oct 16, 2005 4:39 pm
Posts: 1769
Location: Winnipeg Manitoba, Canada
yeah just make it th way you want it. DOn't be concered with what other people think.

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 Post subject:
PostPosted: Tue Nov 07, 2006 1:07 pm 
mtm2 rocks!
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Joined: Mon Nov 28, 2005 11:34 pm
Posts: 589
Location: Abington, Massachusetts
i changed the area around checkpoint 2 it is now banked in that turn and where the triangle jumps used to be is a bridge over water now. so i have to fix up a few things on the track and maybe I'll post a final or another beta :D


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