Beta Version 0.2 http://www.mtm2.com/~tracks/dl.cgi?dl=4710
# The only thing I spotted was real minor, which is that the bridge arches float a little.
Fixed as far as i can tell
# track is too dark - this is probably one of the most important things
I have brighten it up from traxx. Tell me if there if there is a difference. (i can't tell)
# check point markers are not clearly visible
Will ponder about it
# check point markers should be no collide
# water is too deep, especially after the big jump
Fixed (except right near bridge because of the groundbobx/terrain conflict)
# can't recover from short jump after cp2 (I think, might be cp3)
You should be able to, i couldn't get stuck there even if my life depended on getting stuck.
# laggy near the water farm
Where exactly, i don't have the problem.
# why are cows and horses in the water anyway
# check point 11 is half in water
Flash flood took everyone by surprise.
# helicopters should be on complex
You mean near the broken planes and old buildings? If yes i moved them there.
# collision properties of almost all models is awful (planes, sheds and rocks are the worst)
I have fixed the ones that interfere with the race the most (rocks, ship, 5 or 6 trees near the track have a collideable base). Planes and buildings have been left alone. Sorry but i have maxed out the object number and buildings/planes don't interfere with the racing.
# beach textures are too slippery
No they are not
# check point 13 could use a visual clue to turn right
Kinda like this?
# finish line is kind of awkward seeing it immediately follows two tight turns (solution: make checkpoint 15 the start/finish line)
In addition to that up there i have finished laying out the textures throughout the track (except underwater... forgot about that) and have finished smoothing the terrain around the map (more or less).
Truck lines have been improved but i couldn't be bothered optimizing them, will do so in the future.
Fixed a floating rock in the mountains (nobody noticed it