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 Post subject: Tin Penny
PostPosted: Sat Aug 18, 2007 1:07 am 
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Posts: 62
I have a new version of Tin Penny Pass . I can rename the pod but should I clone it and rename all the data files before uling the new one .

Or will you just delete the old one ? I will include a new readme that will say to remove the beta before mounting this one .

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 Post subject:
PostPosted: Sat Aug 18, 2007 6:04 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
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> I have a new version of Tin Penny Pass.

Finished or beta? If beta, you can call it anything you want for the sake of testing, then worry about the final name once it's complete.


> I can rename the pod but should I clone it and rename all the data files before uling the new one.

No need to clone. Here is a trick I often use. (1) Name the track something obscure. For example, I'll call a track something like PG4TRK01. (2) When the track is finished, create a pod. The pod name doesn't matter at this stage. (3) Use cpod to create a lst file. Note, cpod has a problem with some file names (eg data\null) so you have to check the lst file for errors, which isn't hard to do. (4) Use podview to extract all files, preserve/recreate directory structure. (5) Open the *.sit file and give the track the name you want to appear in the game. (6) Remake the pod using cpod. Give the pod file a meaningful name (ie, one that reflects the name of the track). That's it. Never have track name conflicts ever again.


> Or will you just delete the old one ?

Beta tracks are disabled once the final is released. If this is a version 2, then unless you're dead set against version 1 I'd like to ask that it be allowed to stay.



Hope that helps.


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 Post subject:
PostPosted: Sat Aug 18, 2007 7:48 am 
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Thanks Phin . I had to clone it anyway . I no longer have a txx and I found some stuff to change. This will be the final .

The old one can stay as all file names (anything changed anyhow) have been changed . There was still a nasty shortcut that had to go away .

I'll include the txx this time . EmmCee got me started by doing that and I thought that was pretty cool .

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 Post subject:
PostPosted: Tue Aug 21, 2007 7:45 am 
Trackologist
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Joined: Wed Jan 03, 2001 2:01 pm
Posts: 1028
Location: Nebraska
Very nice work, Warrior. Mind you, I only ran two laps to get a quick look, but what I saw was pretty impressive. I'm off to work in a few, so unfortunately that's all I can offer until this afternoon. If you release it before then, so be it. :)


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 Post subject:
PostPosted: Wed Aug 22, 2007 2:41 am 
Trackologist
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Joined: Wed Jan 03, 2001 2:01 pm
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Location: Nebraska
I had a better look at your track this afternoon, Warrior, and I have to say you seemed to have done a very nice job. The only observation I have is that smoothing out a few sections wouldn't hurt, but if the road terrain is the way you intended it to be, so be it. Tracks like this where there's pretty much only one line somewhat negate side-by-side racing. One person is typically relegated to maintaining close proximity until the person in front of him/her falters. I'm not saying that's a bad thing; there are quite a few tracks with similar racing characteristics. I just wanted to make sure you were aware, that's all. Again, great job! ;)


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 Post subject:
PostPosted: Thu Aug 23, 2007 12:57 am 
Trackologist
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Joined: Wed Jan 03, 2001 2:01 pm
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Location: Nebraska
You know, the more I drive this track the more I'm inclined to say don't smooth it at all lol.


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 Post subject:
PostPosted: Thu Aug 23, 2007 5:10 am 
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Joined: Fri Jan 28, 2005 3:13 am
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Thanks COPE . That's kinda what I was going for . When I first bought Evo1 , This track gave me fits . Kinda.....fits...I guess .

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