I like this track very much, its nice driving to me, you can really get the flow going on it. Like the layout the jumps and the nice curves.
A couple of things that I noticed was that if you have any sort of speed up while heading to the jump just before cp 1, upon landing it will grab you and put you at a grinding halt immediately.
Water jump at cp 3 - would be nice if water was not quite so deep so that you don't slow down to nearly a crawl heading through and out of it.
Did not check for cuts at all on this run.
Not sure if any of that helps.
Thank you SP. I'll lower the water significantly.
The thing about CP1: I have a space between the bridge and the ramp, just because if I didn't, when you hit the jump, you will hit an invisible bump in the road and it will halt you.
I know what you're talking about. You see, there's a part of that bridge (Where the grass-like support is), that has no ground box. I will put a ground box in there to make sure there is no halting. (If that doesn't work, try softer suspension.)
And about the cuts, Phineus brought it to my attention via replay.
There was a cut near CP1 and CP4 (CP4 I think). Fixed those. He also told me about the ramp stretch, that if you had gone to the left, you would have not been able to get out. I fixed that.
I've been having some "underground" help, so to speak. Lol.
Thanks for the constructive criticism.