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 Post subject: Emerald Hills MX Beta
PostPosted: Thu Mar 09, 2000 11:37 am 
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Joined: Sun Mar 05, 2000 2:01 pm
Posts: 236
Here it is! I have been saying I'll upload the beta soon, and now its done. Its an open beta, so d/l it, and post a reply telling me what u think... you'll get credit in the readme too.

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Emerald Hills MX
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The file is only 389 KB!
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Have fun!

By the way, heres a pic if you didn't see it in the last post...

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Image
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-Wipeout


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 Post subject:
PostPosted: Sat Mar 11, 2000 1:21 pm 
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Joined: Sun Mar 05, 2000 2:01 pm
Posts: 236
So, how did u like it?

On another topic:

"They changed it back? Thats why it isn't working... muuusssttt killll homestead... (weeee)... muuusssttt killll homestead... (weeee)" And that is why I used the angry icon...

Lol... now I have to fix my webpage...

BUt according to your little face thing, u like it, right? Good... nice screenshots, I only took one, and it wasn't to good.

O, by the way, what needs fixing? I wish phin could reveiw this, hes good at telling u that... or ObeOne

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-Wipeout

[This message has been edited by AIR_Wipeout (edited 12-03-2000).]


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 Post subject:
PostPosted: Sat Mar 11, 2000 7:06 pm 
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Joined: Sat Feb 26, 2000 2:01 pm
Posts: 0
Image

[This message has been edited by Winterkill (edited 17-03-2000).]


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 Post subject:
PostPosted: Sun Mar 12, 2000 2:36 am 
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Joined: Sun Mar 05, 2000 2:01 pm
Posts: 236
Good... I've already fixed some probs I noticed while racing... In a unreleased beta v2... I also put a custom texture I made in it..

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-Wipeout


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 Post subject:
PostPosted: Mon Mar 13, 2000 1:19 am 
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Joined: Sun Mar 05, 2000 2:01 pm
Posts: 236
Ok, I'll try to get working on what I understood of that message... but why do the trees need to be set to facing? Also, I use chase veiw (Chase far) and I don't have a problem with the water part... What exactly do you mean by this?

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-Wipeout

[This message has been edited by AIR_Wipeout (edited 13-03-2000).]


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 Post subject:
PostPosted: Mon Mar 13, 2000 6:07 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 19
Couldn't download, the connection times out on me.

Facing trees will make them look better, and the ones close to the road will interfere with the race, so please set them to no collide (post for truNk preferred)


Edit: darn proof-reader misses stuff every time.

[This message has been edited by Phineus (edited 13-03-2000).]


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 Post subject:
PostPosted: Tue Mar 14, 2000 12:14 am 
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Joined: Sun Mar 05, 2000 2:01 pm
Posts: 236
Ohhhh... I'll do that before I release the next version (which I was about to now)... I made that roof so there are no gaps (and I often use that veiw myself, I still don't see the problem) which must make it better... Anyway, you can, of course, go to the side, hit the cave ceiling, flip, roll, and go above the cave... you'd still hit the checkpoint but u might hit a pole to (or worse, get stuck in the ground)

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-Wipeout


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 Post subject:
PostPosted: Tue Mar 14, 2000 1:51 am 
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Joined: Sun Mar 05, 2000 2:01 pm
Posts: 236
Here it is! The second beta! With some custom textures and some new models, plus I fixed what I could... about too many ground boxes too close together I removed some, but most are still there. I set my horses and some other things to normal (some I thought were really un-needed so I set them to complex) and I made all the trees facing. Also, by the end I hope to have some custom sounds, plus, I WILL eventually get a UFO...

I adjusted my chase veiw further up, and you are right its cramped, but u can live with that... though, about the holes, I fixed that because it WAS really annyoing to have the camera 'bounce' as I was driving... I hope u like the changes...

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Click here to get Emerald Hills MX Beta V2!
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The file is 447KB this time, though
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(Or you can click on the old link, its the same filename Image)

Happy racing Image (and good luck, the coms rock now, more than before)

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-Wipeout

[This message has been edited by AIR_Wipeout (edited 14-03-2000).]


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 Post subject:
PostPosted: Wed Mar 15, 2000 2:19 am 
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Joined: Sun Mar 05, 2000 2:01 pm
Posts: 236
Image

[This message has been edited by AIR_Wipeout (edited 15-03-2000).]


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 Post subject:
PostPosted: Wed Mar 15, 2000 3:35 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 19
sorry, man, still wont d/l for me


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 Post subject:
PostPosted: Thu Mar 16, 2000 5:00 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 19
Thanks wk for the link Image

I ran a 1:16 on it.

It's a rough and tumble little circuit that I can imagine being some fun online with your friends.

I found the water just before the first cp a little deep and really slows you up, but that's only a minor quibble. Maybe make it easier to get out of.

The tree stumps are definitely a concern, just how much you want to play with it is up to you.

Also, that grassy texture has a naming conflict with something else. First time through, half the track was all white. I moved it to the top of the list and then I saw the grassiness.

Some fun on the off-track parts too.

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- Phineus


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 Post subject:
PostPosted: Thu Mar 16, 2000 7:45 am 
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Joined: Sun Mar 05, 2000 2:01 pm
Posts: 236
Strange... I don't think you had to move it to the top though. Its done this to me before to... its just a basic texture loading error. All I did was close MTM2 and open it again, and the track worked fine... I've also made a few more secrets then in Beta 2, plus I'm working on fixing the lag at the start, and the prob of getting out of water. I think I'll probably release the full version as soon as I get the spaceship 4 it Image

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-Wipeout


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 Post subject:
PostPosted: Thu Mar 16, 2000 10:21 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 19
Pay attention please. I did not say anything about an error. I said a naming conflict. You are using a texture that has the same name as a texture in another track. That's it.


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 Post subject:
PostPosted: Sun Mar 19, 2000 5:12 am 
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Joined: Sun Mar 05, 2000 2:01 pm
Posts: 236
Oh, umm.. sorry... how would I fix this?

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-Wipeout


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 Post subject:
PostPosted: Sun Mar 19, 2000 5:24 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 19
You can either re-name it and then reload it into the track, or just move the pod to the top, or use another texture.

Which track is it conflicting with? I don't know. But it kinda look like something from the excavation.

Here's my pod.ini right now.


55
stock\FIXALL.POD
beta\emhl.pod
test\puspack.pod
test\aatest.pod
startup.pod
music.pod
****pit.pod
truck2.pod
stock\MTRUCKS.POD
sound.pod
ui.pod
beta\REDIZZY.POD
favorites\WONDER1.POD
tpark.pod
alaska.pod
junk.pod
crazy98.pod
snake.pod
main.pod
aztec.pod
outback.pod
rockqry.pod
baja.pod
summit1.pod
summit2.pod
summit3.pod
phineus\BigOval.pod
phineus\ExFmRd.pod
phineus\GodzillaTrack.pod
phineus\TrainYard.pod
contest\_Adventure.pod
contest\MotherLode.pod
favorites\Deception.pod
favorites\islandxtrem.pod
favorites\MMH.pod
favorites\RMBLKNG.POD
favorites\CROSSWINDSFINAL.POD
favorites\PSYKEDOUTfix.pod
favorites\Untamedtrack.pod
Tracks\Alpine.pod
Tracks\bloodance.pod
Tracks\DryFalls2.pod
mtm1\CRAZR8.POD
mtm1\KINGHILL.POD
mtm1\SIERRA.POD
mtm1\SNOWY.POD
Tracks\gollypop.pod
Tracks\Merida.pod
Tracks\RONDAT2IN1.POD
Tracks\SNOWBND.POD
Tracks\ROCKRIDGE2PK.POD
Tracks\Alt2.pod
beta\peak.pod
beta\bobsled.pod
beta\2wyliv2k.pod


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- Phineus

[This message has been edited by Phineus (edited 19-03-2000).]


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 Post subject:
PostPosted: Tue Mar 21, 2000 11:50 am 
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Joined: Sun Mar 05, 2000 2:01 pm
Posts: 236
Well I'll just say in the readme to pod it at the top if you have any trouble. Its probably excavation textures. Only 55, heh heh, I've only been playing since X-mas '99 and I have 69 I guess I better watch myself... only 100 at a time...

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-Wipeout


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 Post subject:
PostPosted: Tue Mar 21, 2000 11:57 am 
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Joined: Sun Mar 05, 2000 2:01 pm
Posts: 236
By the way, nobody that reveiwed it mentioned anything about the secret parts... Explore, and you'll find lots of interesting areas, I'm adding new ones too, sorry, no spaceship yet, though

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-Wipeout


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 Post subject:
PostPosted: Tue Mar 21, 2000 2:42 pm 
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Joined: Sat Feb 26, 2000 2:01 pm
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I meant to comment on that but it is still beta ya know Image Glad to hear theres more to come.


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 Post subject:
PostPosted: Fri Mar 24, 2000 9:38 am 
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Joined: Sun Mar 05, 2000 2:01 pm
Posts: 236
Good I'm glad 2 know u peeps aren't the type that just races... not many people are, but exploring is fun, and you can't fully enjoy MTM2 without doing that.

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-Wipeout

[This message has been edited by AIR_Wipeout (edited 24-03-2000).]


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 Post subject:
PostPosted: Mon Mar 27, 2000 3:03 pm 
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Joined: Mon Mar 27, 2000 2:01 pm
Posts: 463
Location: Romania (eastern Europe)
[/b][/QUOTE]
Hmmm, lol, K. I'm not good like Phineus (thnx for help) and Winterkill but i thought u want everyone to take part. RIght? well, i tried. LOL, i can't dl it. HEHE


[This message has been edited by DMS_Fila (edited 28-03-2000).]


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