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 Post subject: RT Space Station
PostPosted: Tue May 23, 2000 11:38 am 
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Joined: Sun Mar 05, 2000 2:01 pm
Posts: 236
All right, here it is, an open beta. This track kinda isn't what I hoped it could be, but its fun, try it. Tell me any probs you see (I'm sure it has it's fair share of bugs) , and..... uhh.... enjoy! Oh, and here's the layout....

You start out in the middle of space, and, fallowing yellow arrows, you go through half a rainbow ring, and into a space station. You continue until you jump back out onto a space bridge (you can make it over the bridge without landing pretty easy) and back into the station. You then jump into the station's onboard ABSS (Asteroid Belt Simulator System), and fly through tons of floating rocks. Then, after driving down some coirdoors, you go into the Bio-Zone, the onboard life simulator. Here you'll find a waterfall, cows, horses, trees, rocks, hills, etc. After a drive through the puddles and across the grass, you get launched back into space. You turn, go through half a rainbow ring, under the first bridge, off a jump, through another rainbow ring, and onto a rainbow road. After the rainbow road, you land on an asteroid, jump over a canyon, into
a fiery section, jump off the asteroid, through another rainbow ring, and fallow the arrows back to where you started.

OOOOKKKAAAAYYY, long enough explanation Image... Sorry peeps. Anyway, get it here.

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-Wipeout


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 Post subject:
PostPosted: Sat May 27, 2000 12:52 pm 
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Joined: Sun Mar 05, 2000 2:01 pm
Posts: 236
Heh heh, thanks man, I didn't actually think anyone would like this. I'll do what I can to the ABSS... Also, I've noticed that the waterfall in the Bio-Zone doesn't seem to be moving, hmmm.... I'll fix that too. Weeelll, I can't wait for more peeps to test this one and tell me any probs with it...

For now, cyas...

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-Wipeout


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 Post subject:
PostPosted: Thu Jun 01, 2000 3:10 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 19
Sorry, been really ties up lately. So here's a few notes, tho wk is always a hard act to follow.

- the jump into the asteroids leaves you staring at the sky if you don't use chase view. Do you know the nose down trick?

- the asteriods might be okay if you can design a through-line into it, right now it's total chaos

- the bio zone is pretty cluttered too so same thing as the asteroids, design a through line

- so much clutter, I pushed rocks and cows all the way to check point four I think

- oh, the water fall works for me too

- jumping through the rings was kinda fun, but the one approaching checkpoint five needs to be sunk like the ones that follow

- the arrows for the road are kinda neat too.

- and of course the back drop really helps create the atmosphere - no probs on this end.

- oh, the base terrain texture works well too. Did you make that one?




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- Phineus


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 Post subject:
PostPosted: Sat Jun 03, 2000 2:10 pm 
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Joined: Sun Mar 05, 2000 2:01 pm
Posts: 236
All of the problems u peeps mentioned are there, and I need to fix them. Another thing I noticed myself driving here is that on the asteroid the water in the hole looks like sky. Anyway, I'll work on this track but I'm gonna go back to looking for a spaceship for my first (Emerald Hills MX) track.

-Thnx guys, cya l8r

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-Wipeout


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 Post subject:
PostPosted: Sat Jun 03, 2000 2:47 pm 
http://members.xoom.com/beeksmtm2/2000/

Go to U and try UFO by Straussinator


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 Post subject:
PostPosted: Sat Jun 03, 2000 3:37 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 19
yea, that one's okay. What kind of spaceship you have in mind? I might be able to do something for you.


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