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 Post subject: SLO Run by DMS_Fila
PostPosted: Wed Jul 05, 2000 5:10 am 
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Joined: Mon Mar 27, 2000 2:01 pm
Posts: 463
Location: Romania (eastern Europe)
Hi, pls test this track and say what on your mind, k, it's not yet "The Return Of The DMS" with 100% custom textures. Here is a track with i think 95% custom seamless textures but not made by me. I was getting frustrating with the making of the textures, so i said, let's make a track for relaxing Image
Now, u might have a shock at the 1st part of the circuit, until u hit the water, cuz until then, the puter might beat u, he always beats me until then, going real good, but after the water it works less and less good. On the snow it works awfull, but good news here also, at 1st they didn't made it from the snow, but after about 30min of trying to fix i managed to make them work, so they will finish the race Image yay . K, take it, test it, and review it. Thnx for trying it. Later Image


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 Post subject:
PostPosted: Wed Jul 05, 2000 9:14 am 
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Joined: Sun Mar 12, 2000 2:01 pm
Posts: 121
Location: CA, USA
I love it! Well what can we do to make it better... there is one blind turn, but the rest of the terrrein looks good, also make the trees facing, and work on some snow transitions. maybe have it do you can drive on dirt instead of the 'slippery' snow Image Besides those things maybe make a bridge over the water instead of driving in it.
More models and textures would just add it the goodness... Much improvement I see Image



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RuDeE
4x4 Evolution Garage


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 Post subject:
PostPosted: Wed Jul 05, 2000 5:13 pm 
Member

Joined: Mon Mar 27, 2000 2:01 pm
Posts: 463
Location: Romania (eastern Europe)
Thnx for the review Image I will add more trees (i feel that on some parts it gets boring without them, LOL, call me crazy Image ) K, gonna add more trees and i will set them as facing. I will let the blind corner there (so u make a mistakem hehehe Image ) About the water, i think i will let it like this or will "Dry" out the water there, so it will be even smaller part where u have to drive through it. K, thnx for review, gonna go make the improvments Image Image Image

[This message has been edited by DMS_Fila (edited 06-07-2000).]


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 Post subject:
PostPosted: Thu Jul 06, 2000 3:23 am 
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Joined: Sun Mar 05, 2000 2:01 pm
Posts: 236
Well, to tell the truth, I din't really like it. I felt it was kinda boring at the begging, then, I kept missing the ninth checkpoint (I don't know why), and falling out of those mountains with the snow. Also, because of the bumpy road before it, and the snow, I kept not making the big jump (on 1600, Pro, Med, Deep)

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-Wipeout


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 Post subject:
PostPosted: Thu Jul 06, 2000 5:59 am 
Member

Joined: Mon Mar 27, 2000 2:01 pm
Posts: 463
Location: Romania (eastern Europe)
Isn't that right Air? i felt it to, and i started to like the track only after i raced it 10 times, don't know why, only then i started to like it. I am working on making a dirt/snow road there in the mountains, but i don't know why u didn't made jump, i make it very good with 17/m/s so good that i fly until the checkpoint. Anyway, thnx for the review Image gonna test yours now, and i will release another track after this one will be released. But i am waiting on Winterkills review and Phineus's review and the reply of WInterkill to my mail. later Image


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 Post subject:
PostPosted: Thu Jul 06, 2000 6:43 am 
Member

Joined: Sat Apr 15, 2000 2:01 pm
Posts: 261
Location: Devizes Wiltshire England
It's like this:
<IMG SRC="http://www.thesimpsons.com/bios/images/bios_townspeople_itchyscratchy.gif" border=0>
Quite bad.

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Yours Mentally
SIG


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 Post subject:
PostPosted: Thu Jul 06, 2000 7:08 am 
Member

Joined: Wed Jul 05, 2000 2:01 pm
Posts: 1
Location: miami florida USA
Well after just a few runs of this track I could see its not for the faint hearted Image With the rough terrain and sharp corners this track has it going on! Image With nice passing zones and an overall cool raceing line I like it! Keep up the great work Fila Image


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 Post subject:
PostPosted: Thu Jul 06, 2000 5:06 pm 
Member

Joined: Mon Mar 27, 2000 2:01 pm
Posts: 463
Location: Romania (eastern Europe)
HEHE, now, it never happened to me before, usually i had one that didn't liked it, the others did, one that liked it, the others dind't, or all liked it, all didn't liked it, but now, i am getting many oppinions, i will have to still wait and see what goes on, and, till then, i will do some of the improvments RuDee told me.

Oh yes, SIG, hope u don't mind, but i copyed that picture, i like it Image

P.S. Wipeout, why u used Deep, it works ugly with Deep, use Medium cut Image

P.S.S If u guys stepped by here, i want to tell to u 2, i mean Phineus and Winterkill pls DO ME A REVIEW cuz i'm confused rigth now, have 2 vs 2 . And Winter, can u help me with that e-mail i sent u?

[This message has been edited by DMS_Fila (edited 07-07-2000).]

[This message has been edited by DMS_Fila (edited 07-07-2000).]


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 Post subject:
PostPosted: Thu Jul 06, 2000 9:12 pm 
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Joined: Mon Mar 27, 2000 2:01 pm
Posts: 463
Location: Romania (eastern Europe)
k, 3 vs 2 3 people like it, 2 don't like it. I remembered GTX_Eclypse says he likes it, k,... but i still waiting for more reviews, so u people can still wright reviews about this one if u guys want to see the final version with improvments out on the main d/l page. Image

Later Image :}


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 Post subject:
PostPosted: Thu Jul 06, 2000 9:52 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 19
Fila, I'm not at home right now and can't get to the track. I'm very busy with off-line things. I'll have a look as soon as I can.

As far as keeping score goes, I don't think that tells very much. When somebody says they don't like it, they only mean that it needs more work. After all, this is the beta room, right?

Hang in there, I'll do what I can when I get home - hopefully before the weekend is over.

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- Phineus


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 Post subject:
PostPosted: Fri Jul 07, 2000 1:37 am 
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Joined: Sun Mar 12, 2000 2:01 pm
Posts: 121
Location: CA, USA
Hullo again Fila, just cause I say I like it doesnt mean it is done... there are endless possiblilitys for a track, and like Phin said
"After all, this is the beta room, right?"
Any way tho keep working, it looks good so far... Image's



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RuDeE
4x4 Evolution Garage


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 Post subject:
PostPosted: Fri Jul 07, 2000 4:41 am 
Member

Joined: Mon Mar 27, 2000 2:01 pm
Posts: 463
Location: Romania (eastern Europe)
K, seeing rudee's reply, i have to say this, k, what it has been improved: there are 50+ more trees and are set to facing, the water section is smaller, i kinda "dried out" the water there, but there still is a lill, Winterkill replied to my mail and came with the dirt/snow textures Image thnx, and so i done there where the snow is, dirt/snow textures, so u really won't drive on slippery snow anymore only if u can't keep it on the road Image . K, on Winterkill's suggestion that is a really good ideea, i will put turn signs on some of the turns where u can' see them very well. And i think that would be it. so far, only if u come with more suggestion and i like them, consider will be good addition, i will improve it even more, but until then, this is about it. Perhaps i will release another beta of it, what u say guys???


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 Post subject:
PostPosted: Fri Jul 07, 2000 4:43 am 
Member

Joined: Sun Mar 12, 2000 2:01 pm
Posts: 121
Location: CA, USA
More beta's

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RuDeE
4x4 Evolution Garage


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 Post subject:
PostPosted: Fri Jul 07, 2000 5:08 am 
Member

Joined: Mon Mar 27, 2000 2:01 pm
Posts: 463
Location: Romania (eastern Europe)
K, i got the message. People, u can now d/l SLO Valley that is actually the improved SLO Run.

Cyas Image


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