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 Post subject: BIGworld 2
PostPosted: Fri Nov 03, 2000 10:29 pm 
Member

Joined: Sat Apr 15, 2000 2:01 pm
Posts: 261
Location: Devizes Wiltshire England
This has:
cones
bins
white fences
brown fences
lamp posts
roads
paths
houses
walls
balls
ABC blocks
carpets
bricks
doors
kid's room
windows
portal mirrors
trees
bushes
holes
construction poles
mud
stairs
cupboards
breakable stools
and more...
It is a great track!
GET IT!!!
Use R/C machines for full effect.

------------------
Yours Mentally
SIG
<IMG SRC="http://smilecwm.tripod.com/cwm/killtard.gif" border=0>
sigage@breathe.com
BIGworld Racing

[This message has been edited by SIG (edited 15-11-2000).]


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 Post subject:
PostPosted: Mon Nov 06, 2000 4:25 am 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 19
It "looks" good SIG. I found the race line hard to follow in a couple spots and you could drive around a couple of your intended ramps. Some fresh ideas here, keep at it.


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 Post subject:
PostPosted: Mon Nov 06, 2000 7:13 am 
Member

Joined: Sat Apr 15, 2000 2:01 pm
Posts: 261
Location: Devizes Wiltshire England
Haha Phin! Joke's on u! U hav 2 jump 2 get the chekpoints.
ROD, ROD, ROD, ROD and ROD are strange ppl and they said my track messed up sometimes. Do you know where? I can't find ne errors myself.
P.S. type GOLD and press ctrl+y then zoom through the fence at 90* to the breakable fence line (or hug the fence near the tree) and there is a garden with a 'portal' through the white fence -weird- raise or lower view if it doesn't work. You can see the cones through the fence. HAHA! I found a glitch. X-ray specs. COPYRIGHTED NOW!!! I wanna use this for 2 models so one goes and leaves a skeleton like x-ray!

------------------
Yours Mentally
SIG
<IMG SRC="http://smilecwm.tripod.com/cwm/killtard.gif" border=0>
sigage@breathe.com
BIGworld Racing


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 Post subject:
PostPosted: Mon Nov 06, 2000 12:41 pm 
Member

Joined: Sun Aug 13, 2000 2:01 pm
Posts: 73
Location: Tucson AZ USA
i know how u did that. I definently know how u did that. I positiv... awww ill just shut up... even though i know


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 Post subject:
PostPosted: Mon Nov 06, 2000 12:44 pm 
Member

Joined: Sun Aug 13, 2000 2:01 pm
Posts: 73
Location: Tucson AZ USA
Acually... i dont know who first discovered it... but i saw it as a glitch in my GPA Arena.... Ill just do it different... so i aint gonna copy yaz Sig... dont worry..but hey.... great idea!


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 Post subject:
PostPosted: Tue Nov 07, 2000 2:51 am 
Member

Joined: Sat Apr 15, 2000 2:01 pm
Posts: 261
Location: Devizes Wiltshire England
<IMG SRC="http://www.cartooncartoons.com/tv/jbvo/includes/img/jbvo.favorite.leftnav.gif" border=0>
Yeah whatever.


------------------
Yours Mentally
SIG
<IMG SRC="http://smilecwm.tripod.com/cwm/killtard.gif" border=0>
sigage@breathe.com
BIGworld Racing

[This message has been edited by SIG (edited 07-11-2000).]


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 Post subject:
PostPosted: Thu Nov 09, 2000 10:57 am 
Member

Joined: Sun Aug 13, 2000 2:01 pm
Posts: 73
Location: Tucson AZ USA
isnt it cool?? Image


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 Post subject:
PostPosted: Fri Nov 10, 2000 2:10 am 
Member

Joined: Sat Apr 15, 2000 2:01 pm
Posts: 261
Location: Devizes Wiltshire England
hmm... i hope you slapped yourself after posts 4+5.
I ain't gettin' 2 much feedbak now so i start a new track in a casino while-i-wait.

------------------
Yours Mentally
SIG
<IMG SRC="http://smilecwm.tripod.com/cwm/killtard.gif" border=0>
sigage@breathe.com
BIGworld Racing


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 Post subject:
PostPosted: Sat Nov 11, 2000 11:40 am 
Member

Joined: Sun Aug 13, 2000 2:01 pm
Posts: 73
Location: Tucson AZ USA
opps sorry sig.... nice track!!! liked the blocks Image However... i think it would be cool if there were more buildings to go in.. and maybe even a tall office building (ill even try this soon.. still a great track


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 Post subject:
PostPosted: Sat Nov 11, 2000 1:43 pm 
Member

Joined: Fri Apr 14, 2000 2:01 pm
Posts: 477
Location: sydney,australia
i tried it and in my opinion this would be a cool multiplayer track

your best track yet sig keep up the great work

------------------
Hacman
HMTM2 Admin


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 Post subject:
PostPosted: Tue Nov 14, 2000 6:03 pm 
Member

Joined: Sat Apr 15, 2000 2:01 pm
Posts: 261
Location: Devizes Wiltshire England
Thanx. I won't add more buldings to go in as this track is on the streets. I will add plain buildings though.
My casino track is killer lame at the moment but I am making a roulette thingy.
I will improve BIGworld and get it on KC's on Sunday. It will be renamed as BIGworld Neighbourhood.
BIGworld Casino beta will be out in a month or two and then I will start BIGworld Office. I will need ramps for that as there will be lifts so i need to get Traxx V-1.4.
ps. I have to pay $15 for it so GB can improve it. He isn't improving it any more though!

------------------
Yours Mentally
SIG
<IMG SRC="http://smilecwm.tripod.com/cwm/killtard.gif" border=0>
<A HREF="mailto:sigage@breathe.com">sigage@breathe.com
</A>


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 Post subject:
PostPosted: Mon Nov 20, 2000 6:48 am 
Member

Joined: Sat Apr 15, 2000 2:01 pm
Posts: 261
Location: Devizes Wiltshire England
Um, not trying to be impatient or anything but the beta room hasn't had a reply in 5 days and neither have any of my other posts. Did y'all die 5 days ago?

------------------
Yours Mentally
SIG
<IMG SRC="http://smilecwm.tripod.com/cwm/killtard.gif" border=0>
<A HREF="mailto:sigage@breathe.com">sigage@breathe.com
</A>


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