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 Post subject:
PostPosted: Wed Jun 25, 2003 10:41 pm 
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Fixed the z29

Lowered the landing at cp9, I can do it pretty easily now.

Half tempted to make a racing strip behind RF's Garage lol.

Used the boxes for Checkpoints instead of the other one. Took me a few to figure out the "Active" side of one, I wasn't aware there WAS one :x lol.

Ran a few laps and seems ok, Still don't know about the texture of the track on breaks. I'll ask da Man about it. who knows.

Um. The boat now looks like it's sinking instead of doing a nose grind, and that is about it?

http://mywebpages.comcast.net/a.c.baker/betaonthefly.zip


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PostPosted: Wed Jun 25, 2003 11:43 pm 
Glow Ball
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cp2 doesn't register high left

Did you resize BZBrig1&2? If yes, please rename the bins.

Check your mail about textures.


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PostPosted: Thu Jun 26, 2003 1:32 pm 
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I did not yet had a look at this new version yet but will try to do it tonite.

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 Post subject:
PostPosted: Thu Jun 26, 2003 8:09 pm 
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alrighty, NEXT version, I put in place new textures so the breaks do not look so bad, (thanks phin). Heck i fixed it all last nite but now i can't remember exactly what i was supposed to fix, But i'm sure what ever it was is fixed now [:P]

here it is.

http://mywebpages.comcast.net/a.c.baker/betaonthefly.zip


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PostPosted: Sun Jun 29, 2003 8:55 pm 
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So far so good Demi! ran several laps so far and couldn't find any worth cut (other than the intentional one between cp5 and 6)
This should become a very popular track, i found it relatively easy to run for intermediate drivers but still should be enough challenge to please the most dedicated nuts out there. I like it very much as is Demi.

Look like 2:25 is a fair time to aim for on it with 13 med

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"In theory, there is no difference between theory and practice. But, in practice, there is."
Jan L.A. van de Snepscheut
<a href="http://www.hof.slojumper.com" target="_blank" class="postlink">Team SLO's hall of fame</a>


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PostPosted: Mon Jun 30, 2003 1:16 am 
Glow Ball
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The police car parked at rep fan's garage is the only vehical set to default weight. And the small tree approaching cp12, on the right, after the bridge, needs to be set to facing.

Riding on the side to avoid the water near the start is kinda fun. Might want to leave it like that.


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PostPosted: Mon Jun 30, 2003 8:19 pm 
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Looks good Demi. I'd say it's about ready to be released.

Gonna be a fun track.

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To err is human, but to really foul things up requires a computer.


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PostPosted: Mon Jun 30, 2003 8:45 pm 
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Yep, I'm really starting to enjoy this one.

Say, SLO_Jumper, slightly off-topic, but if you are into skydiving, then you should enjoy this if you are unaware of it:

http://www.popsci.com/popsci/aviation/a ... 55,00.html

Imagine, you are only falling about 35 MPH because of the greater drag, but moving forward at 80mph......it's as close to flying as one can get......

Image

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PostPosted: Tue Jul 01, 2003 4:05 am 
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I donno where they pulled that 35 mph but that completly off set. It's more like 100 mph. You'd need a parachute for a weith of 165 pds (average man) to slow down to 35 mph.

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 Post subject:
PostPosted: Sat Dec 13, 2003 2:46 pm 
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Ok, I had put this on the shelf many months ago. I just started back up on it. Made quite a few changes i believe. Take a look, and lend me your thoughts. http://mywebpages.comcast.net/a.c.baker ... thefly.zip

BTW, Thanks Phin for helping me get the file back.


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 Post subject:
PostPosted: Sat Dec 13, 2003 5:27 pm 
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Quote:
I donno where they pulled that 35 mph but that completly off set


Actually it is true....35 to 45 mph is closer.....you free-fall at 100-120 mph, but with these winged suits, your vertical momentum is converted to forward speed.

Yes, I know it's hard to believe, but seeing is believing, so check out this movie clip.....this is not faked, trust me. This guy has balls the size of basketballs!

http://www.punchbaby.com/media/gitfakt/ ... Flyers.mov


(lol...I was saving this clip for one of my DOGGE-VIDEO-OF-THE-WEEK submissions at the mtmbbs, but It will do fine here....I may still submit it for folks who don't visit this forum.)
-------------------------

The official site for the company that makes the suits can be found here:

http://www.bird-man.com/

-------------------------

TOO extreme?

According to the original POPULAR SCIENCE article, 97 people tried making winged suits for sky-divers over the decades.....all but 3 died trying to.

Just for the record, apparently a few jumpers have died recently, one of them trying to fly under a bridge in one of these suits.....he hit it instead (so sad...)

Article here: (Sacramento, California newspaper)
http://www.sacbee.com/content/news/stor ... 7875c.html

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 Post subject:
PostPosted: Sat Dec 13, 2003 5:39 pm 
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Well that's all very interesting, BD. So like...what did you think of the track? LOLOL.

I'll post what I find tomorrow, Demi. I'll go thru it tonight on my lunch break and put the results on a page for ya. Glad you decided to fire it up again, bud. It's a heck of a nice track. Now all we gotta do is get Wk back in here lol.


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PostPosted: Sun Dec 14, 2003 2:36 pm 
easy company
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The only problem I noticed was that there's a cop car halfway buried next to a grandstand just past cp7.

The track drives great with lots to keep the racers busy with while making their way around it. My only suggestion would be to add some more tree models to help fill in some empty looking area's with.

Real nice one Demi, I look forward to the final version :o)


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PostPosted: Sun Dec 14, 2003 5:27 pm 
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Quote:
Well that's all very interesting, BD. So like...what did you think of the track? LOLOL.


Track? what track? There's a track? (sinister snicker*)

I was just responding to jumper's reply bro.....no offense intended.

My comments on your track were pretty much said in my review on page one of this thread.....it hasn't changed......you fixed some of the items I mentioned , and it definitely made for a better circuit.....

All in all, well done bro...a pleasure to race upon....

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 Post subject:
PostPosted: Sun Dec 14, 2003 6:10 pm 
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Almost done, Demi. Got all the pics taken - just posting them and adding commentary. I'll post tonight on my lunch break. Been a long day - off to bed for me.


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PostPosted: Mon Dec 15, 2003 1:25 am 
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Ok here it is - hope it helps some.


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 Post subject:
PostPosted: Mon Dec 15, 2003 11:31 am 
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"Note to self"

Never let Cope beta any of my tracks, the man is ruthless

:)


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 Post subject:
PostPosted: Mon Dec 15, 2003 12:34 pm 
Glow Ball
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Malibu350 wrote:
"Note to self"

Never let Cope beta any of my tracks, the man is ruthless


I dunno. I thought it was pretty good - if he didn't mention those things, then I would've.. Cope's sure come a long way when it comes to taking apart a track.

Mean time

This is posted twice
http://members.cox.net/slocope/otf/text_1.jpg

And for what it's worth, those tree alignment problems are likely the result of rebuilding the txx - which isn't the cleanest of processes.


Demi, just a note. If you lower the water level to accommodate this

http://members.cox.net/slocope/otf/need_trees.jpg

then places like here will get solved at the same time

http://members.cox.net/slocope/otf/water_level.jpg


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 Post subject:
PostPosted: Mon Dec 15, 2003 2:15 pm 
easy company
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Quote:
I dunno. I thought it was pretty good


I never said it was bad, infact it's very thorough and concise... well done even.

My problem is that I couldn't even see half the stuff pointed out on this monitor unless I shut all the lights off and pulled the shades down... made me wonder how much I've probably missed on my own attempts.


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 Post subject:
PostPosted: Mon Dec 15, 2003 2:17 pm 
Glow Ball
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> made me wonder how much I've probably missed on my own ...

Don't ask [:P]


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