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 Post subject: 2.1 Trucks beta Release
PostPosted: Wed Oct 06, 2004 2:48 pm 
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Anyone interested in the finer details can get them and check them out. Please report all glitches, errors framerate findings, any and all data worth reporting... Information will be credited to the sender and used on the website specs pages.

Please post it at the MTMG Forums Beta Testing Area

MTM 2.1 Beta Trucks http://mtm2.com/~trucks/dl.cgi?dl=4620


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PostPosted: Thu Oct 07, 2004 12:59 am 
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I haven't run it for a lag test yet, but side by side the standard version is looking very good.

<center><img src="http://mtm2.com/~forum/images/21truckbeta01.jpg" width="601" height="225"></center>

And the fiber version looks like most of the problems from the first go 'round have been touched up. Even the paint looks improved over the stock version.

<center><img src="http://mtm2.com/~forum/images/21truckbeta02.jpg" width="300" height="225"></center>

I'll run a few laps with five or six opponents and see how it goes.

Only suggestion at this stage would be to prefix the names with the "2.1" or something so they'll all show up together in driver checkin.


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PostPosted: Thu Oct 07, 2004 6:57 pm 
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Nice job Alp. The trucks handle extremely well. However, I use Fixmore3a and had no problem at all seeing the Goodyear letters on the tires.

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PostPosted: Thu Oct 07, 2004 9:24 pm 
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At first glance they look great guys.

I'll have some extra time this weekend to take a closer look. If I find anything worth mentioning I'll report it here no later than monday afternoon.


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PostPosted: Thu Oct 07, 2004 9:35 pm 
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Here's my evaluation, As Phin already mentioned, it would be good if we could compare the original side by side. However, I had a good look at both of your Executioner and the original + i ran a few with my own fiberglass truck (The next Jump) and with my favorite truck (Jumper's wheels)

To compare them, i ran several laps on a track i was very familiar with. Jumping screwballs.

My first impression was that the truck appear to be wider and therefore, i was expecting a very stable truck and as a result harder to steer in steep curves etc. I was extremly surprise at how both version (fiberglass and the other one) handle extremely smoothly and didn't feel harder in the curves at high speed. I ran several laps with each truck in software mode and lap after lap i was pulling near HOF lap (4:11.39 and several very low 4:12) They both handled so smoothly during landings after each jumps. I consider them both among the best i've seen so far.

I was so impressed i then decided to checked how they would feel on a much tighter track. So i picked Zuma's revengeto further test those babies.
Both truck handled well but in some of them very sharp curves they both appeared to be harder to handle. Again it's hard to compare but i felt like if it took longer for the truck to react so i had to anticipate the curve ealier than i would with the original stock executioner.

If you give us a couple more days, i'll try them on several other tracks to see how they handle upon landings or during power slides etc.. It would also be great to test them in large group (8 players). The fast lane event sound like the place to run that test.

So far, get rdy to fill a 10 truck order for team SLO lol send the bill to copepayforus@teamslo.com hehehehe

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 Post subject:
PostPosted: Sat Oct 09, 2004 1:25 am 
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....Hard to race..Cant keep eyes off tires...They look real...Good job! :D

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 Post subject:
PostPosted: Sat Oct 09, 2004 9:37 am 
I feel like I should start off by saying I like this idea a lot. I hope to see it come full swing, but only time will tell.

As for the trucks. I played them on a circuit and a drag track. I used soft suspention and shallow tire and again with hard suspention and deep tire. The trucks seem to slide around alot (which I like personaly) but that may be a problem for the others that play the game.

While playing with the trucks on each track I tested the frame rate with the stock trucks and then again with the 2.1 trucks and I had no change at all. I had a constant 42 to 50 frame rate.

No Lag on either track. Although the true test for that again would be to have an online race or hold a drag race (for those of us who drag).

I think thats really all I can offer for now. I have a few questions and commets.

Are the frames on there now just for the beta test or will they be on the final trucks too?

Will the logo in the center of the wheels be changed for the final release?

The silver on the axle looks kinda odd to me. Maybe try an all black axle.

Gravefan


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 Post subject:
PostPosted: Sun Oct 10, 2004 8:14 pm 
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I cant help stress the fact that, Thease trucks look REALLY nice, So for anyone who hasint tryed them yet, heres another picture to hopefuly get you going for it!
Image
(Dont let my computers grapics throw you off from trying them :D )

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 Post subject:
PostPosted: Mon Oct 11, 2004 1:51 pm 
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My thoughts...

Firstly, this is coming out better than I expected when I saw the first shots. Everything still seems a bit...erm...standardized to me, though. The tires aren't realistic one bit but they look cool in motion, if that's the look you're going for, then they look great.

Stuff I noticed:

-The Grave Digger fiber shouldn't have the black area below/between the headlights/front clip. On the stock truck, that's supposed to represent dead area under the hood. Since the truck is fiber anyhow and that area is fully rendered, no need for the black area.

-You have Good Year tires on a truck called Firestone Wilderness. Might want to make a set of Firestones for the trucks that run them (Bigfoot, FSW, Snake Bite, Wildfoot, and the Wrestle trucks).

Suggestions otherwise:

-The red colored engine block...IMHO it should be gunmetal or something.

-Shocks, like frames, should have different colors as per the real trucks. 4 Link bars too, all the silver looks awkward on some trucks (Crusher especially).

-Just a thought, since Slick, etc., have made well-done updated body models, might be cool to update the paint and bodies on the trucks that have a new design. Since its an update to the stock trucks, might as well update them all the way (and bring the game wholly into 2004, including truck model year, lol).

-The frames look cool but even a little variation might be nice, especially in wheelbase. Longer trucks like Digger look a bit awkward squished to fit the frame.

That is all. Otherwise, I'm impressed.


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 Post subject:
PostPosted: Mon Oct 11, 2004 1:53 pm 
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>You have Good Year tires on a truck called Firestone Wilderness. Might want to make a set of Firestones for the trucks that run them (Bigfoot, FSW, Snake Bite, Wildfoot, and the Wrestle trucks).
:D :D :D

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 Post subject:
PostPosted: Tue Oct 12, 2004 12:18 am 
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I had a chance to test them trucks tonight with a group of 4 players. They did create lag. Not to the point it was un drivable but enough to be a bugger. After a few race, i swapped back to the original stock Truck2.pod and the lag was history.

Anyone had similar results?

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"In theory, there is no difference between theory and practice. But, in practice, there is."
Jan L.A. van de Snepscheut
<a href="http://www.hof.slojumper.com" target="_blank" class="postlink">Team SLO's hall of fame</a>


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 Post subject:
PostPosted: Tue Oct 12, 2004 9:40 am 
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SLO_Jumper wrote:
I had a chance to test them trucks tonight with a group of 4 players. They did create lag. Not to the point it was un drivable but enough to be a bugger. After a few race, i swapped back to the original stock Truck2.pod and the lag was history.

Anyone had similar results?

*sigh* I have had the same problems...You cant have good looks with out lag...Ah well, Still great trucks, just not to good for racing

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5/4 people have problems with fractions


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 Post subject:
PostPosted: Thu Oct 21, 2004 9:13 am 
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For those who reported lag, a mention of systems specs would better acknowledge the problem you've had with the trucks.

Also, believe it or not, this is the exact same wheel model, after having it taken apart for proper texturing. And its still mapped to only 1 texture.
<center>
<img src="http://www.iw.net/~alpine13/2.1treadhub.jpg" width="267">
http://www.iw.net/~alpine13/2.1treadhub.jpg </center>

Binedit screenshot of a couple (low vert) toys added to the fleet undergoing the 2.1 make-over.
<center>
<img src="http://www.iw.net/~alpine13/2.1racetrucks.jpg" width="450">
http://www.iw.net/~alpine13/2.1racetrucks.jpg </center>

Game screenshot of (hi vert) #6 with current wheels.
<center>
<img src="http://www.iw.net/~alpine13/2.1Tundra6.jpg" width="420">
http://www.iw.net/~alpine13/2.1Tundra6.jpg </center>

And finally, my personal ride...
Binedit Screenshot of my personal 2.1 Limited Edition Ultrakill III
<center>
<img src="http://www.iw.net/~alpine13/2.1ultrakilllimitededition.jpg" width="450">
http://www.iw.net/~alpine13/2.1ultrakil ... dition.jpg </center>

For further information reguarding the Madness 2.1 project, the official site will be announced as soon as the pages are uploaded. It will have tons of pictures cataloging the work that went into the project.


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PostPosted: Thu Oct 21, 2004 10:32 am 
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Please keep the pics under 800x600. It would be much easier to follow threads if we didn't have to scroll sideway.

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<a href="http://www.hof.slojumper.com" target="_blank" class="postlink">Team SLO's hall of fame</a>


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 Post subject:
PostPosted: Thu Oct 21, 2004 12:46 pm 
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Thx to who ever fixed it! I'm leaving for the weekend so i'll have a close look at those trucks sunday evening.

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"In theory, there is no difference between theory and practice. But, in practice, there is."
Jan L.A. van de Snepscheut
<a href="http://www.hof.slojumper.com" target="_blank" class="postlink">Team SLO's hall of fame</a>


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 Post subject:
PostPosted: Thu Oct 21, 2004 2:46 pm 
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Sorry, my bad. I dont go to message boards enough these days to keep on top of that stuff. Thanks to whomever fixed it.

BTW, what kind of browser are you guys using? I know IE has an option to resize images to window width... whereas IE2 does just about anything you want it to. True flexability is one luxury in life worth looking into.

I tried alerting people to what is available and what I recommend but people can be so closed-minded. I guess we really cant teach the old dogs new tricks... anyway, here's a shot of two side by side, using ctrl+'-' and ctrl+'+' [or ctrl+'*' to restore to normal.] :P
Image


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 Post subject:
PostPosted: Thu Oct 21, 2004 5:31 pm 
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Quote:
BTW, what kind of browser are you guys using? I know IE has an option to resize images to window width


I use IE6. It will resize a pic automatically if I use it to view an image directly, but not a webpage displaying images. (that is, unless I missed something).


P.S....like the personal "limited edition" truck.

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 Post subject: 2.1 trucks
PostPosted: Thu Nov 04, 2004 9:47 pm 
I've downlowded tee trucks,tested every one,all are perfect,superb Alp. thanks Alpine [(-:]


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 Post subject:
PostPosted: Fri Nov 05, 2004 6:33 am 
No errors here, just a severely reduced framerate while running a full fleet. This is to be expected I suppose, if one doesn't have state of the art hardware.

Crushing some numbers and averaging them out I find that having the a single new Snakebite on the screen is like having 2.2 stock Snakebites on screen, while having one fiberglass Snakebite on screen is like having 3.3 stock Snakebites on screen. A new Bearfoot on screen is like having 2.7 stock Bearfoots on screen, and a fiberglass Bearfoot is equal to about 3.8 stock Bearfoots in overall complexity.

Projecting with these numbers, it would seem eight new standard trucks on screen would be about like having 20 stock trucks on screen, while a fleet of fiberglass trucks might equal about 28 stock trucks at once. What this boils down to is that the add-on has a much higher minimum requirement than the game itself, which isn't necessarily a bad thing, it just underscores the need for more modern hardware.


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 Post subject: 2.1
PostPosted: Fri Nov 05, 2004 4:44 pm 
Alpine for MTM 2.1 you could make a Bigfoot Powerwheels,to do that you could goto Malibu 350's and look under the B's and modifiy it like the rest of the stock trucks.You could make Drag and Drag strips,to make a drag,make it a rally and put checkpoints straight ahead.Finally put a finish or make it a circuit and make it go so far ahead you go back to the start/finish line. [>>>] [bouncy]


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