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 Post subject: Error - Bad TExture Size - except its not the track...
PostPosted: Fri Nov 29, 2002 5:03 am 
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Joined: Thu Nov 21, 2002 2:01 pm
Posts: 3
Im trying to learn how to make trucks, and I did the tutorial about repainting bigfoot. I put it all together and run my game. When I scroll down to my truck, the truck display window thing goes black, and when I try to run the race it gives me 'Bad Texture Size' with my 2nd .RAW file. The error listed on the site says its for tracks, but Ive used this track many times, its unchanged, and its undoubtably the trucks fault...I think...


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PostPosted: Fri Nov 29, 2002 5:53 am 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 19
The same rules apply to tracks and to trucks. The best thing I can suggest is that you retrace your steps. Is the texture in fact 256x256? Did you reduce the colors and convert the palette? Did you rename it with the same number of characters in the file name? If all that looks okay, then try extracting the bigfoot bin again and then do the texture replacer step over again. You never know, but maybe the texture replacer did something to the model. Stranger things have happened.


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PostPosted: Fri Nov 29, 2002 4:27 pm 
Member
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Joined: Wed Nov 06, 2002 2:01 pm
Posts: 881
Location: Silicon Valley, California. USA
You may want to try using TRACKed2 to make your truck pods. It automatically collects all the required files for the truck and creates a near-perfect POD with them...if any required files are missing from your folders (for example, a RAW called for by your TRK file is not in your ART folder), then it will let you know by shutting down the program.

If it creates the POD successfully without crashing, then you know the truck will not produce a missing texture error.

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<IMG SRC="http://www.4itnow.com/Dogges_boneyard/gifs/dogges_H2_blink.gif" border=0>-BigDOGGe's Boneyard...The Best Custom Trucks in MTM2 -


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