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 Post subject: Driveshaft texture
PostPosted: Wed Apr 28, 2004 7:42 pm 
easy company
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Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2036
Are the driveshaft texture files hard coded? or are they available in one of the pods?


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 Post subject:
PostPosted: Wed Apr 28, 2004 8:43 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 19
Both. Hard coded and can be found in the truck pod.

ART\BARDRV.RAW
ART\BARDRV.ACT
MODELS\DRVSHAFT.BIN


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 Post subject:
PostPosted: Wed Apr 28, 2004 9:03 pm 
easy company
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heh, cute little buggar only a foot long.. I imagine then that the axle bars and shocks are probably flat squares stretched to length.


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 Post subject:
PostPosted: Wed Apr 28, 2004 9:14 pm 
Glow Ball
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You imagine correctly. Not even bins for those.


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 Post subject:
PostPosted: Thu Apr 29, 2004 12:32 am 
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If you make texture or model changes to the driveshafts, you will have to place a copy of it or the truck with that new shaft above your STARTUP.POD in the pod.ini file to make it visible (That's how I made the driveshafts disappear on my Mars transports.

Unfortunately, ALL the trucks get the new driveshaft, so you can't have just one truck with a unique shaft.

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 Post subject:
PostPosted: Thu Apr 29, 2004 7:37 am 
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I'm going to assume that the driveshaft is rotated per the games code and that it isn't an animated model. Otherwise it would be worth trying some driveshaft loops.


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 Post subject:
PostPosted: Thu Apr 29, 2004 5:41 pm 
You Gonna Eat That?
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hard coded, but you can make it any color you want in "YOUR" game, but that'll suck for the rest of us.

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 Post subject:
PostPosted: Thu Apr 29, 2004 7:36 pm 
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Your assumption is correct Cale, in fact if you watch it you'll see it's synchronised with the wheels - so if you stop it stops, and when you reverse it actually spins the other way :)

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