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 Post subject: Stock Blanks by Pratt & Lambert
PostPosted: Wed Apr 23, 2008 10:01 am 
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Could someone please explain to me how to use these properly?
http://www.mtm2.com/~trucks/trucks.cgi? ... ock+Blanks
I can't get the changes I do to them to show up in the game.


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 Post subject:
PostPosted: Wed Apr 23, 2008 10:04 am 
Glow Ball
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Did you follow the steps here ?

http://cownap.com/~mtmg/repaint/

You have to rename the *.bin, *.act, and *.raw files using a unique name. And you have to replace the *.raw files in the *.bin too.


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 Post subject:
PostPosted: Wed Apr 23, 2008 10:09 am 
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Those blanks are just paint files theres no actual truck in the pack, no bins to rename.


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 Post subject:
PostPosted: Wed Apr 23, 2008 10:15 am 
Glow Ball
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The answer is the same. Paint them the way you want, save using a unique name, replace the *.raw file names in a stock truck model (which you saved using a unique *.bin file name) and make your truck.

If you're having trouble, can you be more specific about what you are doing?


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 Post subject:
PostPosted: Wed Apr 23, 2008 10:51 am 
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I'll give that a try, but now I have another problem. I've opened up the bmp files in one of the MTM1 trucks converted for MTM2 and the decals are black and grey and I can hardly see anything, any idea what's wrong? :?


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 Post subject:
PostPosted: Wed Apr 23, 2008 11:16 am 
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What I'm trying to do is copy the decals from one of the stock trucks from mtm1 converted to mtm2 onto Bigfoot.


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 Post subject:
PostPosted: Wed Apr 23, 2008 12:10 pm 
Glow Ball
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Before you copy the decals increase the color to 24-bit on both graphics, then when you paste it should be okay. Please note you will have to reduce the color to 8-bit again when you're finsihed painting the graphic before running it in the game.


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 Post subject:
PostPosted: Wed Apr 23, 2008 12:56 pm 
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Tried it, the MTM1 decal is still almost pitch black.


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 Post subject:
PostPosted: Wed Apr 23, 2008 3:05 pm 
Glow Ball
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In the game or on the texture? If it's in the game, it could be a problem with the track palette. If it's on the texture, then it should be okay. I mean, how could it not be okay on a full color graphic.

Um, what color depth is your monitor?


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 Post subject:
PostPosted: Wed Apr 23, 2008 3:23 pm 
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I converted the trucks raw file to bmp then opened it up in Paint Shop Pro 8, and the pictures of the trucks parts or just black and dark grey.

My monitors colour quality is highest 32 bit.


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 Post subject:
PostPosted: Wed Apr 23, 2008 4:02 pm 
Glow Ball
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> I converted the trucks raw file to bmp

What truck, what file? I'm afraid you're going to have to get specific from here on out or we have no idea what you're talking about.


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 Post subject:
PostPosted: Wed Apr 23, 2008 4:06 pm 
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MTM1 Patriot, the file is chx3sdel. That file is the side of the truck.


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 Post subject:
PostPosted: Wed Apr 23, 2008 4:16 pm 
Glow Ball
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This one?

Image

Does yours look different?


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 Post subject:
PostPosted: Wed Apr 23, 2008 4:25 pm 
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That's the one, it's all black and grey and very hard to see, I wanna try and take the decals from that truck and get them onto Bigfoot.[/img]


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 Post subject:
PostPosted: Wed Apr 23, 2008 4:54 pm 
Glow Ball
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You mean like the stars and banner on the side?

How are you converting it to bmp?


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 Post subject:
PostPosted: Thu Apr 24, 2008 12:39 am 
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Location: Bathurst, NSW, Australia
Phineus wrote:
How are you converting it to bmp?

That's probably where you've gone astray. If I remember correctly, MTM1 only has one palette file (metalcr.act) for the whole game, whereas in MTM2 you can have an individual palette for each texture (truck1.raw can have truck1.act). If you're using an MTM2 conversion process to make your BMPs, the convertor most likely isn't finding a chx3sdel.act to go with the chx3sdel.raw, so when it converts it just writes the image in greyscale.

This page should give you some options for loading the colour palette (try MDMRE's Palette Converter): http://cownap.com/~mtmg/trucks/palette.html

_________________
10 years of MTM2 ~ 1998-2008
"Thanks for the MTMories"


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 Post subject:
PostPosted: Thu Apr 24, 2008 3:17 am 
Glow Ball
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Drive2Survive wrote:
(try MDMRE's Palette Converter

I used goldview :) txraw and cpod and they all worked fine.


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