MTM2.com

A forum for mtm2 discussion
FAQ :: Search :: Members :: Groups :: Register
Login
It is currently Fri Nov 24, 2017 4:06 am



Post new topic Reply to topic  [ 9 posts ] 
Author Message
 Post subject: Sponsor panel question
PostPosted: Tue Oct 07, 2008 9:34 am 
Member
User avatar

Joined: Mon Oct 08, 2007 3:44 am
Posts: 40
Location: Pennsylvania
Clear transparent sponsor panels?
Image
I've tried everything I can think so far and still can't get it. Hopefully one of you nice people here can help me out. 8)

Truck in photo is Xtreme_Rtm's An Escalade.

_________________
I make stuff.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Oct 07, 2008 9:47 am 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 8
Do you want decals on it or just clear?

If you want decals, then paint the texture black (RGB 0,0,0), put your decals on and save. Then in binedit, press the space key until the face is highlighted, then on the menu > Face > edit current. In the face type box, choose 0x33 Transparent Color (MTM2). Click ok and save the model.

If the surface is more than one face, you will have to repeat for each face, or press F-key on each one, then instead of "edit current" you do Groups > Set Group Face Type and then select the same type, and save.

If you don't need decals (or any other imaging) you have two choices. Paint the texture area black with nothing on it, and set the face types. Or, you can delete the face completely - space bar to highlight it and then ctrl + del to delete it.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Oct 07, 2008 10:00 am 
Member
User avatar

Joined: Mon Oct 08, 2007 3:44 am
Posts: 40
Location: Pennsylvania
What I'm trying to do is get it to be clear but like a gray color so it's still visible so that way it's not totally clear/transparent.

_________________
I make stuff.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Oct 07, 2008 10:31 am 
Member
User avatar

Joined: Sun Oct 16, 2005 4:39 pm
Posts: 1771
Location: Winnipeg Manitoba, Canada
i dont think that is possible...

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Tue Oct 07, 2008 11:51 am 
MTM2 Engineer
User avatar

Joined: Fri Oct 10, 2003 6:19 pm
Posts: 1280
Location: Valparaíso, Chile.
you mean semi transparent?


Top
 Profile  
 
 Post subject:
PostPosted: Tue Oct 07, 2008 12:18 pm 
Member
User avatar

Joined: Mon Oct 08, 2007 3:44 am
Posts: 40
Location: Pennsylvania
Kmaster wrote:
you mean semi transparent?

Yes, I wasn't thinking straight before when I was typing. [:P]

Got it figured out, huge thanks to Xtreme_Rtm!
Image

_________________
I make stuff.


Last edited by RKM7 on Tue Oct 07, 2008 12:54 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject:
PostPosted: Tue Oct 07, 2008 12:52 pm 
Member
User avatar

Joined: Sun Oct 16, 2005 4:39 pm
Posts: 1771
Location: Winnipeg Manitoba, Canada
I think semi transparency requires the alpha channel of your computers colours, which doesn't exist in mtm2 cause mtm2 runs on 256 colours.
Almost I am not sure if DX4 could do that.

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Tue Oct 07, 2008 3:26 pm 
Member
User avatar

Joined: Mon Oct 27, 2003 7:28 pm
Posts: 465
It requires an MTM2 transparent face to be mapped on the edge of a 0,0,0 black pixel and another color. It confuses the game to make the translucent face.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Oct 07, 2008 6:05 pm 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 8
For future reference.

http://malibu350.com/tnt/transfaces.htm


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 9 posts ] 


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group