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 Post subject: Department of Minor Victories Department!
PostPosted: Tue Aug 04, 2009 9:29 pm 
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I took a better quality and higher-res version of this photo -

Image

...and turned it into this:

Image

It doesn't seem like a big deal on the surface, but this is simply the best side rendering of the Raptor available, and to use it for my purposes I had to remove the decals. Figuring out how to do this properly has been a huge hurdle, and now I can finally get on with the business of mapping. At some point. :)


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 Post subject:
PostPosted: Tue Aug 04, 2009 9:37 pm 
Glow Ball
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Wow :eek: nicely done.

One question: with no door handle, how does one get in the truck? :P


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 Post subject:
PostPosted: Wed Aug 05, 2009 6:51 am 
Gone Walkabout
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Phineus wrote:
Wow :eek: nicely done.

One question: with no door handle, how does one get in the truck? :P


WOW is right, amazing work Cale.

LOL Phin, trust you to be practical!
Double wow, don't tell me a remote control door?

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 Post subject:
PostPosted: Wed Aug 05, 2009 8:10 am 
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Think of it as a fiberglass version for monster trucks, ;) They don't need door handles or fuel doors, hehe.

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 Post subject:
PostPosted: Wed Aug 05, 2009 1:59 pm 
mtm2 rocks!
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Awesome! :D


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 Post subject:
PostPosted: Fri Aug 28, 2009 7:35 pm 
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Image

On it's way.


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 Post subject:
PostPosted: Fri Aug 28, 2009 10:12 pm 
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Location: Bogota,Colombia
wow very nice cale it´s a great job :D :D :D :D [:-)] [:-)] [:-)] [tu] [tu] [tu]


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 Post subject:
PostPosted: Sat Aug 29, 2009 9:56 am 
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Location: In BinEdit, using YOUR models.
MONSTER_MORA wrote:
wow very nice cale it´s a great job :D :D :D :D [:-)] [:-)] [:-)] [tu] [tu] [tu]


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 Post subject:
PostPosted: Sat Aug 29, 2009 12:29 pm 
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[gah] OMG that looks awesome! great job

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 Post subject:
PostPosted: Sat Nov 07, 2009 10:30 pm 
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Somehow, in making truck bodies, I always get to the mapping stage and remind myself why exactly I hate making truck bodies. Arugh.

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 Post subject:
PostPosted: Sun Nov 08, 2009 11:16 am 
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Location: In BinEdit, using YOUR models.
Only problems I see right now is the lights' misalignment, and the front fender's misalignment with the bumper.


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 Post subject:
PostPosted: Wed Nov 11, 2009 6:57 pm 
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Alright, change of tactics...however, not I gotta do lineup work on the scupting in the fender [:x]

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 Post subject:
PostPosted: Wed Jan 20, 2010 8:58 pm 
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If MTM2 truck making was my job, I'd be fired by now. But it's one of those things I have to step away from for a bit to get my head around any frustrations I may be having with the project, then come back energized(ish) to work some more. I've made real progress in the last week, though.

Image


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 Post subject:
PostPosted: Fri Jan 22, 2010 1:39 pm 
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That looks absolutely beautiful, outstanding job!

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 Post subject:
PostPosted: Fri Jan 22, 2010 7:39 pm 
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there's only one problem though...you spelled GMC wrong [:-)]

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Last edited by lygernight on Fri Jan 29, 2010 4:44 pm, edited 1 time in total.

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 Post subject:
PostPosted: Fri Jan 22, 2010 8:40 pm 
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lygernight wrote:
there's only one problem though...you spelled GMC wrong [:-)]


Maybe, but he spelled FORD right. :)

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 Post subject:
PostPosted: Sat Jan 23, 2010 5:46 am 
You Gonna Eat That?
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Yeah, its G.M.C, you need a tutor?



I'd hook bumpers with a Raptor, in my GMC.... [(-:]

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 Post subject:
PostPosted: Sun Jan 24, 2010 9:37 pm 
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Image

I'd like to take a minute here to explain how the way I map trucks ended up saving me gobs of time on this. I've learned to use a modification of
D2S's methodology along with actual truck photos to create the shading/highlighting I need and make sure everything lines up properly. Because the truck itself is generally modelled from the photos, it makes everything go together rather well once I buckle down and actually decide to do it.

For this truck, I mapped everything initially to black, used BinEdit's in-game mapper at zoom level 1 to get a base to work with, copy the image into PSP, and work with the wireframe as my boundaries. It really pays dividends in situations like this, where I had to map the taillight around a corner using 2 separate images. Working backwards from the wireframe, the first time I mapped the tailgate with the texture, it lined up almost dead perfect with the bedside. I had to chop a couple of pixel rows off the taillight, and adjust some shading, but overall it was a quick job. This was a relief as I was expecting to spend a couple of hours getting this to look the way I want, instead it took ~45 minutes.

At this point, the back of the cab, the windshield, and a decision on whether or not I keep the bed rails are all that's left. I'll be glad when this is all done...making body models is a PITA and takes forever, but it'll be another canvas for me once it's complete. Plus I love seeing my stuff used on other people's trucks, strange as it may seem, and based on the buzz I'm getting, this one's gonna be popular.


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 Post subject:
PostPosted: Mon Jan 25, 2010 2:38 am 
You Gonna Eat That?
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When you get rich & famous, I'll take a Raptor, one of the many free ones they'll hand out, I'll park one in my garage....

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 Post subject:
PostPosted: Tue Jan 26, 2010 8:33 pm 
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Image

(Actually not quite finished, still gotta figure out how I want to do the bedrails, but close enough for some decoration now.)


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