> the thread where .sit files were discussed ...
Oh, that one ;-)
> not only have the computer trucks make the lap, but give some stiff competition too
The rule is that there is no rule. Segments are better spaced out in some situations and seemingly too many and too close in others. I 'think' this one the comp trucks will give you a go
> you did some work with backdrops..maybe using more than one for a nicer look.
This dates back a ways. Had I known then what I've since learned, the backdrop in this one would have been way different.
http://mtm2.com/~tracks/tracks.cgi?s=go ... vs+bigfoot
Oh, and the rain without rain effect is pretty good
As is night without night
Lightning, on the other hand, could be a bit tricky. Not impossible, just tricky.
So yes, there are a few options rarely explored.
> as for trackED2 ... playing around with the launch (dos) settings by right clicking on the .exe ... video card settings ... 16 bit color, and under scaling I turned on "center desktop" ... I also switched to software mode in the game
Any clues for this problem?
> xp pro corporate, an atom 1.6 with 1 gig, and on board GMA 950 graphics.
I had a similar set up and could get tracked2 to run, but once in the program nothing would work... especially the courses.
Is that how it goes currently? If yes, I'd shorten #14 and put it at more of a right angle - not lots but some. Put a speed limit on #16, and move #17 more toward #18 (about halfway between 16 and 18). Maybe shorten #15 on the end part. It can be hard to tell. When you generate courses 1 and 2 from the main, you often have to tweak the ends of those too. And the path the computer trucks take can be affected by segments not even in the image. If there's a wonky corner anywhere else, the effects can show up almost anyplace. (yes, this is one spot tri improved evo, tho it takes insufferably long to set up).