MTM2.com

A forum for mtm2 discussion
FAQ :: Search :: Members :: Groups :: Register
Login
It is currently Thu Mar 28, 2024 5:42 pm



Post new topic Reply to topic  [ 4 posts ] 
Author Message
 Post subject: Desert1 by Yves_B
PostPosted: Wed Jan 07, 2004 6:36 pm 
Glow Ball
User avatar

Joined: Tue Feb 02, 1999 7:00 pm
Posts: 19
A very nice layout marred considerably by numerous shortcuts that have the potential to knock almost a full minute off the intended lap time. This is not intended as a criticism, but if I can find them, then real racers will be able to rip this track to shreds. I'd like to suggest you head off at least the major cuts and reupload as Desert 2.

<center><img src="http://mtm2.com/~forum/images/Desert1byYvesB.jpg" width="480" height="480"></center>

I'm sure you're capable but if you need hints or suggestions, then I'm sure there's plenty of input to be had around here.

Also note, the exclamation point sign is mtm1 face type and as such, it shines through the terrain. To fix that, open it up in binedit, select all faces, then groups>set group face type and select "0x18 normal texture (mtm)", then resave. When you remake the pod, the shine through should be gone.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jan 07, 2004 6:59 pm 
You Gonna Eat That?
User avatar

Joined: Tue Mar 27, 2001 2:01 pm
Posts: 923
Location: Nebraska
I got this one last night, and I like it.

It has alot of potential, but a few small things could use some touch ups. The shine-thru is one. The shortcuts are another.

But I think its a great track. I would change the lap count down to under 4 laps, cuz it takes you awhile to complete 4 laps, about 4 minutes a piece. But that's a minor issue.

Bots could use some directions, but I think it has a some really cool and sometimes tricky jumps. A few high speed sections.

I think it would've looked better with some Evo textures though, but I look forward to more from you.

_________________
Rep Fan's Garage


Top
 Profile  
 
 Post subject:
PostPosted: Wed Jan 07, 2004 9:26 pm 
Member
User avatar

Joined: Mon Nov 06, 2000 2:01 pm
Posts: 392
Location: Canada
Yup, Ran it a few laps and end up with the same conclusion. there was so many cuts, i could'nt even remember them all.

It either need many more check points or block us using undrivable landscape. By undrivable i mean undrivable.

Use the beta room to allow us to look at it before you realease it. Your layout as great potential. It could've been a great track.

_________________
"In theory, there is no difference between theory and practice. But, in practice, there is."
Jan L.A. van de Snepscheut
<a href="http://www.hof.slojumper.com" target="_blank" class="postlink">Team SLO's hall of fame</a>


Top
 Profile  
 
 Post subject:
PostPosted: Thu Jan 08, 2004 11:38 pm 
Member
User avatar

Joined: Wed Jan 08, 2003 2:01 pm
Posts: 55
Location: Springwood, NSW, Australia
i played it, i liked the layout alot..somewhat remnant of alot of the old tracks that used to be around 3 or 4 years ago..not tos ay anything today is crap cuz thats not the case ;)

btw that was first time i played mtm2 in about 7 months..

_________________
<img border="0" src="http://forum.mtm2.com/images/smiles/smilie_nyuk.gif">


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 


Who is online

Users browsing this forum: Google [Bot] and 22 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group