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 Post subject: Lincoln Raceway Beta
PostPosted: Wed Mar 31, 2004 12:56 pm 
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Location: surrey, bc, canada
http://mtm2.com/~tracks/dl.cgi?dl=4017

so far , so good. let me know what u think.
be sure to read the readme for to do's.

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 Post subject:
PostPosted: Wed Mar 31, 2004 3:09 pm 
Glow Ball
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Where is the course going to be?

Also, you might want to use "untransparentize" (a CH utility) on the backdrop to fix those places you can still see sky through it.


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 Post subject:
PostPosted: Wed Mar 31, 2004 4:47 pm 
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>>Where is the course going to be?
around the oval.

>>you might want to use "untransparentize" (a CH utility) on the backdrop

i thought i fixed that... hmmmm.. nps, easy as done. :D

edit:
when i use Untransparentize by CH, it makes the raw/act's corrupt.
i cant read them with anything.

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 Post subject:
PostPosted: Thu Apr 01, 2004 7:14 am 
Trackologist
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Hey leg, I'll have a few pics, comments...and maybe a question or three later tody. :)


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 Post subject:
PostPosted: Thu Apr 01, 2004 1:36 pm 
Trackologist
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Ack - strike that. I went back and re-read the readme. Hehe I'll wait for the next version. Not too Shabby so far tho, bud. :)


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 Post subject:
PostPosted: Fri Apr 02, 2004 1:44 pm 
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now im stuck.. and need some opinions here.

for the main track i am peicing models together , but i cant decide which way would be better from a racing point.
as of right now i have 2 different ways of doing it but im not sure which one to do.

here are the tracks.

which ever way that it is completed, it will be touched up and retextured. that stuff is just for my referencing : )

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 Post subject:
PostPosted: Fri Apr 02, 2004 4:53 pm 
re: lincolnbeta2.zip

Downloaders: remove spaces from pod names before mounting, and mount one at a time.

;)


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 Post subject:
PostPosted: Fri Apr 02, 2004 8:30 pm 
Trackologist
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Ok I'm kinda lost here, leg. At this point the track is pretty much unraceable since you have portion of the road slanted, and in order to progress thru it you have to stay to the extreme left. When you start off your tires are partially submerged....the enclosure for the track is incomplete allowing you to drive outside of the track area...

Anyway, in short I'm not really sure what you're looking for exactly.


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 Post subject:
PostPosted: Sat Apr 03, 2004 2:33 am 
Glow Ball
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> for the main track I am piecing models together

You pose yourself a doozie of a challenge for a first track.

> but I can't decide which way would be better from a racing point.

Do you mean clockwise or counter clockwise? I believe left turns are more conventional in this sort of set up.

> I have 2 different ways of doing it but im not sure which one to do.

Can you elaborate please?


> which ever way that it is completed, it will be touched up and retextured.

Okay, but if you can provide some more insights we might be able to give more meaningful feedback.


By the way, your truck models have no top to them.


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 Post subject:
PostPosted: Thu Apr 08, 2004 2:42 am 
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sorry it took so long.

ok basically never mind the second one. i think i almost got it done.

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 Post subject:
PostPosted: Sat Apr 10, 2004 1:37 pm 
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ok ive been reading up on the "train" lights for this track but ive come to a cross-road here.
-- is there any way possible to emulate a light?
reason being is b/c my light set (came with the original track) are double lights.
Image
both lights are in a single traxx square, so in essence of whats known i can only get 1 light per stand :/

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 Post subject:
PostPosted: Sat Apr 10, 2004 1:54 pm 
Glow Ball
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One light per stand, correct. But you might be able to rig up some carefully placed verts, no faces, and position it for the second light. Seems kinda acrobatic like but you might be able to get the effect you're after. Two models for one light stand.


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 Post subject:
PostPosted: Sat Apr 10, 2004 2:13 pm 
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I've seen tracks similar to this in a PC game called "Dirt Track Racing." For the starting line, you should put it in the middle of the straightest straight-away. I know exactly what you're looking for, I think [;)] . Just too bad I don't know how to make tracks. Heh. Atleast I know how it should look though.

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 Post subject:
PostPosted: Sat Apr 10, 2004 3:43 pm 
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>>and position it for the second light.

but its too close to the other one. i would register as the same "moving" object wouldnt it?
could u expand on this a little more plz


>> tracks similar to this in a PC game called "Dirt Track Racing."

hmmmm really... have u read the readme?

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 Post subject:
PostPosted: Sat Apr 10, 2004 3:47 pm 
Glow Ball
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> could u expand on this a little more plz

Make a faceless model, but one that you can aim the light.

Insert the light stand.

Insert two of the faceless models, positioned at the light stand so the lights head out from the light fixtures.

I never said it would be easy ;-)

I'm not even sure it would be worth it. But if I was making a dual light, this is how I'd approach it.


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