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						 Let's use the bigfoot tires from the game as an example.  The set has six models.
 
 BFC08L.BIN
 BFC08R.BIN
 BFC10L.BIN
 BFC10R.BIN
 BFC16L.BIN
 BFC16R.BIN
 
 You copy those to the models folder.  If you download a custom set from a site, then it'll have ACT and RAW files too.  You copy those to the ART folder.  Now, in the trk file, you see this at the top of the file.  The fifth line says tireModelBaseName.
 
 MTM2 truckName
 My Custom Truck
 truckModelBaseName
 stallion
 tireModelBaseName
 sil
 axleModelName
 axle3.bin
 shockTextureName
 shock2.raw
 
 The line that follows is where you put the base tire name.  In the example above, that's the three letter 'sil' part.  So, you ask, what's a base name anyway?  Well, all tire models must be named in a specific way.  The first part is the base name.  The next part is a two digit number that indicates the amount of detail.  And then the initial R or L for left or right side.  And finally the 'bin' file extension.  Let's look back at the set of tire models and see how that works for base names.
 
 BFC08L.BIN
 BFC08R.BIN
 BFC10L.BIN
 BFC10R.BIN
 BFC16L.BIN
 BFC16R.BIN
 
 In this case, BFC is the tireModelBaseName.  So, we enter that into the TRK file.  So, now it would look like this.
 
 MTM2 truckName
 My Custom Truck
 truckModelBaseName
 stallion
 tireModelBaseName
 bfc
 axleModelName
 axle3.bin
 shockTextureName
 shock2.raw
 
 That's it.  As long as you have the bin files in the models folder, and the act and raw files in the art folder, and you've spelled bfc (or the name of your set of tires) correctly, then cpod or tracked2 will make the pod with those tires... and it will work in the game.
 
 Note.  There must be six tire models or it won't work.  And they have to be named in this same way. 
					
  
						
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