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 Post subject: Lupin Express by Dennis Moore
PostPosted: Mon Jun 13, 2005 12:12 am 
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• Garage Settings: 1700 shallow tires/soft suspension
• Fast Lap to date: 2:01.09 by Malibu350

<center> http://malibu350.com/temp/loopinsss.jpg </center>


Lupin Express


Awesome track Phin.


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 Post subject:
PostPosted: Mon Jun 13, 2005 1:26 am 
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Joined: Wed May 25, 2005 8:37 pm
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Location: Orlando
i usually dont download circuit tracks like this because im what you guys would call a dragger. but i downloaded this track because i saw the loops and didnt think it was possible. Im sure other people have gotten around them but i cant. But either way its a great, fun track and i hope a lot of other draggers will give it a try.


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 Post subject:
PostPosted: Mon Jun 13, 2005 12:18 pm 
easy company
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Completing a loop can be frustrating with a stock truck since it takes considerable driving skills. So yesterday, I built a few custom trucks specifically for the purpose of being able to drive inverted more easily. They look kinda nutty but they handle perfectly for their intended use.

I suggest running with cockpit view toggled on since you often have to make minor steering adjustments while inverted which's much more difficult to execute with chase far view.

The trucks/cars have been tested in profesional, intermediate, manual and auto trannys, in the rain and snow, forward and in reverse.

Loopers


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 Post subject:
PostPosted: Tue Jun 14, 2005 2:35 am 
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Amazing. I have to admit, I thought this could not be done. Now I have to re-think that whole "speed-of-light" limit thing.


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 Post subject:
PostPosted: Tue Jun 14, 2005 6:34 am 
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^Well remember back when the game first came out the limit was dead-set at like 230 degrees or something? Fantastic to see that it's been done!


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 Post subject:
PostPosted: Tue Jun 14, 2005 2:55 pm 
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Joined: Mon May 19, 2003 12:54 pm
Posts: 133
Location: Belgium
lol, after all the years the game exists, it has finally been proven its possible hehe. Good job!!

Pretty challenging to hit every loop complete. Only thing I dont like is the music file [:P]


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 Post subject:
PostPosted: Wed Jun 15, 2005 8:01 pm 
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Joined: Thu Sep 04, 2003 1:48 pm
Posts: 680
Good grief. I tried this and had to use the "speed trainer" (available from the mtmg extra utils page) to get as far as a 120-degree loop. I haven't perfected how to get a really good loop on this track, but I've got three awesome ones - the only trouble is they get wrecked by being a little crooked.

Excellent track!


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 Post subject:
PostPosted: Sat May 13, 2006 5:30 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
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NIR_Ashes wrote:
Only thing I dont like is the music file

It's laughing at you, Ashes. It's laughing at you.

[:-)]


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 Post subject:
PostPosted: Sat May 13, 2006 8:38 pm 
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Joined: Wed Oct 26, 2005 4:46 pm
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Location: Rye Texas
can you run this track with a stock or do you need one like liver and onions.


levi


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 Post subject:
PostPosted: Sun May 14, 2006 11:20 am 
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Joined: Tue Apr 23, 2002 2:01 pm
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Location: Canada
you can run the track with stock, i did the loop with my trucks (jumper's wheels) executioner and big foot.
I never could beat Mal's 2:01.09 but that's more because i'm a use to be than it is because of the truck. :D I never installed the trainer so it's doable without. Perhaps Mal can make us a replay some day?

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 Post subject:
PostPosted: Sun May 14, 2006 11:23 am 
Glow Ball
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The replay is in the download. I made that before we had the means to have replays so I included it in the zip. It was done with stock, but took me all night to get a nice lap. And Mal's time is more than I can do too.


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 Post subject:
PostPosted: Tue Oct 17, 2006 9:11 pm 
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Joined: Tue Oct 17, 2006 8:46 pm
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Not being an engineer or a track maker, I do know in real life looping roller coasters, motorcycle stunts, etc., are not circular but a decreasing radius entering and an increasing radius exiting. A teardrop.
Do the real laws of gravity and momentum apply to MTM2 tracks? Would a real world shape help, hinder or be impossible?

I have completed a couple loops on this track, but not very many, and none gracefully!

"I kinna change the laws of physics!" - Scotty - (R.I.P.)


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 Post subject:
PostPosted: Tue Oct 17, 2006 10:16 pm 
Glow Ball
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> Do the real laws of gravity and momentum apply to MTM2 tracks?

In a general sort of way, yes. But if you roll off a cliff you'll notice your truck will right itself before hitting the ground. That can cause problems in a loop. The shape of roller coasters might be of help, I haven't tried it, but I had enough trouble making perfect circles let alone eliptical loops, hehe.


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 Post subject:
PostPosted: Sat Jan 12, 2008 2:13 am 
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You really need to take a look at this technology -- it's amazing what they can do with computers now! :)

Image


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 Post subject:
PostPosted: Sat Jan 12, 2008 10:37 pm 
Gone Walkabout
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Joined: Tue Jan 25, 2005 10:35 am
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This one really is a blast, wonder what they would say to run it as a fun tournament [(-:]

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 Post subject:
PostPosted: Sun Jan 13, 2008 2:37 pm 
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Location: Lost in Translation
I didn't knew this was possible. Nice!


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