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 Post subject: Mars Backdrop
PostPosted: Fri Sep 12, 2008 6:31 pm 
easy company
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Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2036
I ran across a panoramic photo of mars at wiki today...
http://en.wikipedia.org/wiki/Image:MarsPanoramaa.jpg

... and decided it would make a nice backdrop so I made one.
http://malibu350.com/mtmg/MarsPann1.jpg
http://malibu350.com/mtmg/MarsPann2.jpg

I have no plans to use it on anything so feel free to grab it if it looks like
something you could use.
http://malibu350.com/scraps/zips/trak2/marspann.zip

I don't have it listed at my scraps pages yet but plan to in the near future along with some other junk I recently put together.


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 Post subject:
PostPosted: Fri Sep 12, 2008 9:27 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 19
Nice [tu]


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 Post subject:
PostPosted: Sat Sep 13, 2008 12:34 am 
MTM2 Engineer
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Joined: Fri Oct 10, 2003 6:19 pm
Posts: 1344
Location: Valparaíso, Chile.
Hmm, that gives me an idea. Anyone knows where I can find textures to be used with that backdrop?


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 Post subject:
PostPosted: Sat Sep 13, 2008 11:42 am 
easy company
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Joined: Tue Feb 29, 2000 2:01 pm
Posts: 2036
> textures to be used with that backdrop?

That was plan B. I'm sure there are plenty of tiles hidden in that 10,000x1024 photo :)


That's how big whiskey began.... a simple photograph of an observatory ended up inspiring a whole track.


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 Post subject:
PostPosted: Sat Sep 13, 2008 2:27 pm 
Glow Ball
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Joined: Tue Feb 02, 1999 7:00 pm
Posts: 19
I've used dozens of textures from this site.

http://www.grsites.com/textures/

This has some interesting textures too

http://local.wasp.uwa.edu.au/~pbourke/t ... lour/dirt/

Valve Job once linked us up with a tutorial on how to make 'any' texture tile properly but I can't find it, or the site is no longer around. He used it to make lakebed extreme. I probably have the page saved some place but can't find it right now. Anyway, that link above has a good description of the process that we can work with using exerpts from that large image as the starting point. Cut out any square section then see here:

http://local.wasp.uwa.edu.au/~pbourke/t ... ur/tiling/

and obeone/rudee's photoshop methods

http://cownap.com/~mtmg/misc/obe/

the 'old' reptile program and trial-key (the 'new' sausage site is a mess)

http://mtm2.com/~mtmg/downloads/misc/paint/reptinst.exe
http://mtm2.com/~mtmg/downloads/misc/paint/reptinst.txt

and if you're writing a program...

http://local.wasp.uwa.edu.au/~pbourke/t ... nperiodic/


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 Post subject:
PostPosted: Sun Sep 14, 2008 12:47 am 
Gone Walkabout
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Joined: Tue Jan 25, 2005 10:35 am
Posts: 665
Fantastic stuff Mal :)

Great links Phin.

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 Post subject:
PostPosted: Fri Dec 19, 2008 4:56 pm 
Member
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Joined: Sun Jun 08, 2008 7:46 am
Posts: 702
Location: In BinEdit, using YOUR models.
Phineus wrote:
This has some interesting textures too

http://local.wasp.uwa.edu.au/~pbourke/t ... our/dirt//


Dirt4, Dirt11, or Dirt12...

Most likely 4.


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