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 Post subject: Reviewing Slayers Rooftop Nightmare by Kmaster
PostPosted: Fri Dec 24, 2010 5:38 pm 
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Location: Winnipeg Manitoba, Canada
http://mtm2.com/~tracks/details.cgi?t=5306

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I gotta say I really like this track. As an alpha track, there is very few bugs. A couple of ground to ground box snags, and the last few jumps require you to back up and take a run at it. But other than that, its a great track and a good challenge.

The textures are fairly good and the landscape is just right to feel artificial as driving on a roof should. The scenery is a bit sparse when you are on top of the roof but that is acceptable, though maybe a few antennas and satellite dishes that we could knock over would be cool.

My best time was pretty awful however, I may need to run it again with Med suspension.

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 Post subject:
PostPosted: Tue Jan 04, 2011 7:31 pm 
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Joined: Fri Oct 10, 2003 6:19 pm
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Location: Valparaíso, Chile.
Thanks for the review, kinda late tho, but better later than never!

Yeah, some satellite dishes would fit perfectly in the track.


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 Post subject:
PostPosted: Tue Jan 04, 2011 11:17 pm 
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Joined: Wed May 14, 2008 7:20 am
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Location: Behind you
I got to cp 13 and gave up. My time when I quit was about 7 minutes even. [bump] It's an awesome track, just too difficult for me really!

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 Post subject:
PostPosted: Tue Jan 04, 2011 11:59 pm 
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Kmaster wrote:
Thanks for the review, kinda late tho, but better later than never!

Yeah, some satellite dishes would fit perfectly in the track.


Took me a long time to have my work laptop available to play it on, its the only machine I have that can play mtm2.

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 Post subject:
PostPosted: Wed Jan 05, 2011 12:00 am 
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PM Customs wrote:
I got to cp 13 and gave up. My time when I quit was about 7 minutes even. [bump] It's an awesome track, just too difficult for me really!


Some of them require you to back up and take a run at them. This is something I hope kmaster can adjust.

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 Post subject:
PostPosted: Wed Jan 05, 2011 9:43 am 
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Slew mode FTW :P


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 Post subject:
PostPosted: Wed Jan 05, 2011 2:44 pm 
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Slew mode?

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 Post subject:
PostPosted: Wed Jan 05, 2011 4:13 pm 
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Location: Valparaíso, Chile.
You can't slew in multiplayer tho! :P

Maybe if this track gets more interest from MTMers... I'll go back to track making and finish this one


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 Post subject:
PostPosted: Wed Jan 05, 2011 10:17 pm 
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hard for it to get interest if it is unfinished. You need to finish it dude :)

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 Post subject:
PostPosted: Mon Apr 04, 2011 12:14 pm 
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Any updates to this track Kmaster?

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 Post subject:
PostPosted: Tue Apr 19, 2011 11:53 am 
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Joined: Fri Oct 10, 2003 6:19 pm
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Location: Valparaíso, Chile.
As I said after releasing Enocell City 2 in the mtm2.com chat, I think I'm done with track making. Of course, if I find anything interesting and new, I may go back and make a new one, but as for normal circuit-rally tracks I'm done. Not because I leaving this game or something like that, it is just that I dont have the time I used to, with college, work, homework and ya know what else.


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 Post subject:
PostPosted: Tue Apr 19, 2011 12:28 pm 
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Can you pass the track to someone else to finish?

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 Post subject:
PostPosted: Tue Apr 19, 2011 3:47 pm 
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Joined: Fri Oct 10, 2003 6:19 pm
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Location: Valparaíso, Chile.
Sure, anyone is entitled to modify and update the track under CC BY NC SA 3. Use the original SIT file to make a TXX file (with traxx's tracked2 track cloning function), because I lost the original traxx file.


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