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 Post subject: Re: MTM2 Beta Patch 0.43 - Drag me to the finish line
PostPosted: Wed Aug 28, 2019 1:12 am 
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Joined: Mon Jul 02, 2001 2:01 pm
Posts: 1345
Location: Lost in Translation
And thanks for the wishes guys!


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 Post subject: Re: MTM2 Beta Patch 0.43 - Drag me to the finish line
PostPosted: Wed Aug 28, 2019 7:47 pm 
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Joined: Fri Oct 10, 2003 6:19 pm
Posts: 1308
Location: Valparaíso, Chile.
Hey buddy, just hopping up to say that we have all been there, life is all a rollercoaster ride. Best thing to have in mind is to always push yourself to focus on your objectives. Our best teachings come from our worst mistakes! Sending all my best wishes from Chile.
Yes, having Jpez1432 take a look at the code would be the best way to go. He is a prolific programmer and has knowledge of physics and geometry. I personally don't feel like programming anymore haha, enuff horrible stuff I see at work everyday.


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 Post subject: Re: MTM2 Beta Patch 0.43 - Drag me to the finish line
PostPosted: Thu Aug 29, 2019 8:31 am 
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Joined: Sun Feb 05, 2017 5:17 am
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Wishing you the very best of life Fila, after all it was you that improved the game quite a bit since acquiring the code, and I think you've made the right choice having Jpez take a gander at the code while you're recovering.

Can't wait to see what's next for MTM2.


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 Post subject: Re: MTM2 Beta Patch 0.43 - Drag me to the finish line
PostPosted: Mon Sep 02, 2019 11:38 am 
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I have a question about the patch, I know we can have different tire models for the front and back, but does this allow for different axle models as well? It may already be there and I overlooked it but if not how hard would it be to implement?

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 Post subject: Re: MTM2 Beta Patch 0.43 - Drag me to the finish line
PostPosted: Wed Sep 11, 2019 5:09 pm 
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Axle models do you mean the axle bar?

Want to know what specific part are you looking for exactly so I can look through the code.


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 Post subject: Re: MTM2 Beta Patch 0.43 - Drag me to the finish line
PostPosted: Fri Sep 13, 2019 9:17 pm 
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The .bin for the axle itself (like axle3.bin for the stock trucks.) When adding tie rods to the axle I always had to put a set on the front and back of the axle model which looked kinda ugly IMO and added verts to the truck. I was curious if I could go into the truck file and add in specific models for the front and back axle.

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Admin of the MTM2 Draggers facebook page, find it here!
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I used to be PM Customs but now I'm taking meds for that ;)


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 Post subject: Re: MTM2 Beta Patch 0.43 - Drag me to the finish line
PostPosted: Tue Oct 15, 2019 6:24 pm 
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Ok jpez, created a project with the source and added you to it.

Gage, I will follow up on that.


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 Post subject: Re: MTM2 Beta Patch 0.43 - Drag me to the finish line
PostPosted: Tue Jan 21, 2020 7:23 pm 
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Joined: Sun Oct 16, 2005 4:39 pm
Posts: 1802
Location: Winnipeg Manitoba, Canada
I'd be happy to help. Got a git repo?

I am a rookie as far as game programming code. But how hard can it be :)

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 Post subject: Re: MTM2 Beta Patch 0.43 - Drag me to the finish line
PostPosted: Fri Jan 24, 2020 12:31 am 
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Considering how bad the code is... not great :D

Also I had no idea what I was doing when I started this either so the changes I made are very noob like. lol

What email are you using? I have it uploaded on gitlab.


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 Post subject: Re: MTM2 Beta Patch 0.43 - Drag me to the finish line
PostPosted: Sun Jan 26, 2020 10:42 pm 
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Location: Winnipeg Manitoba, Canada
Fila wrote:
Considering how bad the code is... not great :D

Also I had no idea what I was doing when I started this either so the changes I made are very noob like. lol

What email are you using? I have it uploaded on gitlab.

My gitlab profile is https://gitlab.com/trevord2 if that helps.

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