MTM2 Beta Patch 0.43 - Drag me to the finish line

mtm2 and other sensible chat
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Fila
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Re: MTM2 Beta Patch 0.43 - Drag me to the finish line

Post by Fila »

Impossible.

Sadly, all the 3dfx resolutions that the engine supports have been enabled. Everything else needs a render engine rewrite (in 3dfx no less, lol).
wiesshund
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Re: MTM2 Beta Patch 0.43 - Drag me to the finish line

Post by wiesshund »

N_Gage_18 wrote:I know this is necro-posting at this point, but how difficult would it be to add 3DFX support for the 1360x768 resolution? It's my monitor's native resolution and I would love to play at my game's full potential instead of having to run it in software mode
Pick 856x480 16:9 3dfx for game resolution
set renderer to 3dfx
set all your other options to what ever you like
set NGlide to run at full desktop resolution
Poof, you have the game's full potential, unless you can do a total rewrite of the engine to leverage DX12 or Vulkan
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