Project Monster. (No longer in the works, sorry)
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wee_jimmy_mehrts
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- Location: Timaru, South Canterbury, New Zealand
Looks amazing
Nice one I am really positive about this upgrade. MTM2 i admit is well past its use-by date lol. are you looking at beta testers? coz i would be obliged to help test things out for you
I have sent you an email as well.
I cant think of anything more that this game will need. Pretty much all been said.
Nice one I am really positive about this upgrade. MTM2 i admit is well past its use-by date lol. are you looking at beta testers? coz i would be obliged to help test things out for you
I have sent you an email as well.
I cant think of anything more that this game will need. Pretty much all been said.
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wee_jimmy_mehrts
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- Location: Timaru, South Canterbury, New Zealand
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wee_jimmy_mehrts
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- Location: Timaru, South Canterbury, New Zealand
Dunno if you're listed in my beta list or not, but I'll look and add you whatever the situation.
>>Clear
Yep, that comes naturally
>>Foggy
Yes, Acknex supports a lot of fog settings
>>Snow
Snow won't be an option in the weather settings; it will be a track setting, specifically for tracks with snow.
>>Night
I don't know, since monster trucks don't have lights, but I hope to find a way.
As of the first version, more than one engine sound probably won't be supported, but I'll think about it.
>>Clear
Yep, that comes naturally
>>Foggy
Yes, Acknex supports a lot of fog settings
>>Snow
Snow won't be an option in the weather settings; it will be a track setting, specifically for tracks with snow.
>>Night
I don't know, since monster trucks don't have lights, but I hope to find a way.
As of the first version, more than one engine sound probably won't be supported, but I'll think about it.
- g8torsbizktai20
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Since you said Drags are a big part of this game are you gonna make it so you can run at stadiums at night? With the stadium lights just luminating the stadium
http://www.geocities.com/nxtmphelps/
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wee_jimmy_mehrts
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- SLO_SCATTER
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- Location: Missouri, USA
Since everyone wants to know...
The first demo/beta will come when I am able to make the truck controllable, in the sense of acceleration, braking, and steering.
The tracks should be about the same difficulty with creation as mtm2's tracks, but since the track editor's graphics engine will be the same as the game's, it will literally be a what-you-see-is-what-you-get thing.
The first demo/beta will come when I am able to make the truck controllable, in the sense of acceleration, braking, and steering.
The tracks should be about the same difficulty with creation as mtm2's tracks, but since the track editor's graphics engine will be the same as the game's, it will literally be a what-you-see-is-what-you-get thing.
- g8torsbizktai20
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are we still gonna have to use ground boxed to be able to jump over things? Or can you make it so all we have to do is place the objects and then the automatically become jumpable?
http://www.geocities.com/nxtmphelps/
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- g8torsbizktai20
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wee_jimmy_mehrts
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ThisxTimeXItsxWar
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- Location: New York
this isn't a nascar race ;)
I'd personally rather just leave the truck there haha.
something i was thinking of...a replay mode?
I don't know if it's possible...but it'd be pretty cool.
and did you get the 4 link bar problem fixed Mat? That doesn't sound too good o_O.
I'd personally rather just leave the truck there haha.
something i was thinking of...a replay mode?
I don't know if it's possible...but it'd be pretty cool.
and did you get the 4 link bar problem fixed Mat? That doesn't sound too good o_O.
"So pretty, So Plastic, and So Cliche..."
Good noooooooze, good nooooooze...
I split the skeleton in half the short way, so the front parts are separate from the back parts. Now I can animate each of them separately. Yes - that means the end of the four-link bar problem!
About the other problem (the bars don't properly rotate with the truck), I don't think that should be hard to fix. Just some kind of correction - perhaps it's already fixed. Actually, I examined the skeleton in MED Model Editor and found that the four-link bar attachment faces are pointing in the wrong direction, which could explain the trouble I had with VEC_FOR_NORMAL. If I can fix it, it'll be a lot easier to get through.
I split the skeleton in half the short way, so the front parts are separate from the back parts. Now I can animate each of them separately. Yes - that means the end of the four-link bar problem!
About the other problem (the bars don't properly rotate with the truck), I don't think that should be hard to fix. Just some kind of correction - perhaps it's already fixed. Actually, I examined the skeleton in MED Model Editor and found that the four-link bar attachment faces are pointing in the wrong direction, which could explain the trouble I had with VEC_FOR_NORMAL. If I can fix it, it'll be a lot easier to get through.
- DaveTheSmasher
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having to do with the replay mode mat I'd love to see cammeras when ya can single out each particpant OR have a giant broad view of the place and see both the trucks run... posibbly a photo finish cammera to might be good... and I noticed this with NHRA Gold Drag racing for certian in Car Cammeras or something along those lines I personaly don't remember you could take and move the cammera to any spot on the car IE engine cam wheel cam what not... that be pretty neat If we could do it here... I'll try and get some more info on this and provide it for ya here...
Dave Collard- Administrator of www.mtm2draggers.net