Project Monster. (No longer in the works, sorry)
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Brood11384
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Is Project Monster gonna have it's own website for addons, online leagues, Forum, etc? And maybe a few more ideas...
![Eureka [idea]](./images/smilies/icon_idea.gif)
1. Crush cars don't roll around like in Stuntman
2. Please, please, PLEASE don't put a limit on how much stuff we can put in the arena in the track editor!
3. In big stadiums, the engine echoes when you gun it...
4. Make a kind of stadium-ey atmosphere, like a huge stadium full of people (like the one at the start of Harry Potter and the Goblet of Fire movie)... camera flashes going off... engine echoes... spotlights... lasers...
crowd cheering... thumpin' tunes... maybe I'm getting a bit carried away here!
5. You can load MP3s that you downloaded into the game's soundtrack, and maybe assign a specific music track to a specific track (the one that you race on!). That would be cool!
No matter how much you put into it, good luck Mat! [tu]
1. Crush cars don't roll around like in Stuntman
2. Please, please, PLEASE don't put a limit on how much stuff we can put in the arena in the track editor!
3. In big stadiums, the engine echoes when you gun it...
4. Make a kind of stadium-ey atmosphere, like a huge stadium full of people (like the one at the start of Harry Potter and the Goblet of Fire movie)... camera flashes going off... engine echoes... spotlights... lasers...
crowd cheering... thumpin' tunes... maybe I'm getting a bit carried away here!
5. You can load MP3s that you downloaded into the game's soundtrack, and maybe assign a specific music track to a specific track (the one that you race on!). That would be cool!
No matter how much you put into it, good luck Mat! [tu]
Funbelieveabubblehubbabubbabubblegum!
- SLO_SCATTER
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- Greenday19
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- DaveTheSmasher
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I agree with greeny EJD you should cut back the idea's some of them are justa tad repetitive. I think for right now we should let Mat take care of getting the first part Realism and Physics into his game before we worry about little minute extras as of right now.
Dave Collard- Administrator of www.mtm2draggers.net
I agree, everyone should jsut stop giving ideas now. but i think its jsut so ppl feel important and like they mean something even tho they dont heheDaveTheSmasher wrote:I agree with greeny EJD you should cut back the idea's some of them are justa tad repetitive. I think for right now we should let Mat take care of getting the first part Realism and Physics into his game before we worry about little minute extras as of right now.

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xVipax
Aloha brothers
Ahhh.. It has been a while since my last post here.. A long while. I see something I like a lot though. Looks very good so far Matt. I really like the way you keep at it too.
If you need any help with netcode or any coding help I would be glad to give a hand. I'm not the professional with modeling or texturing but I can help out with some coding
I agree with everyone else that EJD has been overdoing it on the ideas lol. Everyone knows what it is like to get hammered with ideas when they are working on something.
If you need any help with netcode or any coding help I would be glad to give a hand. I'm not the professional with modeling or texturing but I can help out with some coding
I agree with everyone else that EJD has been overdoing it on the ideas lol. Everyone knows what it is like to get hammered with ideas when they are working on something.
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jr seasock
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I know I'm double posting here, but seeing as this is sort of a milestone in the production of the physics engine, I'll do it anyway.
I finally got the tires and axles to attach directly to the ends of the four-link bars. The whole suspension system works properly now, except for a few visual errors here and there, but they aren't all that serious. Here's a video of the suspension in action.
http://media.putfile.com/finished_suspension
Edit: I was looking around in the Game Studio help manual and found a few new settings for each object that I didn't see before. It should now be possible to select between cuboid and polygon collision detection. Cuboid is just like mtm2's detection is now - the bounding box is used, and not always the right collisions. Polygon is what I was talking about - polygons collide with other polygons.
I found a way to make smart AI, too:
-Are we about to hit something?
-If not (or we can push it), forget it and continue with the course.
-If so (and we can't push it), what angle was the face pointing, that was hit by our collision ray?
-Is it pointing towards our left, or our right?
-Now let's see what's going on there - will we hit something on one side but not the other?
-Or will we fall off a cliff if we go one way, but the other way is safe?
-If so, go the safe way.
-If not, stop and back up.
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I finally got the tires and axles to attach directly to the ends of the four-link bars. The whole suspension system works properly now, except for a few visual errors here and there, but they aren't all that serious. Here's a video of the suspension in action.
http://media.putfile.com/finished_suspension
Edit: I was looking around in the Game Studio help manual and found a few new settings for each object that I didn't see before. It should now be possible to select between cuboid and polygon collision detection. Cuboid is just like mtm2's detection is now - the bounding box is used, and not always the right collisions. Polygon is what I was talking about - polygons collide with other polygons.
I found a way to make smart AI, too:
-Are we about to hit something?
-If not (or we can push it), forget it and continue with the course.
-If so (and we can't push it), what angle was the face pointing, that was hit by our collision ray?
-Is it pointing towards our left, or our right?
-Now let's see what's going on there - will we hit something on one side but not the other?
-Or will we fall off a cliff if we go one way, but the other way is safe?
-If so, go the safe way.
-If not, stop and back up.
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- Greenday19
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Losi 3X NT Sport
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BigBadBob