Introducing the SS Project

mtm2 and other sensible chat
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Fila
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Re: Introducing the SS Project

Post by Fila »

Actually upon some testing it seems the issue is tied in to D3D actually. If you use chase near with stock trucks and you move around you can see the rims shining through.
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Cale
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Re: Introducing the SS Project

Post by Cale »

Wonder if it has to do with what gets rendered first? The shocks are some of the last faces in the order on each of the trucks, and I know that can cause issues with transparencies. I'll doublecheck to make sure all the faces are the same face type.

Handling wise, I'm still playing with that. I'd like them to handle like MTM1 trucks but I don't know if that's possible. I had played around with giving Digger a higher center of gravity, but it causes, to use a Jeremy Clarkson term, catastrophic understeer. They do sit higher than the stock trucks. Let me know what you find the differences to be from the stocks and I can try to dial it in more.
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Cale
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Re: Introducing the SS Project

Post by Cale »

So I just did a quick look with Bigfoot and the handling differences are because the new trucks are higher than the stock trucks. I'm going to fool around with this over the next couple of weeks - my goal would be MTM 1 handling, but these trucks have very different dimension so I don't know how feasible that is.
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Fila
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Re: Introducing the SS Project

Post by Fila »

Did a bit of playing just now. Haven't tested thoroughly but first impressions is that Carolina Crusher is like a god truck. The handling is perfect. Firestone Wilderness is pretty good too. Grave Digger on the other hand is undriveable :D The understeer goes beyond what Jeremy Clarkson ever envisioned :D
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Cale
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Re: Introducing the SS Project

Post by Cale »

Digger handles poorly because it's tires are half a foot lower than the other trucks, it turns out! I was doing some experimenting with it and never changed it back. In general, the specs are close to the stock trucks, although these trucks are also a bit larger scale than the stocks so they'll naturally be more stable. I may try to dial that back down but it would mess with the proportions and shock locations. Unless it would make that much of a difference?
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SLO_COPE
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Re: Introducing the SS Project

Post by SLO_COPE »

I wouldn't sweat it too much, Cale. The bottom line is a truck that handles nice is great and all, but if you're prone to slamming into rocks/trees/houses, it don't matter. ;)
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Fila
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Re: Introducing the SS Project

Post by Fila »

I quite like the god truck :p

I do have to do more thorough testing but it wasn't that much different from Firestone Wilderness. So at least between those two there's competitive variety. Have to test the foots more carefully. The only one that did need fixing was Grave Digger but you caught that one.
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Cale
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Re: Introducing the SS Project

Post by Cale »

Whatcha gon, whatcha gon, whatcha gonna do
When Sheriff John Brown come for you

Obviously a long way to go on this yet, but it's a great start.
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SLO_COPE
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Re: Introducing the SS Project

Post by SLO_COPE »

Whoa!
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Fila
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Re: Introducing the SS Project

Post by Fila »

Was thinking Cale, when the SS's are done and they get incorporated in the community patch 2 (whenever that will be), I'm thinking of adding a truck called 1CustomTruck (maybe just a blank white truck) that will take over BearFoot and hence people can start using Bearfoot online.
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Slayer
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Re: Introducing the SS Project

Post by Slayer »

Fila wrote:Was thinking Cale, when the SS's are done and they get incorporated in the community patch 2 (whenever that will be), I'm thinking of adding a truck called 1CustomTruck (maybe just a blank white truck) that will take over BearFoot and hence people can start using Bearfoot online.
It was my favorite truck.
I remember my first day on the zone, everyone yelling at me for using bearfoot and I had no idea why.
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NiteMares2k16
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Re: Introducing the SS Project

Post by NiteMares2k16 »

Fila wrote:Was thinking Cale, when the SS's are done and they get incorporated in the community patch 2 (whenever that will be), I'm thinking of adding a truck called 1CustomTruck (maybe just a blank white truck) that will take over BearFoot and hence people can start using Bearfoot online.
Agreed, and thank you. I also am a fan of Bear Foot, I like the Dodge trucks...Mopar! Hemi! This is why I use NiteMare / Rampage, lol.
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Cale
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Re: Introducing the SS Project

Post by Cale »

This will look badass when I do the right chassis on it.
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Cale
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Re: Introducing the SS Project

Post by Cale »

Case in point 8)
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Cale
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Re: Introducing the SS Project

Post by Cale »

Still need to do MP's wing mount, but decided to get a start on some easy pickins this morning.
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bconley
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Re: Introducing the SS Project

Post by bconley »

That is sexy.
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Re: Introducing the SS Project

Post by N_Gage_18 »

Those both look great! Executioner didn't have the long, snoop ed front though.
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Cale
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Re: Introducing the SS Project

Post by Cale »

I will fix that, need to prep that model for Samson as well anyhow.

Meanwhile...
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Cale
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Re: Introducing the SS Project

Post by Cale »

:-)
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Mat-Allum
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Re: Introducing the SS Project

Post by Mat-Allum »

Gorgeous! Definitely one of my favorites in the original lineup.
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