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Toy's In The Attic
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Malibu350
easy company


Joined: 29 Feb 2000
Posts: forty-nine

PostPosted: Sat Mar 27, 2004 2:50 pm    Post subject: Toy's In The Attic Reply with quote




http://cownap.com/~tracks/dl.cgi?dl=4005

[edit] ... fixed pic link
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Cale
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Joined: 27 Oct 2003
Posts: 310

PostPosted: Sat Mar 27, 2004 3:17 pm    Post subject: Reply with quote

Where can I get that? That looks awesome!!!
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Malibu350
easy company


Joined: 29 Feb 2000
Posts: forty-nine

PostPosted: Sat Mar 27, 2004 4:45 pm    Post subject: Reply with quote

I should have it wrapped up perty soon...

.. maybe Wink
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Phineus
Glow Ball


Joined: 02 Feb 1999
Posts: 766

PostPosted: Sat Mar 27, 2004 4:48 pm    Post subject: Reply with quote

That is either some pretty amazing model placement or you been holdin' out on us.
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Fila
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Joined: 02 Jul 2001
Posts: 718
Location: Lost in Translation

PostPosted: Sat Mar 27, 2004 7:02 pm    Post subject: Reply with quote

Phineus wrote:
That is either some pretty amazing model placement or you been holdin' out on us.


What he said!
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Cale
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Joined: 27 Oct 2003
Posts: 310

PostPosted: Sat Mar 27, 2004 9:39 pm    Post subject: Reply with quote

Whatever technique he used, its got the potential to revolutionize MTM to some extent...imagine raised highways curving through cities...

This could be something very good... Big Grin
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Malibu350
easy company


Joined: 29 Feb 2000
Posts: forty-nine

PostPosted: Sun Mar 28, 2004 1:54 am    Post subject: Reply with quote

Sorry for the delays but I ran into some unexpected problems with the fruity blimp, then the AI decided to go high anxiety on me :o(

I'll have it ready to go later on today fersure.
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trackvillian
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PostPosted: Sun Mar 28, 2004 2:07 am    Post subject: Reply with quote

This is buzz, buzz is good.

Man that pic looks great!
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SLO_Jumper
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Joined: 06 Nov 2000
Posts: 420
Location: Canada

PostPosted: Sun Mar 28, 2004 6:34 am    Post subject: Reply with quote

Cant wait to see it. Big Grin
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Fila
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Joined: 02 Jul 2001
Posts: 718
Location: Lost in Translation

PostPosted: Sun Mar 28, 2004 8:47 am    Post subject: Reply with quote

SLO_Jumper wrote:
Cant wait to see it. Big Grin


Nah, that's fake. He's just toying with us Big Grin




Perhaps now he'll release it faster
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SLO_Scrooch
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Joined: 09 Aug 2003
Posts: 59
Location: Venlo/ Eindhoven

PostPosted: Sun Mar 28, 2004 9:04 am    Post subject: Reply with quote

Jesus Christ Glee , did you use the Trackmania trackbuilder for that screenshot? Lmao, looks awesome.
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SLO_COPE
Trackologist


Joined: 03 Jan 2001
Posts: 1274
Location: Nebraska

PostPosted: Sun Mar 28, 2004 10:10 am    Post subject: Reply with quote

I don't know what all the hype is about myself. It looks like your typical, average track by a so-so track maker - big whoop.

Edit: For the passers-by who don't know me, don't take the garbage you see above this sentence seriously lol.
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Rep Fan
You Gonna Eat That?


Joined: 27 Mar 2001
Posts: 1019
Location: Nebraska

PostPosted: Sun Mar 28, 2004 10:15 am    Post subject: Reply with quote

That looks like the floor in my kitchen, minus all that squiggly black stuff on it.

Get it out man
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ch_2005
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Joined: 19 Apr 2001
Posts: 744
Location: USA and Proud of it.

PostPosted: Sun Mar 28, 2004 3:23 pm    Post subject: Reply with quote

on some vid cards a black texture would be transarent - you could make transparent ground and then put a huge model for the floor under the ground. And some stilts. Err. Thats prolly not how he made it. How did you? And how did you get that spiffy black map in the lower right of the picture?
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CH_2005
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Fila
Member


Joined: 02 Jul 2001
Posts: 718
Location: Lost in Translation

PostPosted: Sun Mar 28, 2004 3:56 pm    Post subject: Reply with quote

ch_2005 wrote:
on some vid cards a black texture would be transarent - you could make transparent ground and then put a huge model for the floor under the ground.


And how you drive it then? hehehe


The mystery continues...
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Malibu350
easy company


Joined: 29 Feb 2000
Posts: forty-nine

PostPosted: Sun Mar 28, 2004 6:51 pm    Post subject: Reply with quote

Once you drive it you'll see how it was done... nothing unusual, just time consuming :o)

as for the map overlay I just take a screen shot of the map in game, pitch black, then I just cut and paste it onto the other image...


enjoy
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Fila
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Joined: 02 Jul 2001
Posts: 718
Location: Lost in Translation

PostPosted: Sun Mar 28, 2004 7:37 pm    Post subject: Reply with quote

You Sir, are Nuts!

Superb track though... but you are still nuts Smile
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Phineus
Glow Ball


Joined: 02 Feb 1999
Posts: 766

PostPosted: Sun Mar 28, 2004 8:26 pm    Post subject: Reply with quote

Drives amazingly well for being atop all models. And many many nice details tossed in for bonus. Nice work. Nice? That's an understatement. Why, a man piecing together a track in this manner, and following the Cincinnati overhand triple-lock formula of model alignment and course creation, will perspire and sob and cry and shudder and whimper and pull handfuls of hair off'n his head, bite his lip and sometimes fall over in a dead faint!... as you probably well know. Just incredible.
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Cale
Member


Joined: 27 Oct 2003
Posts: 310

PostPosted: Sun Mar 28, 2004 9:18 pm    Post subject: Reply with quote

This, sir, qualifies as a work of art. Drives like it was on the ground and not on bins. Mal, I dunno how you have the patience to pull something like this off, but I wish I had it.
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Malibu350
easy company


Joined: 29 Feb 2000
Posts: forty-nine

PostPosted: Sun Mar 28, 2004 11:54 pm    Post subject: Reply with quote

> patience

yes indeed. going into this project I knew what fun was in store for me placing all that stuff :) with enough mental preparedness anyone can do it. in a 'normal' track i spend just about as much time editing the terrain as i did here positioning the models so it was a trade off I could live with heheh...

A conversion takes me about two to three weeks to complete the terrain then another week placing models and fine tuning the road, working it a couple hours a day. this one was four weeks in the making before the ends met lolol, then another two weeks fine tuning it, three or four occasions requiring entire group sections being moved just a half foot for better alignment.

As for any track I do, the time it takes is irrelevant to me so long as a few dig the final result. a bonus would be that this one spurs or expands on ideas in other track makers, sort of what I tried to do with radio flyer but with trucksters in mind.


ps... nice trackview shots Phin :o)


[edit] just for the record I tried to create a vertical spirol/corkscrew but couldn't come up with a workable model geometry, it was too rough. hopefully someone else can cuz that'd be cool to see

>> posted by Scrooch... Trackmania trackbuilder...

it's my understanding that you cannot build double decker roads in that game :o)
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