Texas Hold"em by RIP_RATT
Texas Hold"em by RIP_RATT
hello....new track at http://mtm2.com/~tracks/details.cgi?t=4408
- NIRco_uLtRaMaX_
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- Posts: 52
- Joined: Fri Aug 19, 2005 4:15 am
Hey RATT, nice track you have here. I just ran it for the first time tonite, and I must say I really like it. It has a "Pinsane" kinna feel, and it also reminds me of some of the old MTM1 tracks, were the terrain is very demanding. There are also several areas were you need to be carefull on how much you can shave a corner near trees, as they are set to collide, and sometimes you don't hit the tree stump, but still get stopped because the top of the tree model is wider than the bottom. Alot of throttle control is needed on this puppy, and there are times were I found that it works to let completely off the throttle, and just let the truck coast to the corner, and throw in a couple of quick brake-taps, to get around the more demanding corners, to keep the truck on the right line, wich is very distinct on this. And getting out of it, can be very tricky to get back into the fast groove.
There are a few flaws in this track, but I'm not one to pick apart a track too heavlily, especially since the track has already been uploaded. Nothing major, just some texture seams from what I've found. But all in all, thanks for the track RATT. You got the makings of a great track builder. And I hope this is not the last we see of your track making skills.
There are a few flaws in this track, but I'm not one to pick apart a track too heavlily, especially since the track has already been uploaded. Nothing major, just some texture seams from what I've found. But all in all, thanks for the track RATT. You got the makings of a great track builder. And I hope this is not the last we see of your track making skills.
het...thanx max....i do like demanding tracks....kinda nice to know if ya fall behind you still have a chance to catch up...and yes i do have another couple of tracks in the works....and i did notice the texture flaws and i did try to fix but i was having so much fun racing it i wanted to share....hehe,the next track will be longer and hopefully just as demanding....on the plus side it drives maniac crazy...i have made some textures but not alot of time to spend on it,and max...turn your music on when you race texas holdem...you will get a suprize...crank it
- NIRco_uLtRaMaX_
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- Posts: 52
- Joined: Fri Aug 19, 2005 4:15 am
Well, I set the game to play the music during the game, but all I got was a few seconds of music, then it would cut out, and then come back, over and over
Maybe it's something I'm doing wrong, but from what I can hear of it, it sounds cool.
The more I run this track, the more I like it
I do think that slipping into the 2's is possible.... Sorry to have to keep updating for the page Phin, but I can't help it, this track rocks! *cough-Flag this-cough*
Maybe it's something I'm doing wrong, but from what I can hear of it, it sounds cool.
The more I run this track, the more I like it
I do think that slipping into the 2's is possible.... Sorry to have to keep updating for the page Phin, but I can't help it, this track rocks! *cough-Flag this-cough*
- NIRco_uLtRaMaX_
- Member
- Posts: 52
- Joined: Fri Aug 19, 2005 4:15 am
As to jumping the hill going to cp 11, I don't think it is possible. Because you have to snake around the mountian on the left side comming from the bridge, and almost clip it, to keep the maximum amount of speed possible to carry you as far up the hill, before cp 11 as possible. My front wheels come farily close, but I think if you were to clear it with your front tires, it would nose-dive the truck, and you would flip.
- NIRco_uLtRaMaX_
- Member
- Posts: 52
- Joined: Fri Aug 19, 2005 4:15 am
- NIRco_uLtRaMaX_
- Member
- Posts: 52
- Joined: Fri Aug 19, 2005 4:15 am
- NIRco_uLtRaMaX_
- Member
- Posts: 52
- Joined: Fri Aug 19, 2005 4:15 am
- TurnToAshes
- Member
- Posts: 133
- Joined: Mon May 19, 2003 12:54 pm
- Location: Belgium
I managed a 2.34 after 5 laps. 30 secs slower... is there any short??
I found 2 small short,
one just after cp 5 (jump over the wall on the left) and another one after cp 9 (climb the wall on the right)
i just record this replayto show you wile waiting for MaX ( he's the true master of this one)
Have fun
- NIRco_uLtRaMaX_
- Member
- Posts: 52
- Joined: Fri Aug 19, 2005 4:15 am
http://i18.photobucket.com/albums/b123/ ... _02_08.jpg
I have a 3 lap replay,that includes the 2:02:08, but I don't know were to upload the zip to host it .
Lil' help maybe?
Texas Hold'em
900 ms
This is a three lap replay. With lap two of 2:02:08. There are two cuts on this track, that are very tricky. The first one is at checkpoint 5, were you have to loop the truck around while clipping the checkpoint, and doubling back and "thread the needle" so to speek, between the down-side of the terrain, and the tree as shown. Wich requires you to throw the truck at an odd angle, to snake past everything cleanly. The second is at cp 10, on this one it helps to heli-stop just before the cp, and prosede on while looping the truck around clipping the checkpoint, and jumping between the terrain hole, to the ground, were you heli-to-bridge. The rest is all about following the line shown and using plenty of throttle control in many area's, and even tapping the brake at times during some corners, to slide the truck, to get better approaches to your turns. There are times were keeping your momentum is key, while in others spots, it's about finesse with throttle control, steering, and shifting.
I have a 3 lap replay,that includes the 2:02:08, but I don't know were to upload the zip to host it .
Texas Hold'em
900 ms
This is a three lap replay. With lap two of 2:02:08. There are two cuts on this track, that are very tricky. The first one is at checkpoint 5, were you have to loop the truck around while clipping the checkpoint, and doubling back and "thread the needle" so to speek, between the down-side of the terrain, and the tree as shown. Wich requires you to throw the truck at an odd angle, to snake past everything cleanly. The second is at cp 10, on this one it helps to heli-stop just before the cp, and prosede on while looping the truck around clipping the checkpoint, and jumping between the terrain hole, to the ground, were you heli-to-bridge. The rest is all about following the line shown and using plenty of throttle control in many area's, and even tapping the brake at times during some corners, to slide the truck, to get better approaches to your turns. There are times were keeping your momentum is key, while in others spots, it's about finesse with throttle control, steering, and shifting.
- NIRco_uLtRaMaX_
- Member
- Posts: 52
- Joined: Fri Aug 19, 2005 4:15 am