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FoXx Member

Joined: 05 Dec 2007 Posts: 72 Location: Ridgway, IL
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Posted: Sun Dec 23, 2007 4:42 am Post subject: CAP'N D TRIPLE THREAT? weird prob?!? |
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i've done three editions of Cap'n D. SE - and i'm experiencing some weird texture swappage between the three - mainly - the frame stays the same color (except for on the chrome one, the frame is chrome until u hit blimp cam or chase far - then it goes to the yellow frame - even the all orange truck shows a yellow frame) - i wanna see if anyone else has this problem - and would like to know how to fix it!!!!! PLEASE! thanks for taking the time to test my stuff...
images.myspacecdn.com/images/capndestruktosebetabyfoxx.jpg
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Phineus Glow Ball

Joined: 02 Feb 1999 Posts: 993
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Posted: Sun Dec 23, 2007 5:30 am Post subject: |
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That's a problem with the low, medium and high detail body. When viewed from a long distance, the game switches the body being used and if that model uses different textures then that's what you'll see. 99% of the time we see the medium detail body in the game. You have to almost be bumping another truck before you see the high detail, and you have to be far far away (like the blimp) before you see the low detail body.
While you're at it, make sure your textures have unique names in case there is a conflict with another truck mounted higher in the pod.ini list. |
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FoXx Member

Joined: 05 Dec 2007 Posts: 72 Location: Ridgway, IL
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Posted: Sun Dec 23, 2007 1:26 pm Post subject: |
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| i have NO trucks podded except those three now, and it still does it (i tried making all those textures unique so there wouldnt be ne conflicts) - so i guess its the bodys like u said - how do i fix that phin? you're help is greatly appreciated |
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Phineus Glow Ball

Joined: 02 Feb 1999 Posts: 993
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Posted: Sun Dec 23, 2007 5:20 pm Post subject: |
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| I downloaded yesterday and meant to check it out but got side tracked. I'll have a look tonight. |
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Phineus Glow Ball

Joined: 02 Feb 1999 Posts: 993
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Posted: Sun Dec 23, 2007 6:03 pm Post subject: |
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Here's the naming scheme for trucks.
TRUCK.BIN <-- medium detail
TRUCK1.BIN <-- high detail
TRUCK2.BIN <-- low detail
So......
CAPNDSE.BIN
CAPNDSE2.BIN <-- this is the low detail model for the first one
The fix might be something like this
CAPNDSEY.BIN
CAPNDSER.BIN |
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FoXx Member

Joined: 05 Dec 2007 Posts: 72 Location: Ridgway, IL
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Posted: Sun Dec 23, 2007 10:00 pm Post subject: |
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oh yeah - duh! forgot all about that... thanks phin works perfect now |
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