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Clover

 
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Cale
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Joined: 27 Oct 2003
Posts: 338

PostPosted: Thu Nov 20, 2008 10:28 pm    Post subject: Clover Reply with quote

http://mtm2.com/~tracks/details.cgi?t=5094

It's an alpha to test out a track idea, that being making the trucks run different paths lap-to-lap. It doesn't quite work the way I intended, but it's still plenty fun, even at this stage. I'm going to clarify the course with models later. Check the JPEG inside the zip for how I expect it to be driven, the main thing is that at the crossover where trucks are going in opposite directions, you want to "change lanes" and head diagonally to the opposite exit. You'll get it after a bit.

Other notes: CPs aren't wide enough yet, CPU trucks don't turn tight enough, track isn't defined well enough, but that's all gonna be fixed.

Other thoughts/suggestions?

http://mtm2.com/~tracks/tracks.cgi?s=Clover
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Roadknight
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Joined: 17 Dec 2007
Posts: 689

PostPosted: Fri Nov 21, 2008 8:32 am    Post subject: Reply with quote

Excellent track, seems to lag a lot though with high vert trucks mind.
I suggest being careful about which trucks you race with.
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Slayer
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Joined: 16 Oct 2005
Posts: 1729
Location: Selkirk Manitoba, Canada

PostPosted: Fri Nov 21, 2008 12:59 pm    Post subject: Reply with quote

MOAR PICTURES!

lol
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Roadknight
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Joined: 17 Dec 2007
Posts: 689

PostPosted: Fri Nov 21, 2008 3:12 pm    Post subject: Reply with quote

Here are some pictures (the first one was taken before i discovered the lag which I think was caused by the truck.)















BTW Jeroutlaw very nice Bigfoot #6 replica, I thought #17 was the only ever European Bigfoot.
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