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Cale Member

Joined: 27 Oct 2003 Posts: 338
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Posted: Tue Aug 04, 2009 9:29 pm Post subject: Department of Minor Victories Department! |
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I took a better quality and higher-res version of this photo -
...and turned it into this:
It doesn't seem like a big deal on the surface, but this is simply the best side rendering of the Raptor available, and to use it for my purposes I had to remove the decals. Figuring out how to do this properly has been a huge hurdle, and now I can finally get on with the business of mapping. At some point.  |
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Phineus Glow Ball

Joined: 02 Feb 1999 Posts: 995
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Posted: Tue Aug 04, 2009 9:37 pm Post subject: |
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Wow nicely done.
One question: with no door handle, how does one get in the truck?  |
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ShadowPrincess Gone Walkabout

Joined: 25 Jan 2005 Posts: 639
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OLD_YoMega Member

Joined: 06 Jul 2007 Posts: 234
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Posted: Wed Aug 05, 2009 8:10 am Post subject: |
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Think of it as a fiberglass version for monster trucks, They don't need door handles or fuel doors, hehe. _________________ Good one, Genius. |
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Nascarfan15 mtm2 rocks!

Joined: 28 Nov 2005 Posts: 581 Location: Abington, Massachusetts
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Posted: Wed Aug 05, 2009 1:59 pm Post subject: |
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Awesome!  |
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Cale Member

Joined: 27 Oct 2003 Posts: 338
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Posted: Fri Aug 28, 2009 7:35 pm Post subject: |
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On it's way. |
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MONSTER_MORA Member

Joined: 16 Jul 2008 Posts: 76 Location: Bogota,Colombia
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Posted: Fri Aug 28, 2009 10:12 pm Post subject: |
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wow very nice cale itīs a great job  |
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TlathamXmahtalT Member

Joined: 08 Jun 2008 Posts: 754 Location: In BinEdit, using YOUR models.
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Posted: Sat Aug 29, 2009 9:56 am Post subject: |
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| MONSTER_MORA wrote: |
wow very nice cale itīs a great job  |
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Blown_Steel Member

Joined: 22 Jul 2009 Posts: 60 Location: Oregon
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Posted: Sat Aug 29, 2009 12:29 pm Post subject: |
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OMG that looks awesome! great job _________________ Mac TV |
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Cale Member

Joined: 27 Oct 2003 Posts: 338
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Posted: Sat Nov 07, 2009 10:30 pm Post subject: |
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Somehow, in making truck bodies, I always get to the mapping stage and remind myself why exactly I hate making truck bodies. Arugh.
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TlathamXmahtalT Member

Joined: 08 Jun 2008 Posts: 754 Location: In BinEdit, using YOUR models.
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Posted: Sun Nov 08, 2009 11:16 am Post subject: |
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| Only problems I see right now is the lights' misalignment, and the front fender's misalignment with the bumper. |
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Cale Member

Joined: 27 Oct 2003 Posts: 338
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Posted: Wed Nov 11, 2009 6:57 pm Post subject: |
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Alright, change of tactics...however, not I gotta do lineup work on the scupting in the fender
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Cale Member

Joined: 27 Oct 2003 Posts: 338
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Posted: Wed Jan 20, 2010 8:58 pm Post subject: |
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If MTM2 truck making was my job, I'd be fired by now. But it's one of those things I have to step away from for a bit to get my head around any frustrations I may be having with the project, then come back energized(ish) to work some more. I've made real progress in the last week, though.
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Blown_Steel Member

Joined: 22 Jul 2009 Posts: 60 Location: Oregon
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Posted: Fri Jan 22, 2010 1:39 pm Post subject: |
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That looks absolutely beautiful, outstanding job! _________________ Mac TV |
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lygernight Member

Joined: 19 Dec 2009 Posts: 29 Location: Earth - Circa 1981
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Posted: Fri Jan 22, 2010 7:39 pm Post subject: |
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there's only one problem though...you spelled GMC wrong  _________________

Last edited by lygernight on Fri Jan 29, 2010 4:44 pm; edited 1 time in total |
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OLD_YoMega Member

Joined: 06 Jul 2007 Posts: 234
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Posted: Fri Jan 22, 2010 8:40 pm Post subject: |
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| lygernight wrote: |
there's only one problem though...you spelled GMC wrong  |
Maybe, but he spelled FORD right.  _________________ Good one, Genius. |
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Rep Fan You Gonna Eat That?

Joined: 27 Mar 2001 Posts: 1093 Location: Nebraska
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Posted: Sat Jan 23, 2010 5:46 am Post subject: |
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Yeah, its G.M.C, you need a tutor?
I'd hook bumpers with a Raptor, in my GMC....  _________________ Rep Fan's Garage |
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Cale Member

Joined: 27 Oct 2003 Posts: 338
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Posted: Sun Jan 24, 2010 9:37 pm Post subject: |
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I'd like to take a minute here to explain how the way I map trucks ended up saving me gobs of time on this. I've learned to use a modification of
D2S's methodology along with actual truck photos to create the shading/highlighting I need and make sure everything lines up properly. Because the truck itself is generally modelled from the photos, it makes everything go together rather well once I buckle down and actually decide to do it.
For this truck, I mapped everything initially to black, used BinEdit's in-game mapper at zoom level 1 to get a base to work with, copy the image into PSP, and work with the wireframe as my boundaries. It really pays dividends in situations like this, where I had to map the taillight around a corner using 2 separate images. Working backwards from the wireframe, the first time I mapped the tailgate with the texture, it lined up almost dead perfect with the bedside. I had to chop a couple of pixel rows off the taillight, and adjust some shading, but overall it was a quick job. This was a relief as I was expecting to spend a couple of hours getting this to look the way I want, instead it took ~45 minutes.
At this point, the back of the cab, the windshield, and a decision on whether or not I keep the bed rails are all that's left. I'll be glad when this is all done...making body models is a PITA and takes forever, but it'll be another canvas for me once it's complete. Plus I love seeing my stuff used on other people's trucks, strange as it may seem, and based on the buzz I'm getting, this one's gonna be popular. |
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Rep Fan You Gonna Eat That?

Joined: 27 Mar 2001 Posts: 1093 Location: Nebraska
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Posted: Mon Jan 25, 2010 2:38 am Post subject: |
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When you get rich & famous, I'll take a Raptor, one of the many free ones they'll hand out, I'll park one in my garage.... _________________ Rep Fan's Garage |
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Cale Member

Joined: 27 Oct 2003 Posts: 338
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Posted: Tue Jan 26, 2010 8:33 pm Post subject: |
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(Actually not quite finished, still gotta figure out how I want to do the bedrails, but close enough for some decoration now.) |
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