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 Post subject: Re: New project...Mickey Thompson Stadium Off-Road trucks
PostPosted: Sat Mar 16, 2019 7:28 pm 
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Refining things. Undercarriage next, then new axles.

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mtegtoypre-4.jpg

Attachment:
mtegtoypre-5.jpg


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 Post subject: Re: New project...Mickey Thompson Stadium Off-Road trucks
PostPosted: Sat Apr 13, 2019 1:59 pm 
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http://mtm2.com/MTM2/Trucks/trucks.php?search=MTEG

It's far from finished (kinda at a block right now as to how to address the undercarriage) but I decided it's far enough along to warrant a pod and a test. One thing learned is that, using it on Yeastman's old SX tracks, my initial thought of doing ramps like a drag track might be wrong - I think I might be able to get away with just using the terrain. Anyhow, let me know what you think.


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 Post subject: Re: New project...Mickey Thompson Stadium Off-Road trucks
PostPosted: Sat Apr 20, 2019 6:09 pm 
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Hydro barriers...
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 Post subject: Re: New project...Mickey Thompson Stadium Off-Road trucks
PostPosted: Sat Apr 20, 2019 8:15 pm 
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Now that looks great but (and I may be wrong) it also looks pretty high vert. Also, I tried out the truck and the only complaint I really have is how unresponsive the handling is

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 Post subject: Re: New project...Mickey Thompson Stadium Off-Road trucks
PostPosted: Sun Dec 08, 2019 7:55 pm 
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Been a while, but finally had some time, some inspiration, and a better vision of what I'm trying to do.
Attachment:
mtegtoypre-6.jpg

Attachment:
mtegtoypre-7.jpg

Plan is to get the other trucks onto this chassis and then I'll do the number plates, etc., and then...on to track making, I guess.


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 Post subject: Re: New project...Mickey Thompson Stadium Off-Road trucks
PostPosted: Mon Dec 09, 2019 2:01 am 
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Joined: Fri Oct 30, 2009 11:23 am
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For low pixel count modeling, that's very impressive. Kudos.

If you map some shaded texture on the rear cage textures you can give it a 3D look:

Attachment:
mtegtoypre-7photoshopped.jpg




What I would do was map one very short piece of "tubing", duplicate and "stretch" to needed length and then re-use it over and over to build up a structure, rather than try to map it all as one piece. I took the technique with me when I went from MTM2 to Evo2 and used it to make chrome headers and pipes. I was VERY happy with the results.

Attachment:
mtegtoypre-7photoshopped3.jpg






These tiny pieces of texture are all that was used to map the entire exhaust system:

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mtegtoypre-7photoshopped2.jpg


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 Post subject: Re: New project...Mickey Thompson Stadium Off-Road trucks
PostPosted: Mon Dec 09, 2019 7:58 pm 
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Thanks DOGGe!I am going to map those better, it was a "kid is in bed, have 10 minutes to make these look good for a photo" map job haha.


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 Post subject: Re: New project...Mickey Thompson Stadium Off-Road trucks
PostPosted: Sun Dec 15, 2019 6:46 pm 
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Things are progressing...

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 Post subject: Re: New project...Mickey Thompson Stadium Off-Road trucks
PostPosted: Sat Dec 28, 2019 8:45 pm 
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https://twitter.com/CalePutnam/status/1211099564255666178

Video! On the punchlist for truck release are sets of Goodyears and Bridgestones and the 2nd team trucks for each make, but those will mostly be new number plates.

The plan after this is to get into making actual tracks for these trucks, using the classic drag cheat of making ramp models rather than using the terrain, since you simply can't replicate the tracks properly otherwise. Y'all got any of them stadium models I can use?


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 Post subject: Re: New project...Mickey Thompson Stadium Off-Road trucks
PostPosted: Fri Jan 24, 2020 12:35 am 
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That looks good. Man I wish I would have time to work on the game. Maybe I can finally win the lottery then I could focus on the game all day :)


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