A personal MTM 1 truck project

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Cale
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A personal MTM 1 truck project

Post by Cale »

Only I would ever be interested in this sort of upgrade, but I'm trying to make MTM1 trucks look more correct without losing that "made in Deluxe Paint" aesthetic that they have. The Grave Digger graphics I took from the old Monster Wars toy that has a 3 color representation of the graveyard scene that somehow looks perfect with this.

I haven't podded these up yet to see how they look in game, and don't know if I'll release them proper, but over Christmas I'll see how I like them. The only other trucks I have a dying need to correct are really a small edit to Monster Patrol, fixing Snake Bite's KC lights, and maybe Boogey Van and Samson. If I like how it goes then perhaps I look at adding Equalizer, Predator, etc...

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SparkTB11
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Re: A personal MTM 1 truck project

Post by SparkTB11 »

Love em!

I just wish MTM1 would work probably on my PC, it's not quite like MTM2 on newer PCs albeit to some degree.
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Cale
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Re: A personal MTM 1 truck project

Post by Cale »

Tried to make it look as much like TRI made it as I could...now I have an idea of what I'm doing for the other 5 or 6 trucks I'd like to do.
mtm1_Exec.jpg
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Re: A personal MTM 1 truck project

Post by Kmaster »

new paintjobs look great. please do Power Wheels. Also, the LUND racerback looks amazing on these.
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Cale
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Re: A personal MTM 1 truck project

Post by Cale »

A truck that really should have been in the game. A bunch to tweak on this but I'm happy with how it's coming out. I feel like I'm sticking the landing on the art style for the most part, at least it won't look so out of place in game.
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Re: A personal MTM 1 truck project

Post by SparkTB11 »

I'm curious Cale, do you use PCem to play MTM1? If so, I'm intrigued to know your configuration settings for the virtual machine. Maybe even a personal download package with PCem and MTM1 would be nice too.
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Cale
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Re: A personal MTM 1 truck project

Post by Cale »

Honestly, I just play it on regular Windows 11 with dgVoodoo. It's actually less pretty with the hardware acceleration but it runs at full 1440x1080.
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Re: A personal MTM 1 truck project

Post by SparkTB11 »

I see.

I run MTM1 on Windows 11 with the 640 X 480 resolution enabled through compatibility mode, no hardware acceleration. It works decently well, but the AI is absolute rubbish, particularly on the Drag tracks, either they are slow to stage, not stage at all, or even worse on the J tracks, they can't complete a sharp turn and go out of bounds, or exceed the time limit.

Mind you, it has led to new Army Armstrong voice line discoveries, especially my favourite... "I heard of stopping to smell old roses, but this is ridiculous!".
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Re: A personal MTM 1 truck project

Post by SparkTB11 »

Been playing around with this custom truck made by the NKA crew included in one of the track pack PODs, it's pretty high in detail compared to the stock TRI trucks, and immediatley I'm thinking to myself... "Hmm... What would this look like with the HD truck bodies and tires?" Might be an interesting experiment, albeit with the game's limitations of no 4 link suspension and driveshaft parts.

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I know you've done something like that before, but without the HD tires.
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Cale
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Re: A personal MTM 1 truck project

Post by Cale »

Some tweaks left, but a truck that should have been in both games from the outset
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Re: A personal MTM 1 truck project

Post by Nascarfan15 »

these are awesome!
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Re: A personal MTM 1 truck project

Post by SparkTB11 »

My mouth drools with anticipation whenever Cale is putting out new content for the MTM games, when hardly anybody else does nowadays.
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Re: A personal MTM 1 truck project

Post by Nascarfan15 »

SparkTB11 wrote:My mouth drools with anticipation whenever Cale is putting out new content for the MTM games, when hardly anybody else does nowadays.
amen!
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Cale
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Re: A personal MTM 1 truck project

Post by Cale »

I'll start with this, I've made more progress since this point but you can see where I'm heading. I can use the Nitemare sound files from MTM2 even though this is a completely different Nitemare truck.

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With this one I may call it a day on the truck side of things and move on to collating everything into a single new pod, which is a bit of a tedious task. The goal was never to do something as complete as the MTM2 HD trucks, it was more to correct some things that bugged me about the stock trucks and add in a few trucks I thought were missing. Realistically, MTM covered all of the most relevant trucks of 1996 and only the few omissions I added here were who I felt were necessary. Taurus would be the only truck I'd add from this point, but there's no good way of getting a clean Army sound clip so I'll probably just pass on it.

I've started thinking about MTM1's upcoming 30th Anniversary in August, and it's made me think about what an "Ultimate" edition of MTM1 could be, since adding these trucks is a step in that direction. In no particular order:
  1. - Additional drag races. I think it would be reasonably trivial to retexture the existing stadiums to make an additional 3 or 4 (and similarly clone the Indy Fairgrounds for the rest of the Penda schedule), and move obstacles around to make new experiences without really messing with the drag setups.
  • - In the same vein, replacing the crush cars in the drags with top crush models. Again, should be fairly trivial. Started working a bit on that already.
  • - More of a stretch goal, but I'd love to convert all the stock track textures to use the 2-pixel overlap so they look better in 3DFX mode. If I could batch process them somehow it would be time consuming and tedious but doable. That also depends, though, on if I decide that dgVoodoo is still the best way to play the game.
  • - And a super stretch goal, but allowing high texture quality with hardware acceleration would be huge for the look of the game. That, and figuring out how to better tie the AI with the framerate. I'm not a coder by any stretch so this one is out of my hands. I really should figure out how to get the game running full screen with addons in a PCem or some such - it may be a better experience overall.
We'll see how much of this actually gets done. At least the trucks could be a nice little anniversary present to the game. I'd love to see it get the respect it deserves.
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Re: A personal MTM 1 truck project

Post by SparkTB11 »

Let there be no mistake, an "Ultimate" edition of MTM1 would be something I would sink countless hours in, and never stop at anytime soon, it's something that I've always fantasised about, same with MTM2.

Continue with your work, Cale, you have me as a big time consumer. :wink:
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Cale
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Re: A personal MTM 1 truck project

Post by Cale »

Trying a different set of treads which I might roll out to all of the stock trucks. Gotta see how it looks in game first. Thoughts?

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Re: A personal MTM 1 truck project

Post by TDPProduction »

Nice.
The monster truck garage of KimikoFan2...

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SparkTB11
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Re: A personal MTM 1 truck project

Post by SparkTB11 »

Now that is just heaps better looking than the stock treads, in fact the stock treads don't really look a whole lot like the real treads on a 66 terra tire, so this rather refreshing to see what you've done there.
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Cale
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Re: A personal MTM 1 truck project

Post by Cale »

The latest Windows update broke C-Pod somehow, so it was a bit of a struggle using BinEdit 2.2.8's pod tools to get these in game, but I did it. The stock Bigfoot, Wildfoot, Grave Digger, and Snake Bite have been replaced with the updated artwork (and, for Snake Bite, getting rid of the misshapen KC lights), and ALL stock trucks have the new tire texture. Right now the stock trucks and add-on trucks (Equalizer, Executioner, Nitemare II, and Predator) are separate PODs but I plan on combining them for one download, and when I do that I'll release them, hopefully in the next couple of days. Now that I know what I'm doing I can be more efficient with certain things. I also want to test these in a non-accelerated install, just so I can see how they look that way.

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Some video here: https://bsky.app/profile/caleputnam.bsk ... pexhj6xc2g
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Cale
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Re: A personal MTM 1 truck project

Post by Cale »

The pack is now available for Monster Truck Madness 1 at http://www.mtm2.com/MTM2/Trucks/trucks.php?search=MTM+1

It should work fine if you follow the instructions in the readme, but if you have issues reach out. I've tried it on multiple installs with no issues.
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