Search found 18 matches

by DkriderX
Mon Jun 20, 2005 6:15 pm
Forum: The Beta Room
Topic: New Track By Me
Replies: 10
Views: 22444

Very cool, i had noticed that problem with the ground boxes, i would have never thought to lay down object boxes. Im going to try and assemble something for that jump, i was just simply thinking of redoing it in general. Laying ground boxes farther out ruins the layout, ive been trying to mess with ...
by DkriderX
Sun Jun 19, 2005 1:50 am
Forum: The Beta Room
Topic: New Track By Me
Replies: 10
Views: 22444

New Track By Me

Yeah, after quite some time i decided to make a track again. I dont have a name yet. Its like a few of my other tracks, in the theme part that is. Its tropical. I have no name for it yet, but i like it alot. I took my time making this one. Havent seen anyone in a long time.. i hope you guys check ...
by DkriderX
Thu Jun 12, 2003 1:01 pm
Forum: General Discussion
Topic: expo closing date ?
Replies: 19
Views: 49707

A deadline is a deadline, its set to be followed. When your at a job and your boss tells you to finish something on a certain date, you finish it on that date. This isnt a job though is it? Personally, I could care less the only difference is when Zoon enters his track, I lose by even more [;)]
by DkriderX
Thu Jun 12, 2003 12:55 pm
Forum: General Discussion
Topic: Paint Shop Pro 5
Replies: 2
Views: 9690

Paint Shop Pro 5

Ive been lookin for this proggy, i see someone mentioned psp4, which ive used for all my life in mtm2. PSp7 and 6 are too complex,i already got my complex program, PI8. I just need a basic proggy. I wanted to try 5, but i cant find it. Anyone that has a link, or knows where i can find it, post ...
by DkriderX
Fri Apr 25, 2003 12:33 pm
Forum: The Beta Room
Topic: Timberland Grove Beta
Replies: 25
Views: 48295

Okay, here we go. I fixed what you wanted with that cabin, made some trees collidable, smoothed out, fixed the elevated jump and did some other stuff. Track is finished. Thanks to all of your help everyone, i couldnt have made it as good as it is without you.
Link: http://hammer.prohosting.com ...
by DkriderX
Fri Apr 25, 2003 7:09 am
Forum: The Beta Room
Topic: Timberland Grove Beta
Replies: 25
Views: 48295

No one said anything about my track looking like Zoons, i think it does. I try to be unique, hopefully this works. I took your idea and added the invisible ground box before the edge of the elevated landing, this track is almost done. Thanks for all your help.
by DkriderX
Fri Apr 25, 2003 6:05 am
Forum: The Beta Room
Topic: Timberland Grove Beta
Replies: 25
Views: 48295

I dont want my tracks to be exactly like zoons,and what yer asking will just add on to my track looking more and more like some of Zoon's. i cant help my textures came out to look like his. I guess putting an invisible ramp below the bridge would be ok, but that defeats the purpose that i wanted to ...
by DkriderX
Fri Apr 25, 2003 4:01 am
Forum: The Beta Room
Topic: Timberland Grove Beta
Replies: 25
Views: 48295

Thanks alot for the help, CP 3 is givin me quite a hassle.. always has since i set it down. Thanks for the help guys, appreciate it alot.
by DkriderX
Fri Apr 25, 2003 2:27 am
Forum: The Beta Room
Topic: Timberland Grove Beta
Replies: 25
Views: 48295

I dont understand, notice that cabin in Jumpers pic? The spikes sticking out? Those spikes have the lenspike2.raw mapped onto them. That lenspike2.raw is a stock texture believe it or not, i use Podzip. Maybe that could be the problem? I'm asking onan what to do since it's his cabin, if you got any ...
by DkriderX
Fri Apr 25, 2003 12:17 am
Forum: The Beta Room
Topic: Timberland Grove Beta
Replies: 25
Views: 48295

Hmm, thats an odd error Rep. Everyone that ran it didnt have that problem. I believe that is comming from Onan's cabin. Hmm, i will have to look further into that.
by DkriderX
Thu Apr 24, 2003 1:35 pm
Forum: The Beta Room
Topic: Timberland Grove Beta
Replies: 25
Views: 48295

Ive noticed that error, i remapped Oops' bridge(hopefully he doesnt mind), that was a mapping error. I am fixing that at the moment, along with a couple other errors ive noticed, thanks for the help. =)
by DkriderX
Thu Apr 24, 2003 10:20 am
Forum: The Beta Room
Topic: Timberland Grove Beta
Replies: 25
Views: 48295

Timberland Grove Beta

This is a new one i made, i like it.

Link: http://hammer.prohosting.com/~teamzr1/b1timbgrove.zip
by DkriderX
Tue Mar 11, 2003 4:56 am
Forum: Custom Textures
Topic: Median Lines=Wont Align
Replies: 13
Views: 47688

Everything is perfectly even. I have been making textures for like a year now, im no fook. I know they have to be exactly symetrical, which indeed they are. Im taking it that it is a game error or something towards that matter. This template is for the expo? I dont think it would be a good idea for ...
by DkriderX
Mon Mar 10, 2003 9:23 am
Forum: Custom Textures
Topic: Median Lines=Wont Align
Replies: 13
Views: 47688

Ok phin, im mad now. I redid the whole texture so it was 60x60 for each thing and made the whole template to come out to 540x540. It looked beautiful, everything aligned again..except for the median lines! I followed all of yer guidelines and it still doesnt work. I am hoping that maybe its just ...
by DkriderX
Mon Mar 10, 2003 8:25 am
Forum: Custom Textures
Topic: Median Lines=Wont Align
Replies: 13
Views: 47688

Ive tried slice60, it makes my textures totally misaligned. Maybe im doing it wrong, ill try again. I like my own style of making textures, Winterkill's way is cool but its not for me. I create the 90degree turn and paste it. Simple enough? Well Phin, ima give slice60 a try, thanks again bud.
by DkriderX
Mon Mar 10, 2003 6:20 am
Forum: Custom Textures
Topic: Median Lines=Wont Align
Replies: 13
Views: 47688

My bad, accidently pressed post reply. Ok, everything aligns up in PSP. Its definitely from when i paste into traxx. The yellow lines are the only part of texture that do not align. They are the middle of the 3 texture wide texture. Ok so with the 2 pixel overlap, I will leave 2 pixels on every edge ...
by DkriderX
Mon Mar 10, 2003 6:10 am
Forum: Custom Textures
Topic: Median Lines=Wont Align
Replies: 13
Views: 47688

ROFL, geocities ***** . Yep, 3 textures wide. It works perfectly, I think i get the 2 pixel overlap, i just found it vague when someone else tried explaining it to me. Thanks =)
by DkriderX
Sun Mar 09, 2003 11:23 am
Forum: Custom Textures
Topic: Median Lines=Wont Align
Replies: 13
Views: 47688

Median Lines=Wont Align

Okay heres my prob, i have some nice textures. My textures align perfect, the white lines, the grass, the street, everything. Well except for one thing, the 2 yellow median lines in the middle. I have everything aligned except for this. I dont get it? Why is everything aligned perfect except for 2 ...