Well like Malibu said it could be a good track if some things were fixed it would be a good track.......
If you want to take the time to fix it go ahead....
Search found 32 matches
- Tue Jan 02, 2001 3:22 am
- Forum: Track Talk
- Topic: Mountain Trailin
- Replies: 10
- Views: 24214
- Sun Dec 31, 2000 2:02 pm
- Forum: Track Talk
- Topic: Mountain Trailin
- Replies: 10
- Views: 24214
- Thu Dec 21, 2000 9:14 pm
- Forum: Track Talk
- Topic: Crazy Train by BAR_CrazyTrain
- Replies: 10
- Views: 19160
Emcee that is true I found that models will travel through other models when i built my track The Unknown. Which I had a moving ramp that would appear for a short time then disappear. I used 2d models to hide the areas where the ramp came from and went.
You can only use ground boxes to hold moving ...
You can only use ground boxes to hold moving ...
- Fri Jul 14, 2000 2:56 am
- Forum: Utility Talk
- Topic: need a utility
- Replies: 3
- Views: 11087
- Thu Jul 13, 2000 5:07 am
- Forum: Utility Talk
- Topic: need a utility
- Replies: 3
- Views: 11087
need a utility
I need the program for deleting duplicate faces in a bin. Can someone please tell me where I can get it?
- Tue Jul 04, 2000 6:46 pm
- Forum: BinEdit
- Topic: Start Light
- Replies: 4
- Views: 10779
- Mon Jul 03, 2000 9:30 am
- Forum: BinEdit
- Topic: Start Light
- Replies: 4
- Views: 10779
Start Light
Ok now that I can do some really noce bins I want to do a custom Start Light. But I have one question how do I do the lights so they change??
I know I can do it by defining animation in binedit, but will it work that way or will it continue to flash?
Or should I just rip that part out of another ...
I know I can do it by defining animation in binedit, but will it work that way or will it continue to flash?
Or should I just rip that part out of another ...
- Mon Jul 03, 2000 1:55 am
- Forum: Track Talk
- Topic: Hyperlift by TEAM DEATH
- Replies: 8
- Views: 21379
I looked at this track in Traxx just to see what he had done..... and I think I could tell him how to fix the problem with his HyperLifts..
I have used what he is trying to do in a couple of my tracks already, and used it very well. He has a good idea but it needs to be brought together properly....
I have used what he is trying to do in a couple of my tracks already, and used it very well. He has a good idea but it needs to be brought together properly....
- Thu Jun 29, 2000 6:30 pm
- Forum: Traxx
- Topic: an experiment
- Replies: 7
- Views: 16384
- Wed Jun 28, 2000 2:54 am
- Forum: BinEdit
- Topic: Hey guys can I put lights on models?
- Replies: 1
- Views: 7020
No you cannot put real flashing lights on the crossing. It will not work.... take a look at my track Skull Run and see what i did for my rotating lights and that might give you an idea....
But in working on that track i tried a whole bunch of stuff to see if i could minipulate the only real light ...
But in working on that track i tried a whole bunch of stuff to see if i could minipulate the only real light ...
- Thu Jun 15, 2000 10:13 am
- Forum: Custom Textures
- Topic: alignment impossibility...
- Replies: 23
- Views: 42312
Ok Obe when I was building my textures for the corner I built one time I ran into the same thing as you are now...
I used the the canvas technique to build them and they lined up fine in traxx, but when you got them in the game they would not line up. So what I did was do exactly what I said in my ...
I used the the canvas technique to build them and they lined up fine in traxx, but when you got them in the game they would not line up. So what I did was do exactly what I said in my ...
- Wed Jun 14, 2000 11:46 am
- Forum: Custom Textures
- Topic: alignment impossibility...
- Replies: 23
- Views: 42312
- Sun Jun 11, 2000 11:33 am
- Forum: Custom Textures
- Topic: SPAM CAN PLEASE
- Replies: 10
- Views: 19942
- Fri Jun 09, 2000 10:06 am
- Forum: Custom Textures
- Topic: SPAM CAN PLEASE
- Replies: 10
- Views: 19942
I will put my 2cents in on this one also....
I started making tracks awhile ago and have come a long way from where I started. I have also learned how to make and paint bins.
Making a Spam can could be a real easy task if you actually set down and did the work yourself. Also doing it yourself will ...
I started making tracks awhile ago and have come a long way from where I started. I have also learned how to make and paint bins.
Making a Spam can could be a real easy task if you actually set down and did the work yourself. Also doing it yourself will ...
- Mon Jun 05, 2000 8:33 pm
- Forum: Track Talk
- Topic: Can someone do the impossible?
- Replies: 3
- Views: 10894
- Fri Jun 02, 2000 10:36 pm
- Forum: Utility Talk
- Topic: new uitilty
- Replies: 0
- Views: 6895
new uitilty
I was surfing the one day and I found a nice little program called Terragen. I t's a utility to build edit terrain with. I have been playing with it for a few days and I think it might work very well for building track terrain. I used to build the terrain for my new track and it came out pretty good ...
- Thu May 25, 2000 10:14 am
- Forum: Track Talk
- Topic: Skull Run by FIRE_REOSPEEDtm
- Replies: 8
- Views: 22693
Skull Run by FIRE_REOSPEEDtm
This track started it's life as a clone of Graveyard. The reason it is named Skull Run is because i used a skull .bmp for the terrain. Then it just went from there. It's kind of a slick track so you will need to know how to handle your truck real good....
- Sat May 20, 2000 9:57 am
- Forum: The Beta Room
- Topic: Skull Run
- Replies: 1
- Views: 8249
Skull Run
Ok I have been working on this thing for about 2 weeks now. I have put a lot of work and thought in how to get rotating lights on the checkpoint markers. After all was said and done this is what I have come up with, 2 animated models with textures mapped on them to look like lights. So far everyone ...
- Fri May 19, 2000 7:39 am
- Forum: BinEdit
- Topic: Rotating Light Bin
- Replies: 1
- Views: 7165