
Search found 13 matches
- Thu Nov 25, 2004 3:44 am
- Forum: Traxx
- Topic: lighting issues
- Replies: 1
- Views: 7867
lighting issues
im having problem with my lighting what i want is all the ground boxes the same shade but i cant seem to get it to work same. i either have the top too light or the side to light


- Mon Oct 25, 2004 3:57 pm
- Forum: Traxx
- Topic: object placing
- Replies: 1
- Views: 8256
object placing
is there anyway to insert the x and y coordinates of an object, cause they are always greyed out. if not is there anyway i can just move the object with keys or something so it on moves a few points
- Sun Mar 07, 2004 8:25 pm
- Forum: Utility Talk
- Topic: Fixmore 3 pod
- Replies: 41
- Views: 80529
reply
@Drive2Survive: Thanks for the compare i am still learning about the way mtm2 renders things at the moment. I sort of have to agree that oops one seems to work on more tracks better though.
Maybe if we merged the Oops palette with the Rock textures, we'd have something that would look better ...
Maybe if we merged the Oops palette with the Rock textures, we'd have something that would look better ...
- Fri Feb 27, 2004 8:27 pm
- Forum: Utility Talk
- Topic: Fixmore 3 pod
- Replies: 41
- Views: 80529
reply
finally got the water textures done. not to sure if they look better or worse. have a look for yourself

The Pod File

The Pod File
- Wed Feb 11, 2004 10:08 pm
- Forum: Utility Talk
- Topic: Fixmore 3 pod
- Replies: 41
- Views: 80529
- Wed Feb 11, 2004 8:49 pm
- Forum: Utility Talk
- Topic: Fixmore 3 pod
- Replies: 41
- Views: 80529
re
>Oh, and hey, I just noticed your front page. Would you please be >kind and update the link to this url.
>http://cownap.com/~mtmg/about.shtml
Done that
>And the screenshots of your new track are looking fine too. Good >work.
thanks its my first track
ill do those water textures tonight :D
>http://cownap.com/~mtmg/about.shtml
Done that
>And the screenshots of your new track are looking fine too. Good >work.
thanks its my first track
ill do those water textures tonight :D
- Wed Feb 11, 2004 6:57 pm
- Forum: Utility Talk
- Topic: Fixmore 3 pod
- Replies: 41
- Views: 80529
- Wed Feb 11, 2004 3:54 pm
- Forum: Utility Talk
- Topic: Fixmore 3 pod
- Replies: 41
- Views: 80529
re

heres another
- Tue Feb 10, 2004 12:23 am
- Forum: Utility Talk
- Topic: Fixmore 3 pod
- Replies: 41
- Views: 80529
- Mon Feb 09, 2004 7:40 pm
- Forum: Utility Talk
- Topic: Fixmore 3 pod
- Replies: 41
- Views: 80529
help!!!
im making a track and when i try it out in mtm2 the models arent positioning right. they are slightly sunk in to the ground and when i drive close to them they popup. what am i doing wrong.
if this has already been covered somewhere please point me in the right direction [i did look around mtm2.com ...
if this has already been covered somewhere please point me in the right direction [i did look around mtm2.com ...
- Thu Jan 22, 2004 7:55 pm
- Forum: General Discussion
- Topic: poly limits
- Replies: 4
- Views: 8773
thanks
i was actually looking for triangle/poly numbers but mtm2 might do it that way. i intend to make some monster trucks soon just a bit more detail. someone said that it may depend on pc perrformance, my comp has got a geforce 5200 and a athlon 2000xp and mtm2 usually is in a loading screen for ...
i was actually looking for triangle/poly numbers but mtm2 might do it that way. i intend to make some monster trucks soon just a bit more detail. someone said that it may depend on pc perrformance, my comp has got a geforce 5200 and a athlon 2000xp and mtm2 usually is in a loading screen for ...
