Search found 13 matches

by HCT_Rock
Thu Nov 25, 2004 3:44 am
Forum: Traxx
Topic: lighting issues
Replies: 1
Views: 7867

lighting issues

im having problem with my lighting what i want is all the ground boxes the same shade but i cant seem to get it to work same. i either have the top too light or the side to light
Image
by HCT_Rock
Mon Oct 25, 2004 3:57 pm
Forum: Traxx
Topic: object placing
Replies: 1
Views: 8256

object placing

is there anyway to insert the x and y coordinates of an object, cause they are always greyed out. if not is there anyway i can just move the object with keys or something so it on moves a few points
by HCT_Rock
Sun Mar 07, 2004 8:25 pm
Forum: Utility Talk
Topic: Fixmore 3 pod
Replies: 41
Views: 80529

reply

@Drive2Survive: Thanks for the compare i am still learning about the way mtm2 renders things at the moment. I sort of have to agree that oops one seems to work on more tracks better though.


Maybe if we merged the Oops palette with the Rock textures, we'd have something that would look better ...
by HCT_Rock
Fri Feb 27, 2004 8:27 pm
Forum: Utility Talk
Topic: Fixmore 3 pod
Replies: 41
Views: 80529

reply

finally got the water textures done. not to sure if they look better or worse. have a look for yourself

Image
The Pod File
by HCT_Rock
Wed Feb 11, 2004 10:08 pm
Forum: Utility Talk
Topic: Fixmore 3 pod
Replies: 41
Views: 80529

thanks, i did not know that, ill consider that when i do them
by HCT_Rock
Wed Feb 11, 2004 8:49 pm
Forum: Utility Talk
Topic: Fixmore 3 pod
Replies: 41
Views: 80529

re

>Oh, and hey, I just noticed your front page. Would you please be >kind and update the link to this url.

>http://cownap.com/~mtmg/about.shtml

Done that

>And the screenshots of your new track are looking fine too. Good >work.

thanks its my first track

ill do those water textures tonight :D
by HCT_Rock
Wed Feb 11, 2004 6:57 pm
Forum: Utility Talk
Topic: Fixmore 3 pod
Replies: 41
Views: 80529

Two. The samples that have been shown are hosted on a nfs site. Now, please don't take this the wrong way, but it is my opinion, and the opinion of many others, that nfs is an inferior game to mtm2. Furthermore, the nfs community leaves a lot to be desired. What this translates into is that I'm ...
by HCT_Rock
Wed Feb 11, 2004 3:54 pm
Forum: Utility Talk
Topic: Fixmore 3 pod
Replies: 41
Views: 80529

re

Image

heres another
by HCT_Rock
Tue Feb 10, 2004 12:23 am
Forum: Utility Talk
Topic: Fixmore 3 pod
Replies: 41
Views: 80529

here is the water texture
Image
ill make the raw files if ya want. it seems more realistic to me

i cant seem to find which mtm1 backdrop it was but ill check again
by HCT_Rock
Mon Feb 09, 2004 7:40 pm
Forum: Utility Talk
Topic: Fixmore 3 pod
Replies: 41
Views: 80529

will u be podding the other fixalls as well???

some of the mtm1 backdrops have gaps in them where they havent been mapped right i could fix that. also ive got a better looking water texture if you want to put that in
by HCT_Rock
Thu Jan 29, 2004 2:35 pm
Forum: Traxx
Topic: help!!!
Replies: 5
Views: 13196

i acutally ended up raising the models to the appropiate height so they wouldnt bounce up [;)]
by HCT_Rock
Wed Jan 28, 2004 6:22 am
Forum: Traxx
Topic: help!!!
Replies: 5
Views: 13196

help!!!

im making a track and when i try it out in mtm2 the models arent positioning right. they are slightly sunk in to the ground and when i drive close to them they popup. what am i doing wrong.

if this has already been covered somewhere please point me in the right direction [i did look around mtm2.com ...
by HCT_Rock
Thu Jan 22, 2004 7:55 pm
Forum: General Discussion
Topic: poly limits
Replies: 4
Views: 8773

thanks

i was actually looking for triangle/poly numbers but mtm2 might do it that way. i intend to make some monster trucks soon just a bit more detail. someone said that it may depend on pc perrformance, my comp has got a geforce 5200 and a athlon 2000xp and mtm2 usually is in a loading screen for ...