Track List :: Competitive Computer Trucks
Well, I was really close to 99 pods ... and used cpod to merge several pods I knew I would keep in my list ... and that gave me a lot more room. I've been able to add beyond the 99 pod limit (technically) because the program "sees" fewer than 99 pods.
If I unmerged a few things... I'd be over 99 pods.
If I unmerged a few things... I'd be over 99 pods.
CH_2005 made a utility (called C-PODINI.exe) that counts the number of sit and trk files and let's you know when you've reached the limit. It's included in the cpod download zip.
http://ch.mtm2.com/c-pod/c-pod.php
http://ch.mtm2.com/c-pod/c-pod.php
You can have 99 pods, sit files and trk files.
If you exceed the 99 limit on any one of those the game won't run. Example, if you have 120 sit files but only 50 pods you're out of luck; if you have 105 pods but only 20 trks you're still out of luck.
> my understanding is I could disable the drag race tracks and give myself more pod file room?
You can give yourself more sit file room. But note, once you change a pod you will probably get the different version message when you're online.
If you exceed the 99 limit on any one of those the game won't run. Example, if you have 120 sit files but only 50 pods you're out of luck; if you have 105 pods but only 20 trks you're still out of luck.
> my understanding is I could disable the drag race tracks and give myself more pod file room?
You can give yourself more sit file room. But note, once you change a pod you will probably get the different version message when you're online.
I know this dbl post but, I ran the list, and, several tracks, including mine, ran like crap on my laptop, which is actually more powerful than my desktop, i forget which in particular, I know on mine the trucks stall on the top of the ramp again.
Anyways my poitn is, Ill try and fix that again lol Since I apperently failed
Anyways my poitn is, Ill try and fix that again lol Since I apperently failed

I have version as of September 2nd, if thats the most up-to-date
http://www.trevorsarchives.selfip.net/d ... tracks.zip
If so though, maybe iLl just fix my track again and post back here when i'm done, and just update the zip myself again. it will howver.. take a good hour for anyone to download
Adn thsi time ill test on more than my 200 mhz and 2.6 ghz machines. apperently 1.8 ghz is just the right speed to ruin it lol.
http://www.trevorsarchives.selfip.net/d ... tracks.zip
If so though, maybe iLl just fix my track again and post back here when i'm done, and just update the zip myself again. it will howver.. take a good hour for anyone to download
Adn thsi time ill test on more than my 200 mhz and 2.6 ghz machines. apperently 1.8 ghz is just the right speed to ruin it lol.

- Drive2Survive
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Slayer wrote:several tracks, including mine, ran like crap on my laptop, which is actually more powerful than my desktop, i forget which in particular, I know on mine the trucks stall on the top of the ramp again.
I think it is tied to frame rates. Can you say what framerate you were getting, Slayer? On my home computer I have to run with vertical sync forced off in the global driver settings of my graphics card. In MTM2 I generally get a framerate well in excess of 100 frames, and the bot trucks are totally talentless, they seem never to apply enough steering lock so they overshoot on all corners and drive slowly because they are always off course and trying to recover. However if I run the game with vsync enabled so it is locked to 75fps, the bots improve markedly and it seems they get even better if you manage to drop the framerate lower.Phineus wrote:I think Clawfford was the feller who discovered that computer trucks get worse with increased cpu speed. It's weird but apparently true.
I would surmise that the computer-controlled programming in the game is utilising the time delta between frames to some multiplicative effect when calculating steering angles, and it is probably a bug in the logic that makes it steer less when the time between frames is small. Most people would play with a framerate around 75fps (vsync'd with their monitor) and the trucks are passable, but when the framerate is lower, they steer more aggressively and negotiate the course even better.
10 years of MTM2 ~ 1998-2008
"Thanks for the MTMories"
"Thanks for the MTMories"
Now that's an interesting thought, isn't it. Hmmmm.Drive2Survive wrote: I would surmise that the computer-controlled programming in the game is utilising the time delta between frames to some multiplicative effect when calculating steering angles, and it is probably a bug in the logic that makes it steer less when the time between frames is small. Most people would play with a framerate around 75fps (vsync'd with their monitor) and the trucks are passable, but when the framerate is lower, they steer more aggressively and negotiate the course even better.
Oldie: 5-25 fps, Drives perfect
Newbie: 85:120 (sync on or off), Drives perfect
Lappy: 30:60:200 (depending on video card performance setting for battery power), drives horriable at all speeds
Oldie: 200mhz P2 xpert@play ATI 4meg
Newbie: 2.6ghz P4 nVidia 6600 256meg
Lappy: Duel 1.8ghz P4 nVidia 7600 256 meg
Newbie: 85:120 (sync on or off), Drives perfect
Lappy: 30:60:200 (depending on video card performance setting for battery power), drives horriable at all speeds
Oldie: 200mhz P2 xpert@play ATI 4meg
Newbie: 2.6ghz P4 nVidia 6600 256meg
Lappy: Duel 1.8ghz P4 nVidia 7600 256 meg

- Disposable
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- Location: South Wales. UK.
- Disposable
- Member
- Posts: 142
- Joined: Wed Jun 13, 2007 9:25 am
- Location: South Wales. UK.
Right Slayer! I'm uploading it to your server, you will find it hiding in amoung all your other stuff!
Either let Phin download it for the MTM2/Tracks page, or if you have access, then you upload it......I will alter the details on the Tracks site myself right now!
Thanks for your help Slayer.
PS: No need to change anything on the MTM2/Tracks list. Everything is correct and up to date.
Either let Phin download it for the MTM2/Tracks page, or if you have access, then you upload it......I will alter the details on the Tracks site myself right now!
Thanks for your help Slayer.
PS: No need to change anything on the MTM2/Tracks list. Everything is correct and up to date.