Conversions from Dirt Track Racing
- Drive2Survive
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Hey, 2-double-oh-5...

Not looking too bad... but I'm having trouble figuring out where some of this texture file is meant to map to. Think you could find or post some more screenshots for me?
Or if you want to take a crack finishing it yourself... lfadvance.zip
It still needs the engine, inside of the rear bodywork and interior to do, and a few spots might need touching up.

Not looking too bad... but I'm having trouble figuring out where some of this texture file is meant to map to. Think you could find or post some more screenshots for me?
Or if you want to take a crack finishing it yourself... lfadvance.zip
It still needs the engine, inside of the rear bodywork and interior to do, and a few spots might need touching up.
10 years of MTM2 ~ 1998-2008
"Thanks for the MTMories"
"Thanks for the MTMories"
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Dustin Hart
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- Location: Nags Head, NC
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- Drive2Survive
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I don't think so. From what I've seen, the tracks are DE2 models, just like the cars. They don't use a terrain with models placed on it like MTM2 - the track itself IS a model.Dustin Hart wrote:Now I'm wondering if you can convert the tracks to .txx
So you could probably extract and convert the track (or parts thereof) as models, but I doubt you could directly turn it into an MTM2 terrain.
10 years of MTM2 ~ 1998-2008
"Thanks for the MTMories"
"Thanks for the MTMories"
> the track itself IS a model.
More likely a scene. Just recently it was discovered that Cart is half and half. Half mtm-style terrain and half scene built on top of it. It wouldn't be a stretch then to make a "level" entirely out of models.
Btw, shame on me for not commenting on the progress here so far. Very nice looking work. When's the release party going to be?
More likely a scene. Just recently it was discovered that Cart is half and half. Half mtm-style terrain and half scene built on top of it. It wouldn't be a stretch then to make a "level" entirely out of models.
Btw, shame on me for not commenting on the progress here so far. Very nice looking work. When's the release party going to be?
- Drive2Survive
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Cale, that looks great!
Glad you got some use out of it. I kinda drifted off finishing that mapping job on realising that one would subsequently need to cut some chunks out of it to use it for an MTM2 truck - and without a project in mind of it myself I couldn't be bothering going to the difficulty of trying to do the rest of it (which would likely get deleted afterward anyway). I really should've started by making a new set of easy-to-repaint textures for it though.
Glad you got some use out of it. I kinda drifted off finishing that mapping job on realising that one would subsequently need to cut some chunks out of it to use it for an MTM2 truck - and without a project in mind of it myself I couldn't be bothering going to the difficulty of trying to do the rest of it (which would likely get deleted afterward anyway). I really should've started by making a new set of easy-to-repaint textures for it though.
10 years of MTM2 ~ 1998-2008
"Thanks for the MTMories"
"Thanks for the MTMories"
- OLD_YoMega
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- ~M.O.B~Warrior
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- ~M.O.B~Warrior
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From DTR1 ....850 verts ...586 faces .
DTR2.....903 verts.....1079 faces .
Not too bad . There ars lower poly (low detail ) versions in the file to start with . I picked the highest here of course .
I'll check the others for you . Time for STEELERS . Supersedes all others !!!!!!!!!!!
DTR2.....903 verts.....1079 faces .
Not too bad . There ars lower poly (low detail ) versions in the file to start with . I picked the highest here of course .
I'll check the others for you . Time for STEELERS . Supersedes all others !!!!!!!!!!!
<img src="http://www.myfilestash.com/userfiles/MOBWarrior/nc3d.gif"><a href="http://mobwarrior.sitesled.com/" target="_none">Native Customs</a>



