Timberland Grove Beta

Forum for discussing work in progress
User avatar
ZOtm_BigDOGGe
Member
Posts: 881
Joined: Wed Nov 06, 2002 2:01 pm
Location: Silicon Valley, California. USA
Contact:

Post by ZOtm_BigDOGGe »

Lol Fila...yer such a DOG! (LMAO!)

(j/k)

------------------
- BigDOGGe's Boneyard ...The Best Custom Trucks in MTM2 -
DkriderX
Member
Posts: 18
Joined: Sat Mar 08, 2003 2:01 pm
Location: Macedonia,OH,US

Post by DkriderX »

Okay, here we go. I fixed what you wanted with that cabin, made some trees collidable, smoothed out, fixed the elevated jump and did some other stuff. Track is finished. Thanks to all of your help everyone, i couldnt have made it as good as it is without you.
Link: http://hammer.prohosting.com/~teamzr1/1timbgrove.zip
User avatar
Phineus
Glow Ball
Posts: 24
Joined: Tue Feb 02, 1999 7:00 pm

Post by Phineus »

Looks great, but one thing left to do
User avatar
Malibu350
easy company
Posts: 2036
Joined: Tue Feb 29, 2000 2:01 pm
Contact:

Post by Malibu350 »

LOL <font size=+2 face=Wingdings>J</font>

<font size=+2 face=Wingdings>ü</font> nice job Dk
User avatar
ZOtm_BigDOGGe
Member
Posts: 881
Joined: Wed Nov 06, 2002 2:01 pm
Location: Silicon Valley, California. USA
Contact:

Post by ZOtm_BigDOGGe »

Excellent DK...I can see I'll be racing on this one a lot!



------------------
- BigDOGGe's Boneyard ...The Best Custom Trucks in MTM2 -
User avatar
SLO_Jumper
Member
Posts: 392
Joined: Mon Nov 06, 2000 2:01 pm
Location: Canada
Contact:

Post by SLO_Jumper »

Humm.. Not so easy at all. Just add the replay of the released version on my replay page and add it to my hof page as well.

Will delete the beta version replay from my server in a couple days. so if you wanna keep it make sure you get it before that time.

------------------
Jumper
Only those who will risk going to far can possibly find out how far one can go.
Post Reply