BinEdit v2.0 tr22

Downloads: www.mtm2.com/~mtmg/utilities.html
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Malibu350
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BinEdit v2.0 tr22

Post by Malibu350 »

BinEdit v2.0 is now available here

BinEdit v2.0 help is here

if you have any questions or problems please use the binedit section of this forum.
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Phineus
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Post by Phineus »

Updated a couple links for you.

http://binedit.com/

http://binedit.com/help/


And a big thank you to Richard Borchard III for giving this to us [bouncy]

And a big congratulations to Malibu350 for a job well done [cheers]

You guys are the greatest!
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Post by Fila »

Does it have an mp3 player? :D
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Post by Fila »

This application has failed to start because MFC42D.DLL was not found. Re-installing the application may (my *beep*, get a better pick line) fix this problem.

I have stupid Win XP Professional Service Pack 1
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Phineus
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Post by Phineus »

You need the support files


<a href="http://binedit.com/zips/bineditsupportfiles.zip" target="_self">http://binedit.com/zips/bineditsupportfiles.zip</a>
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Phineus
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Post by Phineus »

Q. Should support files be included in the download zip?

We did that with the old version, perhaps it's an idea to do it again here.
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Malibu350
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Post by Malibu350 »

>>>Should support files be included in the download zip?

looks like a good idea... perhaps one with and one without would be a good option?
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Phineus
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Post by Phineus »

alrightie, all done
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Post by HaC »

do i have permission to add this to my utilities archive,im not sure if this is a beta or just straight out new release [:P]

i checked it out and must say, im not using any prior versions of binedit ever again hehe :idea:
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Phineus
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Post by Phineus »

Sure Hac, go ahead. This is an official release.
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Post by Fila »

Phineus wrote:You need the support files


<a href="http://binedit.com/zips/bineditsupportfiles.zip" target="_self">bineditsupportfiles.zip</a>
That .dll file is not in the BEsupportfiles.
I downloaded the supportfiles from Mal's site T-N-T section.
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Phineus
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Post by Phineus »

> I downloaded the supportfiles from Mal's site T-N-T section.

Well there's your problem. binedit.com is the place you wanna be ;o)

btw, we updated the main download so it has everything in one zip.
OOPS;-)

Post by OOPS;-) »

JEEEEEEEEEEEHAAAAAAAAAAA

It took me over a month to find it (was absent for a while) but this is a big improvement over version 0.93 I was still using, especialy the zoom function when applying textures ;-))

Thanx MAL for making my life easier! (yep, still use this, zmod stinks!)
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Post by RDT_Dave »

Question:
What is the newest version of BinEdit??
I have 2.0.0.19 is there newer than this?

please let me know because it really drives me nutz using this version...
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Phineus
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Post by Phineus »

The most recent version


Image
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Malibu350
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Post by Malibu350 »

please let me know because it really drives me nutz using this version
If you are already somewhat familiar with earlier versions of binedit there will be a short BE2 learning curve within the mapping especially because it's done in separate modes now, but once you get the feel I know you'll find it immensely more useful and flexible than it ever was.

then there is the model rotation where all three axes are controlled independently. this had to be done in order to implement model rotation within the mapping interface which to me is irreplaceable.

Dave please feel free to ask if there's something inparticular you'd like to know about or get a better understanding of. I have been working with this for over two years and I assure you nothing has been done to make it more difficult but quite the opposite :)
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Post by ZOtm_BigDOGGe »

I'm having an interesting mapping problem with 2.0...very unusual.

I'm in the process of fiberglassing the F-150 Super-crew body from EVO.
I've already deleted the necessary faces (bottom, bed-cover, etc.)

I've also delete some faces around the wheel-wells, and relocated the vertices to enlarge the wheel-wells to fit the larger tires.

The vertix-relocation process distorts the current texture/paint maps (look at the door gap near the front wheel-well),
so remapping of the body sides is required. I've done this many times, but this is the first attempt with 2.0

The PROBLEM is, when I load the body into Binedit 2.0, select the necessary faces, then open the mapping tools, the
mesh still looks like the pre-modified body, (after face deletes, but before vertices were moved) rather than the actual body model!!
This is so weird.

here's the visual sample...

Image

Notice the wheel-wells in the left pic appear smaller,
...the mesh doesn't resemble the model at all.....

Is there some way to reset the mesh so that it resembles the current model, instead of one that no longer exist?

=================================

Here's the same model in the older BE...note that the mesh matches the modified model in it's current state.

Image
(The body in the right pic hasn't been remapped yet.)

In the mapping window on the left, the back of the wheel-well now
reaches the door gap, and all vertices are in the same positions as
on the actual model.

Any help would be appreciated...I found nothing on the subject at the BE 2.0 help site.
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Malibu350
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Post by Malibu350 »

hitting the layout button then resizing/rotating as you normaly do with older versions should make it more familiar.
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Post by ZOtm_BigDOGGe »

ulp...figured it out before I came back....thx, I got it done.
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Post by legwon »

The most recent version
is that still up date?
just curious b/c i think i found a bug with it.
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